Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2015, Rene Gollent, [email protected].
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef ADDRESS_VALUE_NODE_H
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#define ADDRESS_VALUE_NODE_H
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#include "ValueNode.h"
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class AddressValueNodeChild;
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class AddressType;
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class AddressValueNode : public ValueNode {
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public:
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AddressValueNode(ValueNodeChild* nodeChild,
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AddressType* type);
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virtual ~AddressValueNode();
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virtual Type* GetType() const;
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virtual status_t ResolvedLocationAndValue(
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ValueLoader* valueLoader,
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ValueLocation*& _location,
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Value*& _value);
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// locking required
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virtual status_t CreateChildren(TeamTypeInformation* info);
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virtual int32 CountChildren() const;
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virtual ValueNodeChild* ChildAt(int32 index) const;
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private:
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AddressType* fType;
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AddressValueNodeChild* fChild;
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};
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class AddressValueNodeChild : public ValueNodeChild {
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public:
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AddressValueNodeChild(AddressValueNode* parent,
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const BString& name, Type* type);
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virtual ~AddressValueNodeChild();
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virtual const BString& Name() const;
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virtual Type* GetType() const;
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virtual ValueNode* Parent() const;
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virtual status_t ResolveLocation(ValueLoader* valueLoader,
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ValueLocation*& _location);
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private:
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AddressValueNode* fParent;
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BString fName;
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Type* fType;
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};
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#endif // ADDRESS_VALUE_NODE_H
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