Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef FUNCTION_ID_H
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#define FUNCTION_ID_H
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#include <Archivable.h>
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#include <String.h>
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#include "ObjectID.h"
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class FunctionID : public ObjectID, public BArchivable {
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protected:
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FunctionID(const BMessage& archive);
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FunctionID(const BString& path,
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const BString& functionName);
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public:
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virtual ~FunctionID();
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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const BString& FunctionName() const { return fFunctionName; }
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protected:
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virtual uint32 ComputeHashValue() const;
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bool IsValid() const;
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protected:
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BString fPath;
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BString fFunctionName;
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};
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class SourceFunctionID : public FunctionID {
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public:
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SourceFunctionID(const BMessage& archive);
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SourceFunctionID(const BString& sourceFilePath,
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const BString& functionName);
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virtual ~SourceFunctionID();
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static BArchivable* Instantiate(BMessage* archive);
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const BString& SourceFilePath() const { return fPath; }
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virtual bool operator==(const ObjectID& other) const;
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};
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class ImageFunctionID : public FunctionID {
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public:
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ImageFunctionID(const BMessage& archive);
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ImageFunctionID(const BString& imageName,
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const BString& functionName);
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virtual ~ImageFunctionID();
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static BArchivable* Instantiate(BMessage* archive);
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const BString& ImageName() const { return fPath; }
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virtual bool operator==(const ObjectID& other) const;
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};
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#endif // FUNCTION_ID_H
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@@ -0,0 +1,18 @@
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef FUNCTION_PARAMETER_ID_H
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#define FUNCTION_PARAMETER_ID_H
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#include "ObjectID.h"
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class FunctionParameterID : public ObjectID {
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public:
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virtual ~FunctionParameterID();
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};
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#endif // FUNCTION_PARAMETER_ID_H
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@@ -0,0 +1,18 @@
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef LOCAL_VARIABLE_ID_H
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#define LOCAL_VARIABLE_ID_H
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#include "ObjectID.h"
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class LocalVariableID : public ObjectID {
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public:
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virtual ~LocalVariableID();
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};
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#endif // LOCAL_VARIABLE_ID_H
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@@ -0,0 +1,46 @@
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef OBJECT_ID_H
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#define OBJECT_ID_H
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#include <Referenceable.h>
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class ObjectID : public BReferenceable {
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public:
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ObjectID();
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virtual ~ObjectID();
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inline uint32 HashValue() const;
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virtual bool operator==(const ObjectID& other) const = 0;
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inline bool operator!=(const ObjectID& other) const;
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protected:
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virtual uint32 ComputeHashValue() const = 0;
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protected:
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mutable uint32 fHashValue;
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};
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uint32
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ObjectID::HashValue() const
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{
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if (fHashValue == 0)
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fHashValue = ComputeHashValue();
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return fHashValue;
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}
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bool
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ObjectID::operator!=(const ObjectID& other) const
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{
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return !(*this == other);
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}
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#endif // OBJECT_ID_H
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@@ -0,0 +1,18 @@
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/*
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* Copyright 2012, Rene Gollent, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef RETURN_VALUE_ID_H
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#define RETURN_VALUE_ID_H
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#include "ObjectID.h"
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class ReturnValueID : public ObjectID {
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public:
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virtual ~ReturnValueID();
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};
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#endif // RETURN_VALUE_ID_H
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