Debugger: Split into core library and application.

- Add subfolder src/kits/debugger which contains the debugger's core
  functionality and lower layers. Correspondingly add headers/private/debugger
  for shared headers to be used by clients such as the Debugger application
  and eventual remote_debug_server. Adjust various files to account for
  differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
This commit is contained in:
Rene Gollent
2016-06-04 13:18:39 -04:00
parent e6687e8f3d
commit fce4895d18
417 changed files with 492 additions and 390 deletions
@@ -0,0 +1,21 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef ADDRESS_VALUE_H
#define ADDRESS_VALUE_H
#include "IntegerValue.h"
class AddressValue : public IntegerValue {
public:
AddressValue(const BVariant& value);
virtual ~AddressValue();
virtual bool ToString(BString& _string) const;
};
#endif // ADDRESS_VALUE_H
@@ -0,0 +1,30 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef BOOL_VALUE_H
#define BOOL_VALUE_H
#include "Value.h"
class BoolValue : public Value {
public:
BoolValue(bool value);
virtual ~BoolValue();
bool GetValue() const
{ return fValue; }
virtual bool ToString(BString& _string) const;
virtual bool ToVariant(BVariant& _value) const;
virtual bool operator==(const Value& other) const;
private:
bool fValue;
};
#endif // BOOL_VALUE_H
@@ -0,0 +1,31 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef ENUMERATION_VALUE_H
#define ENUMERATION_VALUE_H
#include "IntegerValue.h"
class EnumerationType;
class EnumerationValue : public IntegerValue {
public:
EnumerationValue(EnumerationType* type,
const BVariant& value);
virtual ~EnumerationValue();
EnumerationType* GetType() const
{ return fType; }
virtual bool ToString(BString& _string) const;
private:
EnumerationType* fType;
};
#endif // ENUMERATION_VALUE_H
@@ -0,0 +1,30 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef FLOAT_VALUE_H
#define FLOAT_VALUE_H
#include "Value.h"
class FloatValue : public Value {
public:
FloatValue(const BVariant& value);
virtual ~FloatValue();
BVariant GetValue() const
{ return fValue; }
virtual bool ToString(BString& _string) const;
virtual bool ToVariant(BVariant& _value) const;
virtual bool operator==(const Value& other) const;
private:
BVariant fValue;
};
#endif // FLOAT_VALUE_H
@@ -0,0 +1,36 @@
/*
* Copyright 2009, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef INTEGER_VALUE_H
#define INTEGER_VALUE_H
#include "Value.h"
class IntegerValue : public Value {
public:
IntegerValue(const BVariant& value);
virtual ~IntegerValue();
bool IsSigned() const;
int64 ToInt64() const
{ return fValue.ToInt64(); }
uint64 ToUInt64() const
{ return fValue.ToUInt64(); }
const BVariant& GetValue() const
{ return fValue; }
virtual bool ToString(BString& _string) const;
virtual bool ToVariant(BVariant& _value) const;
virtual bool operator==(const Value& other) const;
protected:
BVariant fValue;
};
#endif // INTEGER_VALUE_H
@@ -0,0 +1,30 @@
/*
* Copyright 2010, Rene Gollent, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef STRING_VALUE_H
#define STRING_VALUE_H
#include "Value.h"
class StringValue : public Value {
public:
StringValue(const char* value);
virtual ~StringValue();
BString GetValue() const
{ return fValue; }
virtual bool ToString(BString& _string) const;
virtual bool ToVariant(BVariant& _value) const;
virtual bool operator==(const Value& other) const;
private:
BString fValue;
};
#endif // STRING_VALUE_H