Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2013-2016, Rene Gollent, [email protected].
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef THREAD_H
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#define THREAD_H
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#include <OS.h>
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#include <String.h>
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#include <Referenceable.h>
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#include <util/DoublyLinkedList.h>
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#include "ReturnValueInfo.h"
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#include "types/Types.h"
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class CpuState;
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class StackTrace;
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class Team;
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// general thread state
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enum {
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THREAD_STATE_UNKNOWN,
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THREAD_STATE_RUNNING,
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THREAD_STATE_STOPPED
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};
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// reason why stopped
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enum {
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THREAD_STOPPED_UNKNOWN,
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THREAD_STOPPED_DEBUGGED,
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THREAD_STOPPED_DEBUGGER_CALL,
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THREAD_STOPPED_BREAKPOINT,
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THREAD_STOPPED_WATCHPOINT,
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THREAD_STOPPED_SINGLE_STEP,
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THREAD_STOPPED_EXCEPTION
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};
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class Thread : public BReferenceable,
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public DoublyLinkedListLinkImpl< ::Thread> {
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public:
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Thread(Team* team, thread_id threadID);
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~Thread();
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status_t Init();
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Team* GetTeam() const { return fTeam; }
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thread_id ID() const { return fID; }
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bool IsMainThread() const;
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const char* Name() const { return fName.String(); }
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void SetName(const BString& name);
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uint32 State() const { return fState; }
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void SetState(uint32 state,
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uint32 reason = THREAD_STOPPED_UNKNOWN,
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const BString& info = BString());
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uint32 StoppedReason() const
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{ return fStoppedReason; }
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const BString& StoppedReasonInfo() const
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{ return fStoppedReasonInfo; }
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CpuState* GetCpuState() const { return fCpuState; }
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void SetCpuState(CpuState* state);
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StackTrace* GetStackTrace() const { return fStackTrace; }
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void SetStackTrace(StackTrace* trace);
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bool StopRequestPending() const
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{ return fStopRequestPending; }
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void SetStopRequestPending();
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ReturnValueInfoList*
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ReturnValueInfos() const
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{ return fReturnValueInfos; }
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status_t AddReturnValueInfo(ReturnValueInfo* info);
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void ClearReturnValueInfos();
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private:
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Team* fTeam;
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thread_id fID;
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BString fName;
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uint32 fState;
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ReturnValueInfoList*
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fReturnValueInfos;
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bool fStopRequestPending;
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uint32 fStoppedReason;
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BString fStoppedReasonInfo;
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CpuState* fCpuState;
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StackTrace* fStackTrace;
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};
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typedef DoublyLinkedList< ::Thread> ThreadList;
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#endif // THREAD_H
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