Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef STACK_FRAME_VALUES_H
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#define STACK_FRAME_VALUES_H
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#include <Referenceable.h>
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#include <util/OpenHashTable.h>
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#include <Variant.h>
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class ObjectID;
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class TypeComponentPath;
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class StackFrameValues : public BReferenceable {
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public:
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StackFrameValues();
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StackFrameValues(const StackFrameValues& other);
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// throws std::bad_alloc
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virtual ~StackFrameValues();
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status_t Init();
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bool GetValue(ObjectID* variable,
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const TypeComponentPath* path,
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BVariant& _value) const;
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inline bool GetValue(ObjectID* variable,
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const TypeComponentPath& path,
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BVariant& _value) const;
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bool HasValue(ObjectID* variable,
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const TypeComponentPath* path) const;
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inline bool HasValue(ObjectID* variable,
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const TypeComponentPath& path) const;
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status_t SetValue(ObjectID* variable,
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TypeComponentPath* path,
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const BVariant& value);
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private:
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struct Key;
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struct ValueEntry;
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struct ValueEntryHashDefinition;
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typedef BOpenHashTable<ValueEntryHashDefinition> ValueTable;
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private:
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StackFrameValues& operator=(const StackFrameValues& other);
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void _Cleanup();
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private:
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ValueTable* fValues;
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};
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bool
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StackFrameValues::GetValue(ObjectID* variable, const TypeComponentPath& path,
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BVariant& _value) const
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{
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return GetValue(variable, &path, _value);
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}
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bool
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StackFrameValues::HasValue(ObjectID* variable, const TypeComponentPath& path)
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const
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{
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return HasValue(variable, &path);
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}
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#endif // STACK_FRAME_VALUES_H
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