B_DEBUG_SPINLOCK_CONTENTION is defined to 1. It typedefs spinlock to a
structure (thus breaking BeOS binary compatibility), containing a
counter which is incremented whenever a thread has to wait for the
spinlock.
* Added macros for spinlock initialization and access and changed
code using spinlocks accordingly. This breaks compilation for BeOS --
the macros should be defined in the respective compatibility wrappers.
* Added generic syscall to get the spinlock counters for the thread and
the team spinlocks.
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remains. This replaces the previous mechanism of switching the thread to
a dedicated death stack. We might consider moving more cleanup work to
the undertaker, but that seems a little more involved.
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address space that is fully locked and marked B_KERNEL_AREA. It can
thus be accessed by the kernel without additional checks.
* For each userland thread we do create a user_thread structure in that
area. The structure is accessible from userland via TLS, using the
private get_user_thread() function.
* Introduced private userland functions [un]defer_signals(). They can be
used to cheaply disable/re-enable signal delivery. They use the
user_thread::defer_signals/pending_signals fields which are
checked/updated by the kernel.
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arguments they get a single thread_creation_attributes structure now.
* Added stack_address and stack_size to thread_creation_attributes,
which allow to specify the stack size or the stack to be used for the
new user thread.
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* Trivial adjustments of code using mutexes. Mostly removing the
mutex_init() return value check.
* Added mutex_lock_threads_locked(), which is called with the threads
spinlock being held. The spinlock is released while waiting, of
course. This function is useful in cases where the existence of the
mutex object is ensured by holding the threads spinlock.
* Changed the two instances in the VFS code where an IO context of
another team needs to be locked to use mutex_lock_threads_locked().
Before it required a semaphore-based mutex implementation.
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name, couldn't resist :-P). It's semantically equivalent to a mutex,
but doesn't need a semaphore (it uses thread blocking and a simple
queue instead). Initialization can't fail. In fact it is ready to use
without initialization when living in the bss segment, also in the
early boot process. It's as fast as a benaphore in cases of low lock
contention, and faster otherwise. Only disadvantage is the higher
immediate memory footprint of 16 bytes.
* Changed how the "thread" and "threads" debugger commands list the
objects they are waiting for. Cutexes are also included.
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separate functions and made the set errno correctly.
* Added RLIMIT_CORE case. We don't support core dumps, but setting them
to disabled shouldn't fail anyway.
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passing 0 as timeout flags or B_INFINITE_TIMEOUT as timeout, in which
case no timer will be used.
* Implemented missing thread_block_with_timeout().
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respective Private* base class.
* Changed sigwait() and sigsuspend() to use thread_block() instead of a
condition variable.
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thread_block(), thread_unblock(),...) that allow a thread to wait for
something without needing a semaphore or condition variable. It can
simply block and another thread can unblock it. Supports timeouts and
interrupting. Both semaphores and condition variables use this
common mechanism, now.
* Semaphores:
- Some simplifications due to the thread blocking mechanism.
- Changed locking order to sem -> thread. It was the other way around
before and when introducing the wait_for_objects() support I had
also introduced a situation where the locking was reverse, which
could potentially cause a dead lock on SMP systems.
- Instead of queueing thread structures, a semaphore queues
queued_thread entries now, which are created on the stack. The
thread::sem structure could thus be removed.
- Added sem_entry::net_count, which is sem_entry::count plus the
acquisition count of all waiting threads. This number is needed in
remove_thread_from_sem() and instead of computing it there we
maintain it.
- Fixed remove_thread_from_sem(). It would not unblock threads, if
the sem count was <= 0.
- Made sem::last_acquirer unconditional. It is actually needed for
sem_info::latest_holder. Fixed fill_sem_info() accordingly.
- Added some optional tracing output, though only via ktrace_printf().
* Condition variables:
- Could be simplified significantly through the use of the thread
blocking mechanism. Removed a good deal of unnecessary code.
- Moved the ConditionVariableEntry "flags" parameter from Wait() to
Add(), and adjusted all places where condition variables are used
accordingly.
* snooze() uses thread_block_with_timeout() instead of a semaphore.
* Simplified thread interrupting in the signal and user debugger code.
Instead of separate functions for threads waiting on a semaphore or
condititon variable, we only have a single thread_interrupt(), now.
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ones) for wait_for_child(), which is notified when any job control
condition (child dead, stopped, continued) occurs. These events are
relatively rare anyway, and it simplifies the code.
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a call chain contains a specific symbol (or address).
* Added a new KDL command "calling" that you can use to get a list of
threads that have a specific function in their call chain.
* Removed extraneous white space.
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as the death entries of a deceased processes that were in this group
and have not yet been reaped hold references to the group, so that it
won't be deleted until the group is empty and all gone group members
have been reaped. This fixes#1799 at last.
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utilizes the THREAD_FLAG_DONT_RESTART_SYSCALL (but only in SIGCONT
for now).
* resume_thread() is now using that flag to be compatible with BeOS.
* This fixes the Terminal hanging on close.
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* Implemented automatic syscall restarts:
- A syscall can indicate that it has been interrupted and can be
restarted by setting a respective bit in thread::flags. It can
store parameters it wants to be preserved for the restart in
thread::syscall_restart::parameters. Another thread::flags bit
indicates whether it has been restarted.
- handle_signals() clears the restart flag, if the handled signal
has a handler function installed and SA_RESTART is not set. Another
thread flag (THREAD_FLAGS_DONT_RESTART_SYSCALL) can prevent syscalls
from being restarted, even if they could be (not used yet, but we
might want to use it in resume_thread(), so that we stay
behaviorally compatible with BeOS).
- The architecture specific syscall handler restarts the syscall, if
the restart flag is set. Implemented for x86 only.
- Added some support functions in the private <syscall_restart.h> to
simplify the syscall restart code in the syscalls.
- Adjusted all syscalls that can potentially be restarted accordingly.
- _user_ioctl() sets new thread flag THREAD_FLAGS_IOCTL_SYSCALL while
calling the underlying FS's/driver's hook, so that syscall restarts
can also be supported there.
* thread_at_kernel_exit() invokes handle_signals() in a loop now, as
long as the latter indicates that the thread shall be suspended, so
that after waking up signals received in the meantime will be handled
before the thread returns to userland. Adjusted handle_signals()
accordingly -- when encountering a suspending signal we don't check
for further signals.
* Fixed sigsuspend(): Suspending the thread and rescheduling doesn't
result in the correct behavior. Instead we employ a temporary
condition variable and interruptably wait on it. The POSIX test
suite test passes, now.
* Made the switch_sem[_etc]() behavior on interruption consistent.
Depending on when the signal arrived (before the call or when already
waiting) the first semaphore would or wouldn't be released. Now we
consistently release it.
* Refactored _user_{read,write}[v]() syscalls. Use a common function for
either pair. The iovec version doesn't fail anymore, if anything could
be read/written at all. It also checks whether a complete vector
could be read/written, so that we won't skip data, if the underlying
FS/driver couldn't read/write more ATM.
* Some refactoring in the x86 syscall handler: The int 99 and sysenter
handlers use a common subroutine to avoid code duplication.
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function has the old behavior. When false, it just calls the scheduler
without any priority adjustment or other stuff.
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This should be in line with all uses of scheduler_enqueue_in_run_queue() and
simplifies a few places where it is used.
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its parent while still holding the team spinlock. We were racing with
wait_for_child(), since after the child invoked
team_set_job_control_state(), the parent thread could continue as soon
as the team spinlock was released. The SIGCHLD could thus arrive way
later and interrupt another syscall. This could be reproduced with the
compile_bench.sh script from time to time: When interrupted while
waiting for the next subprocess, the gcc frontend would delete a still
needed temporary file.
The whole thing is actually only a problem, because we don't support
automatic syscall restarts yet.
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23139 into trunk, with roughly the following changes (for details svn
log the branch):
* The int 99 syscall handler is now fully in assembly.
* Added a sysenter/sysexit handler and use it on Pentiums that support
it (via commpage).
* Got rid of i386_handle_trap(). A bit of functionality was moved into
the assembly handler which now uses a jump table to call C functions
handling the respective interrupt.
* Some optimizations to get user debugger support code out of the
interrupt handling path.
* Introduced a thread::flags fields which allows to skip handling of
rare events (signals, user debug enabling/disabling) on the
common interrupt handling path.
* Got rid of the explicit iframe stack. The iframes can still be
retrieved by iterating through the stack frames.
* Made the commpage an architecture independent feature. It's used for
the real time data stuff (instead of creating a separate area).
* The x86 CPU modules can now provide processor optimized versions for
common functions (currently memcpy() only). They are used in the
kernel and are provided to the userland via commpage entries.
* Introduced build system feature allowing easy use of C structure
member offsets in assembly code.
Changes after merging:
* Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp
(caused by refactoring and introduction of "call" debugger command).
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exit status of (non-main) threads of a team. Fixes bug #1644.
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one too low in comparison with BeOS (ie. the end pointer was inclusive, now
it's exclusive).
* Moved static functions fill_thread_info(), and {send|receive}_data_etc() to
the private function section.
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* Fixed warnings with debug output turned on.
* Shuffled functions around a bit.
* Minor cleanup.
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vfs_select.h, respectively moved most of it into the new kernel
private header wait_for_objects.h.
* Added new experimental API functions wait_for_objects[_etc](). They
work pretty much like poll(), but also for semaphores, ports, and
threads.
* Removed the "ref" parameter from notify_select_events() and the
select_sync_pool functions as well as from fd_ops::fd_[de]select(). It
is no longer needed. The FS interface select() hook still has it,
though -- the VFS will always pass 0.
* de]select_fd() take a select_info* instead of a select_sync* + ref
pair, now. Added respective functions for semaphores, ports, and
threads.
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the death stack and reacquiring the thread lock in which another thread
could snatch our stack that we were still going to use for the
scheduler. Now we've got a second spinlock that we can hold while
releasing a semaphore.
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arguments into vm.h.
* This should fix the broken build from earlier - thanks Stefano for the note!
* That also allowed to clean some other includes a bit.
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to the private VM types are including vm_types.h now.
* Removed vm_page, vm_area, vm_cache, and vm_address_space typedefs; it's
cleaner this way, and the actual types are only used in C++ files now,
anyway.
* And that caused changes in many files...
* Made commpage.h self-containing.
* Minor cleanup.
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is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
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variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
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* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
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