haiku3d: Fix type mismatches on x86_64
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@@ -257,7 +257,7 @@ RenderView::FrameResized(float width, float height)
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void
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void
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RenderView::ErrorCallback(uint32 error)
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RenderView::ErrorCallback(unsigned long error)
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{
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{
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fprintf(stderr, "OpenGL error (%li): %s\n", error, gluErrorString(error));
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fprintf(stderr, "OpenGL error (%lu): %s\n", error, gluErrorString(error));
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}
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}
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@@ -24,7 +24,7 @@ public:
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virtual void AttachedToWindow();
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virtual void AttachedToWindow();
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virtual void FrameResized(float width, float height);
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virtual void FrameResized(float width, float height);
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virtual void ErrorCallback(uint32 error);
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virtual void ErrorCallback(unsigned long error);
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protected:
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protected:
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void _InitGL();
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void _InitGL();
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