Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2013-2015, Rene Gollent, [email protected].
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef ARRAY_VALUE_NODE_H
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#define ARRAY_VALUE_NODE_H
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#include <ObjectList.h>
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#include "ValueNode.h"
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class AbstractArrayValueNodeChild;
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class ArrayType;
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class AbstractArrayValueNode : public ValueNode {
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public:
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AbstractArrayValueNode(
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ValueNodeChild* nodeChild, ArrayType* type,
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int32 dimension);
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virtual ~AbstractArrayValueNode();
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ArrayType* GetArrayType() const
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{ return fType; }
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int32 Dimension() const
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{ return fDimension; }
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virtual Type* GetType() const;
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virtual status_t ResolvedLocationAndValue(
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ValueLoader* valueLoader,
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ValueLocation*& _location,
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Value*& _value);
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// locking required
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virtual status_t CreateChildren(TeamTypeInformation* info);
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virtual int32 CountChildren() const;
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virtual ValueNodeChild* ChildAt(int32 index) const;
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virtual bool IsRangedContainer() const;
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virtual void ClearChildren();
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virtual status_t CreateChildrenInRange(
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TeamTypeInformation* info,
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int32 lowIndex, int32 highIndex);
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virtual status_t SupportedChildRange(int32& lowIndex,
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int32& highIndex) const;
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protected:
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typedef BObjectList<AbstractArrayValueNodeChild> ChildList;
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protected:
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ArrayType* fType;
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ChildList fChildren;
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int32 fDimension;
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int32 fLowerBound;
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int32 fUpperBound;
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bool fBoundsInitialized;
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};
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// TODO: Are ArrayValueNode and InternalArrayValueNode still needed?
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class ArrayValueNode : public AbstractArrayValueNode {
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public:
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ArrayValueNode(ValueNodeChild* nodeChild,
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ArrayType* type);
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virtual ~ArrayValueNode();
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};
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class InternalArrayValueNode : public AbstractArrayValueNode {
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public:
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InternalArrayValueNode(
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ValueNodeChild* nodeChild,
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ArrayType* type, int32 dimension);
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virtual ~InternalArrayValueNode();
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};
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class AbstractArrayValueNodeChild : public ValueNodeChild {
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public:
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AbstractArrayValueNodeChild(
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AbstractArrayValueNode* parent,
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const BString& name, int64 elementIndex);
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virtual ~AbstractArrayValueNodeChild();
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AbstractArrayValueNode* ArrayParent() const { return fParent; }
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int32 ElementIndex() const { return fElementIndex; }
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virtual const BString& Name() const;
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virtual ValueNode* Parent() const;
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protected:
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AbstractArrayValueNode* fParent;
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BString fName;
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int64 fElementIndex;
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};
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class ArrayValueNodeChild : public AbstractArrayValueNodeChild {
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public:
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ArrayValueNodeChild(
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AbstractArrayValueNode* parent,
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const BString& name, int64 elementIndex,
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Type* type);
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virtual ~ArrayValueNodeChild();
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virtual Type* GetType() const;
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virtual status_t ResolveLocation(ValueLoader* valueLoader,
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ValueLocation*& _location);
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private:
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Type* fType;
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};
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class InternalArrayValueNodeChild : public AbstractArrayValueNodeChild {
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public:
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InternalArrayValueNodeChild(
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AbstractArrayValueNode* parent,
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const BString& name, int64 elementIndex,
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ArrayType* type);
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virtual ~InternalArrayValueNodeChild();
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virtual Type* GetType() const;
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virtual bool IsInternal() const;
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virtual status_t CreateInternalNode(ValueNode*& _node);
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virtual status_t ResolveLocation(ValueLoader* valueLoader,
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ValueLocation*& _location);
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private:
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ArrayType* fType;
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};
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#endif // ARRAY_VALUE_NODE_H
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