Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef LOCATABLE_FILE_H
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#define LOCATABLE_FILE_H
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#include <ObjectList.h>
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#include "LocatableEntry.h"
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class LocatableFile : public LocatableEntry {
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public:
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class Listener;
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public:
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LocatableFile(LocatableEntryOwner* owner,
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LocatableDirectory* directory,
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const BString& name);
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~LocatableFile();
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virtual const char* Name() const;
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void GetPath(BString& _path) const;
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// mutable (requires/does locking)
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virtual bool GetLocatedPath(BString& _path) const;
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virtual void SetLocatedPath(const BString& path,
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bool implicit);
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bool AddListener(Listener* listener);
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void RemoveListener(Listener* listener);
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private:
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typedef BObjectList<Listener> ListenerList;
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private:
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void _NotifyListeners();
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private:
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BString fName;
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BString fLocatedPath;
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ListenerList fListeners;
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};
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class LocatableFile::Listener {
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public:
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virtual ~Listener();
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virtual void LocatableFileChanged(LocatableFile* file) = 0;
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// called with lock held
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};
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#endif // LOCATABLE_FILE_H
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