* Generalized address checks. The debugger can now also read the commpage.
* Added new syscall _kern_get_thread_cpu_state() to get the CPU state of a
not running thread. Introduced arch_get_thread_debug_cpu_state() for that
purpose, which is only implemented for x86 ATM (uses the new
i386_get_thread_user_iframe()).
* Don't allow a debugger to change a thread's "esp" anymore. That's the esp
register in the kernel. "user_esp" can still be changed.
* Generally set RF (resume flag) in eflags in interrupt handlers, not only
after a instruction breakpoint debug exception. This should prevent
breakpoints from being triggered more than once (e.g. when the breakpoint is
on an instruction that can cause a page fault). I still saw those with bdb
in VMware, but that might be a VMware bug.
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stored now.
* Extended the debugger message for B_DEBUGGER_MESSAGE_HANDED_OVER by the
causing thread.
* Also send B_DEBUGGER_MESSAGE_HANDED_OVER to the debugger to which the team
was handed over. The message will be the very first one the debugger gets
from the team in question.
* Some harmless refactoring (added thread_hit_serious_debug_event()).
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buffer format, the buffer can now also contain other events than just
stack traces. ATM these are only references to the image events
(created/deleted). Therefore we no longer have to flush the profiling
buffer after such an event, since the debugger can exactly match the
samples. Since we couldn't flush when the profiling timer hit while the
thread was in the kernel, that wasn't working that well anyway.
"profile -f" fails to translate stack trace addresses only very rarely,
now.
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been called for a team, and fail installing the default debugger if it
is set. This makes disable_debugger() actually work. Fixes bug #2763.
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* Extended the profiling API by an option to record a variable number of
samples per tick. The stack depth is used as a maximum.
* Added new option "-f" to the "profile" tool. When specified it
increments the hit counts of all symbols in the full available caller
stack. I.e. the resulting hit counts will approximate the total time
spent in each function or any function directly or indirectly called
by it. Thus "_start" and "main" will usually get 100% and leaf
functions only what time has actually been spent in them.
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flags on the wrong thread (the current one instead of the newly created
one). This would cause the thread not to be debugged as it should, e.g.
profiling wouldn't work correctly.
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buffer during a timer event that interrupted a kernel function: We do
now flush the buffer as soon as it is 70% full, *if* we didn't interrupt
a kernel function. When the buffer runs full and we still haven't hit a
user function, we drop the tick. The number of dropped ticks is recorded
and sent to the debugger with the next update message.
Reverted the previous partial solution (the temporary disabling of
profiling while in debugger support code).
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is created or deleted (or exec*() has been invoked). The counter is
sent with several debugger messages.
* Track the image event counter that is used when samples are added to
the profiling buffer. If the current team counter differs, we flush
the buffer first (sending an update message to the debugger), so that
the debugger has a chance to match the addresses to the correct images.
* Disable profiling for a thread while it runs in the debugger support
code. This fixes potential deadlocks which could occur when a
profiling timer event occurred that would require the buffer to be
flushed while the thread was just sending something to the debugger or
waiting for a command. As it turns out, this is not sufficient either,
since we should never try to flush the buffer when the timer event
occurred in the kernel, since the thread might hold a lock that the
debugger thread could try to acquire. Will implement a more general
solution later.
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* We can't enable interrupts in an interrupt handler. Instead we use the
newly introduced callback feature, which notifies the debugger right
before returning from the interrupt.
* We didn't indicate that the profiling buffer was full and that the
thread shouldn't be profiled ATM. Therefore it could happen that it
was profiled while trying to notify the debugger that the profiling
buffer was full, resulting in a deadlock. Introduce a respective flag
in the thread debug structure.
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be tracked to the kernel, which then counts the hits, an area is
passed to kernel in which the hits are recorded. When the area is
full, the debugger is notified. For some reason that part doesn't work
yet -- the whole system freezes when waiting for a reply.
* Reorganized the profile tool code a bit. For one with respect to the
changed API, but also to prepare tracking of image creation/deletion.
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creation), we didn't release the team debug info spinlock and reenabled
interrupts.
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still pretty much work in progress.
* Introduced init_thread_debug_info() which is used instead of
clear_thread_debug_info() when the thread is created. The latter
requires former initialization.
* user_debug_thread_deleted() is now already invoked in thread_exit(),
not in the undertaker.
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gTeamSpinlock.
* Renamed the static global variables in smp.c to match our style guide.
* Minor other cleanup.
* Removed superfluous white space.
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* Fixed most of the warnings resulting from that by removing actually not used
variables or moving declaration into the #IF. Left unused functions there
though, as I wouldn't know if they are supposed to be used again.
* Fixed two statements with no effect (clamping to MAX_ANCILLARY_DATA_LEN in
socket.cpp and unsetting fCounterSem in MessagingService.cpp).
* Some style cleanups.
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B_DEBUG_SPINLOCK_CONTENTION is defined to 1. It typedefs spinlock to a
structure (thus breaking BeOS binary compatibility), containing a
counter which is incremented whenever a thread has to wait for the
spinlock.
* Added macros for spinlock initialization and access and changed
code using spinlocks accordingly. This breaks compilation for BeOS --
the macros should be defined in the respective compatibility wrappers.
* Added generic syscall to get the spinlock counters for the thread and
the team spinlocks.
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thread_block(), thread_unblock(),...) that allow a thread to wait for
something without needing a semaphore or condition variable. It can
simply block and another thread can unblock it. Supports timeouts and
interrupting. Both semaphores and condition variables use this
common mechanism, now.
* Semaphores:
- Some simplifications due to the thread blocking mechanism.
- Changed locking order to sem -> thread. It was the other way around
before and when introducing the wait_for_objects() support I had
also introduced a situation where the locking was reverse, which
could potentially cause a dead lock on SMP systems.
- Instead of queueing thread structures, a semaphore queues
queued_thread entries now, which are created on the stack. The
thread::sem structure could thus be removed.
- Added sem_entry::net_count, which is sem_entry::count plus the
acquisition count of all waiting threads. This number is needed in
remove_thread_from_sem() and instead of computing it there we
maintain it.
- Fixed remove_thread_from_sem(). It would not unblock threads, if
the sem count was <= 0.
- Made sem::last_acquirer unconditional. It is actually needed for
sem_info::latest_holder. Fixed fill_sem_info() accordingly.
- Added some optional tracing output, though only via ktrace_printf().
* Condition variables:
- Could be simplified significantly through the use of the thread
blocking mechanism. Removed a good deal of unnecessary code.
- Moved the ConditionVariableEntry "flags" parameter from Wait() to
Add(), and adjusted all places where condition variables are used
accordingly.
* snooze() uses thread_block_with_timeout() instead of a semaphore.
* Simplified thread interrupting in the signal and user debugger code.
Instead of separate functions for threads waiting on a semaphore or
condititon variable, we only have a single thread_interrupt(), now.
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This should be in line with all uses of scheduler_enqueue_in_run_queue() and
simplifies a few places where it is used.
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23139 into trunk, with roughly the following changes (for details svn
log the branch):
* The int 99 syscall handler is now fully in assembly.
* Added a sysenter/sysexit handler and use it on Pentiums that support
it (via commpage).
* Got rid of i386_handle_trap(). A bit of functionality was moved into
the assembly handler which now uses a jump table to call C functions
handling the respective interrupt.
* Some optimizations to get user debugger support code out of the
interrupt handling path.
* Introduced a thread::flags fields which allows to skip handling of
rare events (signals, user debug enabling/disabling) on the
common interrupt handling path.
* Got rid of the explicit iframe stack. The iframes can still be
retrieved by iterating through the stack frames.
* Made the commpage an architecture independent feature. It's used for
the real time data stuff (instead of creating a separate area).
* The x86 CPU modules can now provide processor optimized versions for
common functions (currently memcpy() only). They are used in the
kernel and are provided to the userland via commpage entries.
* Introduced build system feature allowing easy use of C structure
member offsets in assembly code.
Changes after merging:
* Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp
(caused by refactoring and introduction of "call" debugger command).
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{set,clear}_debugger_{break,watch}point(), allowing to set/clear break
and watchpoints for the calling team. When a break/watchpoint is hit,
the team enters the debugger. Handy in situations when the program in
question can't really be started in a debugger (or it would be
complicated to do so). The functions work only as long as no debugger is
installed for the team.
We clear the arch specific team and thread debug infos now, when a new
debugger is installed, thus clearing break- and watchpoints.
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action has been set for the signal. If so, it doesn't try to install a
debugger, but simply lets the caller deliver the signal.
Fixes bug #237 (VLC entering the debugger when checking for processor
extensions).
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* To always be on the safe side, thread_hit_debug_event() now checks
whether the thread is the debug nub thread.
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Extracted scheduler_init() from start_scheduler() (which is now called scheduler_start()).
Moved scheduler related function prototypes from thread.h to the new scheduler.h.
Cleanup.
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need to transfer the ownership, when handing over the team to another
debugger.
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is sent to a debugger when the debugged team has been successfully handed
over to another debugger.
* Fixed handling of B_DEBUG_MESSAGE_PREPARE_HANDOVER. We don't send a reply.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13683 a95241bf-73f2-0310-859d-f6bbb57e9c96