Stefano Ceccherini
70206143d0
Tested the new implementation, corrected a ton of bugs and wrong code, now Include and IntersectWith methods work. Exclude is still not working, and there are still a couple of hacks to remove
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15422 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 14:57:54 +00:00
Axel Dörfler
e83820ed57
Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
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Also fixed Jamfile for the test environment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:41:19 +00:00
Axel Dörfler
ecc3280f6b
Fixed build of the haiku_registrar test app.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15407 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 09:33:08 +00:00
Stefano Ceccherini
9bd3f620bc
More stuff, should be almost feature complete (but bugged as hell, probably), I should start real testing tomorrow, hopefully
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15350 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-05 20:12:18 +00:00
Stefano Ceccherini
503f85dc8a
forgot to commit this file, I noticed after a revert
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15306 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 21:09:49 +00:00
Stefano Ceccherini
2b3861d601
some bugfixing
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15299 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 14:12:53 +00:00
Stefano Ceccherini
eba7781c71
Now Region.h is binary compatible with R5's one
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15295 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 11:11:12 +00:00
Stefano Ceccherini
f76e95c4ee
more stuff, still completely untested
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15294 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 11:08:45 +00:00
Axel Dörfler
f5e1f2163f
The feel can now be changed on the fly as well (only in the test app, of course,
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the app_server is still dumb about it).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15281 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 11:37:31 +00:00
Stephan Aßmus
a825e4034c
not in a nice way, but I hope to have fixed the deadlocking problems on program exit
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15279 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 00:10:41 +00:00
Stephan Aßmus
0bbd104a7d
don't allow the top view to be scrolled
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15278 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:32:45 +00:00
Stephan Aßmus
7943e1a86d
scrolling seems to work nicely, dirty regions are tracked fine and shifted along with the scrolling if necessary
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15277 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:14:10 +00:00
Axel Dörfler
3d05db78ce
Fixed compilation (at least under Zeta/Dano).
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15276 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:09:53 +00:00
Stephan Aßmus
727653f7ab
implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:04:37 +00:00
Axel Dörfler
755ae3a961
The window is now resized to be high enough for its contents.
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The buttons now span over the full width (and will be adapted on resize).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 18:58:44 +00:00
Stephan Aßmus
8c8275c2ea
showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:24:47 +00:00
Axel Dörfler
2057d3c0aa
If AddToSubset() fails, we now show an error alert.
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B_QUIT_REQUESTED is no longer forwarded to the application too early.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:08:16 +00:00
Axel Dörfler
7ae647775e
Completed functionality - you should now be able to test pretty much everything
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with respect to look/feel/flags.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15270 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 16:50:21 +00:00
Axel Dörfler
5c01706db6
Again, did only compile under BeOS.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15264 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:23:13 +00:00
Axel Dörfler
a7e6679b88
Beginning of a test application for look&feel (and flags, actually).
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Only look & flags are tested right now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15263 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:21:33 +00:00
Stephan Aßmus
d0e89d5302
I couldn't resist playing some more with ezprof. I don't know if I can trust it's results though, revealing as they are. Somebody should explain to me why forgetting a return *this; in an operator= method works in the first place, and why it results in the constructor being called.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15255 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 23:03:05 +00:00
Stephan Aßmus
c8b8bbfca4
fix the update session operator=, temporarily enabled Flush()ing the underlying BView again in order to not distract with fake drawing bugs
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:51:39 +00:00
Stephan Aßmus
7fd1af6f04
I did some profiling using Daniel Reinholds ezprof, which is quite nice actually. I optimized a bit, without spending too much time on that yet, and now the clipping is on average 7 times faster than the current app_server (the time spend in the root layer thread)
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:35:47 +00:00
Stefano Ceccherini
983af123cd
Obviously forgot to svn add
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15247 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 18:43:57 +00:00
Stefano Ceccherini
f505f1798d
Added a jamfile for NewRegionTest. Small changes
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15246 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 18:43:26 +00:00
Stefano Ceccherini
927995cedd
Fixed some bugs reported by Stephan. You were right after all :)
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 09:12:24 +00:00
Stefano Ceccherini
5c2728e222
A slightly different region implementation, not tested or anything
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15236 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 06:23:00 +00:00
Stephan Aßmus
7e68917fe7
more commenting, if only to clean up my own mind
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15235 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 00:29:19 +00:00
Stephan Aßmus
1ba9992d13
a views screen clipping does no longer includes the windows actual clipping, only the content clipping, this simplifies some calculations, and avoids invalidating each views screen clipping when the window clipping changes. at any time the views screen clipping is used, we need to watch out for the effective clipping anyways
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15234 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 21:21:12 +00:00
Stephan Aßmus
312345bcb1
with the new design, there is always only one redraw message in the WindowLayers message queue, therefor, ReadLockWithTimeout() is no longer needed, removed RWLocker again as MultiLocker suits our needs.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15232 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:53:00 +00:00
Stephan Aßmus
c63a78aafa
now doing without a global dirty region, and it seems it gained a little speed too, should be easier now to make the multi locker work
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15231 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:35:47 +00:00
Stephan Aßmus
4dd89c6903
* added a multi locker implementation from Ingo Weinhold,
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which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
work: While it would be possible for each window to
remove the processed region from the global dirty region
in read lock mode (since it is guaranteed not remove
a region not intersecting with its own visible region),
multiple window threads can still not do this at the same
time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
able to access and modify all needed data in read only mode,
I think this means to divide the global dirty region into
each window again, so that each window thread can simply
clear its own dirty region instead of excluding it from
the global region. Yeah, that might work.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 19:08:58 +00:00
Axel Dörfler
c7bba5ca04
When it gets a B_ENTERED_VIEW transit in MouseMoved(), it will now use a different
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color. In BeOS, a view gets a MouseMoved() with B_ENTERED_VIEW when the window is
opened under the mouse cursor (not yet in Haiku).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15227 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:32:35 +00:00
Axel Dörfler
17adc30b57
Only compiled under BeOS...
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15226 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:12:27 +00:00
Axel Dörfler
7362a1d7b8
Added a test application for B_AVOID_FOCUS.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15225 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:07:01 +00:00
Stephan Aßmus
b619f15f6d
that expensive drawing mode served it's purpose, but it makes it seem like the prototyp is maxing out the CPU again
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15202 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:40:02 +00:00
Stephan Aßmus
748533bbf9
figured out and solved several problems:
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* views are now correctly clipped when they are
(partly) hidden under their parent(s)
* removed fIsTopView, the top view in a window
simply has no parent
* introduced WindowLayer::CopyContents() which
blits part of the contents to another location,
while moving that part in the dirty regions. Since
this is currently used from the Desktop thread,
messing with the update session dirty regions
requires now to lock the clipping
* that feature is now used for blitting a view to its
new location in ViewLayer::MoveBy(), which
works for right and/or bottom aligned views just fine
* I left the global dirty region in Desktop for now,
moving it into each WindowLayer gave quite a slowdown
and caused all kinds of other problems.
* a view is now cleared to the background color right
before the first drawing command from the client
is executed for that view, this reduces flickering
a lot because the content is drawn much more shortly
after the background is cleared.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:28:38 +00:00
Axel Dörfler
94dc3ed625
Added a small test application that opens a desktop window (so that you don't have
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to open the whole Tracker everytime for this).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15200 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 17:54:34 +00:00
Adi Oanca
12aa597dc6
Played a bit :-)
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* Introduced WindowLayer::Hide/Show/IsHidden()
* Made ViewLayer::IsHidden() more robust.
* Same with ::TopLayer()
* modified a little ViewLayer::MoveBy() - prepared it to work with
hidden/shown code that will come soon; only calculate dirty regions if a
ViewLayer has a parent, otherwise the move action is pointless.
* Did the same thing with ::MoveBy() except for the parent stuff - no need
for a parent on resizing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 17:08:57 +00:00
Stephan Aßmus
f51806635b
stress testing. It shows that for 40 open windows, the newerClipping design takes 3.5 times less time in the root layer thread compared to the newClipping design. On average, it is about 8.7 times faster. The goal of the redesign, to move the heavier computation from the root layer thread into each window thread, seems achieved, since even with 100 open windows, moving a window does not start any lagging. By removing the global dirty region in Desktop, I think this can be further improved.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15183 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 00:18:08 +00:00
Stephan Aßmus
0036cd5d1b
I don't want to promise anything but that fix could have been the last remaining bug. Next up is scrolling then showing, hiding, adding and removing layers during runtime... Maybe the simulation can be extended by drawing animations triggered from the client too.
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15171 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 18:02:13 +00:00
Stephan Aßmus
7241178e3f
ViewLayers screen clipping is clipped to the parent bounds, but that is only a partial fix and should be done more elegantly. When moving a window, the part that we could blit is certainly not dirty, the pending dirty region that we drag along is clipped to the new visible region of the moved window
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15170 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:55:05 +00:00
Stephan Aßmus
f5552ed0b2
this fixes the bugs in the update session region enforcement during client drawing, there is only one bug left now: resized ViewLayers don't invalidate the correct regions (they don't take areas into account that are hidden because the parent is too small)
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15168 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:01:29 +00:00
Stephan Aßmus
987aa5e4d4
remaining bugs are with update session region tracking and dirty regions when layers are moved and resized, the window clipping itself seems to work reliably now
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15163 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 15:22:35 +00:00
Stephan Aßmus
27b740633e
one bug fixed, three more to go
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15162 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:51:35 +00:00
Stephan Aßmus
cfc40fb337
make client drawing slow again, made client drawing use B_OP_BLEND which shows problems with incorrect clipping during update sessions
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15161 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:33:26 +00:00
Stephan Aßmus
7f705589e2
still buggy but less buggy than before, more caching and less overhead
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15160 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:07:44 +00:00
Stephan Aßmus
ff89d51e02
* adds drawing commands from clients
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* adds concept of a current and a pending update session
* marks dirty views being resized or moved
Some aspects of the design are buggy, others are slow, but I'm
approaching a good overview of what's needed and what problems
lurk in the details. In the end I hope to make things work fast
and correctly at all times. Adi or anybody else, feel free to
join the efforts.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 00:13:34 +00:00
Axel Dörfler
c3b8f9f69a
Added a very simple "code_to_name" utility that will print out the name of
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an app_server code. It's always up-to-date as it just reads the header
directly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15148 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 14:53:34 +00:00
Axel Dörfler
887f41e646
Minor improvement for the Dano message reader test application (forgot to check that in earlier).
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15141 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 12:19:08 +00:00