* The dependency declarations were broken in previous versions, so all
packages depending on OpenSSL need to be rebuilt with the proper
dependency on the libs (1.0.0 and not 1.0.0r or similar).
* I have confirmed that this version works fine in a running Haiku
install (so the problems affecting the initial 1.0.1 port are fixed).
* OpensSL 1.0.2 can be used with a current ca_root_certificates package,
so also update that.
Having to upload the 650+ MiB source package with every new version is a drag.
People interested in the code can get it directly at
https://github.com/haiku/webkit/releases
* There is a small API change, and only the x86_gcc2 package was
updated. This means the x86 and x86_64 builds are broken until someone
updates the packages.
* Fix several small bugs, the most important one being that cookies are
written to disk again.
While the game is pure python and packaged for any architecture, the
engine (FIFE) is C++ with python binding via swig, making the game
only installable on x86 and x86_64. We'd need to provide a python_x86
to support secondary architecture python modules.
Splitting the almost 70 MiB userguide package into one package per
language at ~4.5 MiB saves time and space when installing/updating.
At the online tool that manages the user guide pages, we have to
make changes to fall back to the online page if you try to switch
to a language you haven't installed locally. See #9322.
Diver and others have worked on a number of recipes that are now added to the
haikuports repo:
smplayer_x86, smtube_x86, qutim_x86, vmware_addons, lnlauncher, album,
aspell, libgsasl, libbluray_x86, netpulse, clipdinger
Changes in v0.9.12:
* Make the "Window always on top" optional. Not everyone was pleased with
that change of v0.9.11...
* Also fix the formerly not usable file dialog when adding files/folders to
ignore. It was hidden behind the always-on-top window.
* Added Italian localization, thanks Barrett!