Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Copyright 2013-2014, Rene Gollent, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef USER_BREAKPOINT_H
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#define USER_BREAKPOINT_H
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#include <ObjectList.h>
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#include <Referenceable.h>
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#include <util/DoublyLinkedList.h>
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#include "SourceLocation.h"
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#include "String.h"
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#include "Types.h"
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class Breakpoint;
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class Function;
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class FunctionID;
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class LocatableFile;
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class UserBreakpoint;
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class UserBreakpointLocation {
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public:
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UserBreakpointLocation(FunctionID* functionID,
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LocatableFile* sourceFile,
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const SourceLocation& sourceLocation,
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target_addr_t relativeAddress);
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UserBreakpointLocation(
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const UserBreakpointLocation& other);
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virtual ~UserBreakpointLocation();
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FunctionID* GetFunctionID() const { return fFunctionID; }
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LocatableFile* SourceFile() const { return fSourceFile; }
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SourceLocation GetSourceLocation() const
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{ return fSourceLocation; }
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target_addr_t RelativeAddress() const
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{ return fRelativeAddress; }
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UserBreakpointLocation& operator=(
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const UserBreakpointLocation& other);
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private:
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FunctionID* fFunctionID;
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LocatableFile* fSourceFile;
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SourceLocation fSourceLocation;
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target_addr_t fRelativeAddress;
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};
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class UserBreakpointInstance
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: public DoublyLinkedListLinkImpl<UserBreakpointInstance> {
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public:
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UserBreakpointInstance(
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UserBreakpoint* userBreakpoint,
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target_addr_t address);
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UserBreakpoint* GetUserBreakpoint() const
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{ return fUserBreakpoint; }
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target_addr_t Address() const { return fAddress; }
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Breakpoint* GetBreakpoint() const { return fBreakpoint; }
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void SetBreakpoint(Breakpoint* breakpoint);
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private:
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target_addr_t fAddress;
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UserBreakpoint* fUserBreakpoint;
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Breakpoint* fBreakpoint;
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};
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typedef DoublyLinkedList<UserBreakpointInstance> UserBreakpointInstanceList;
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class UserBreakpoint : public BReferenceable,
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public DoublyLinkedListLinkImpl<UserBreakpoint> {
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public:
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UserBreakpoint(
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const UserBreakpointLocation& location);
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~UserBreakpoint();
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const UserBreakpointLocation& Location() const { return fLocation; }
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int32 CountInstances() const;
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UserBreakpointInstance* InstanceAt(int32 index) const;
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// Note: After known to the BreakpointManager, those can only be
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// invoked with the breakpoint manager lock held.
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bool AddInstance(UserBreakpointInstance* instance);
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void RemoveInstance(
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UserBreakpointInstance* instance);
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UserBreakpointInstance* RemoveInstanceAt(int32 index);
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bool IsValid() const { return fValid; }
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void SetValid(bool valid);
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// BreakpointManager only
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bool IsEnabled() const { return fEnabled; }
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void SetEnabled(bool enabled);
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// BreakpointManager only
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bool IsHidden() const { return fHidden; }
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void SetHidden(bool hidden);
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bool HasCondition() const
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{ return !fConditionExpression.IsEmpty(); }
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const BString& Condition() const
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{ return fConditionExpression; }
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void SetCondition(
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const BString& conditionExpression);
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private:
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typedef BObjectList<UserBreakpointInstance> InstanceList;
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private:
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UserBreakpointLocation fLocation;
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InstanceList fInstances;
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bool fValid;
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bool fEnabled;
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bool fHidden;
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BString fConditionExpression;
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};
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typedef DoublyLinkedList<UserBreakpoint> UserBreakpointList;
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#endif // USER_BREAKPOINT_H
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