Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef STACK_FRAME_H
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#define STACK_FRAME_H
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#include <OS.h>
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#include <ObjectList.h>
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#include <Referenceable.h>
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#include <util/DoublyLinkedList.h>
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#include "Types.h"
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enum stack_frame_type {
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STACK_FRAME_TYPE_SYSCALL, // syscall frame
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STACK_FRAME_TYPE_STANDARD, // standard frame
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STACK_FRAME_TYPE_SIGNAL, // signal handler frame
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STACK_FRAME_TYPE_FRAMELESS // dummy frame for a frameless function
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};
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class CpuState;
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class Image;
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class FunctionInstance;
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class StackFrameDebugInfo;
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class StackFrameValueInfos;
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class StackFrameValues;
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class TypeComponentPath;
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class Variable;
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class StackFrame : public BReferenceable {
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public:
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class Listener;
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public:
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StackFrame(stack_frame_type type,
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CpuState* cpuState,
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target_addr_t frameAddress,
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target_addr_t instructionPointer,
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StackFrameDebugInfo* debugInfo);
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~StackFrame();
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status_t Init();
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stack_frame_type Type() const { return fType; }
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CpuState* GetCpuState() const { return fCpuState; }
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target_addr_t FrameAddress() const { return fFrameAddress; }
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StackFrameDebugInfo* DebugInfo() const { return fDebugInfo; }
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target_addr_t InstructionPointer() const
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{ return fInstructionPointer; }
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CpuState* PreviousCpuState() const
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{ return fPreviousCpuState; }
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void SetPreviousCpuState(CpuState* state);
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target_addr_t ReturnAddress() const { return fReturnAddress; }
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void SetReturnAddress(target_addr_t address);
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Image* GetImage() const { return fImage; }
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void SetImage(Image* image);
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FunctionInstance* Function() const { return fFunction; }
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void SetFunction(FunctionInstance* function);
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int32 CountParameters() const;
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Variable* ParameterAt(int32 index) const;
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bool AddParameter(Variable* parameter);
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int32 CountLocalVariables() const;
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Variable* LocalVariableAt(int32 index) const;
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bool AddLocalVariable(Variable* variable);
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StackFrameValues* Values() const { return fValues; }
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StackFrameValueInfos* ValueInfos() const { return fValueInfos; }
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// team lock must be held
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void AddListener(Listener* listener);
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void RemoveListener(Listener* listener);
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void NotifyValueRetrieved(Variable* variable,
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TypeComponentPath* path);
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private:
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typedef BObjectList<Variable> VariableList;
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typedef DoublyLinkedList<Listener> ListenerList;
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private:
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stack_frame_type fType;
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CpuState* fCpuState;
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CpuState* fPreviousCpuState;
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target_addr_t fFrameAddress;
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target_addr_t fInstructionPointer;
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target_addr_t fReturnAddress;
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StackFrameDebugInfo* fDebugInfo;
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Image* fImage;
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FunctionInstance* fFunction;
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VariableList fParameters;
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VariableList fLocalVariables;
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StackFrameValues* fValues;
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StackFrameValueInfos* fValueInfos;
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ListenerList fListeners;
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};
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class StackFrame::Listener : public DoublyLinkedListLinkImpl<Listener> {
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public:
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virtual ~Listener();
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virtual void StackFrameValueRetrieved(StackFrame* stackFrame,
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Variable* variable,
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TypeComponentPath* path);
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// called with lock held
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};
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#endif // STACK_FRAME_H
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