Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
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/*
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* Copyright 2015, Rene Gollent, [email protected].
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* Copyright 2009, Ingo Weinhold, [email protected].
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* Distributed under the terms of the MIT License.
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*/
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#ifndef COMPOUND_VALUE_NODE_H
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#define COMPOUND_VALUE_NODE_H
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#include <ObjectList.h>
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#include "ValueNode.h"
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class CompoundType;
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class CompoundValueNode : public ValueNode {
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public:
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CompoundValueNode(ValueNodeChild* nodeChild,
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CompoundType* type);
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virtual ~CompoundValueNode();
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virtual Type* GetType() const;
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virtual status_t ResolvedLocationAndValue(
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ValueLoader* valueLoader,
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ValueLocation*& _location,
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Value*& _value);
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// locking required
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virtual status_t CreateChildren(TeamTypeInformation* info);
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virtual int32 CountChildren() const;
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virtual ValueNodeChild* ChildAt(int32 index) const;
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private:
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class Child;
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class BaseTypeChild;
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class MemberChild;
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// for GCC2
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friend class BaseTypeChild;
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friend class MemberChild;
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typedef BObjectList<Child> ChildList;
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private:
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CompoundType* fType;
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ChildList fChildren;
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};
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#endif // ADDRESS_VALUE_NODE_H
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