Don't really resume the undertaker thread after creating it, since at that
point the scheduler has not been started yet. Didn't do any harm, since it was
only the second thread anyway and the idle thread was rescheduled almost
immediately.
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makes them more convenient to use, since the caller doesn't need to know the
target threads' user thread structure.
* Adjusted the pthread rwlock implementation accordingly.
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* Replaced the use of offsetof() for structs that aren't PODs. Add a
offset_of_member() macro to util/khash.h because that's what it's used for
in our cases.
* Change the signature of add_debugger_command()/remove_debugger_command() on
GCC > 2 to avoid the depricated conversion from string constants to char *.
* Adding some "suggested" parenthesis. I know that not everyone likes that, but
it pointed out at least one bug that is fixed here as well.
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as public defines. They are now called THREAD_{MIN|MAX}_SET_PRIORITY to
better reflect what they are for. Minimum priority is now 1, ie. you no
longer can set another thread to the idle priority. This fixes part of
ticket #2959.
* set_thread_priority() will no longer allow to change the priority of the
idle thread to something else. This fixes the rest of ticket #2959.
* Automatic whitespace cleanup in OS.h.
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scheduler_set_thread_priority(). Setting the thread priority was the
only situation in which it was used.
* Renamed scheduler.cpp to scheduler_simple.cpp.
* The scheduler functions are no longer called directly. Instead there's
an operation vector now, which is initialized at kernel init time.
This allows for picking the most suitable scheduler for the machine
(e.g. a non-SMP scheduler on a non-SMP machine).
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the free queue.
* "thread" also prints the thread's I/O priority.
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This fixes a deadlock in SoundPlay that made it freeze when trying to play the 2nd sound.
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arch_vm_aspace_swap().
* The x86 implementation does now maintain a bit mask per
vm_translation_map_arch_info indicating on which CPUs the address
space is active. This allows flush_tmap() to avoid ICI for user
address spaces when the team isn't currently running on any other CPU.
In this context ICI is relatively expensive, particularly since we map
most pages via vm_map_page() and therefore invoke flush_tmap() pretty
much for every single page.
This optimization speeds up a "hello world" compilation about 20% on
my machine (KDEBUG turned off, freshly booted), but interestingly it
has virtually no effect on the "-j2" haiku build time.
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timed out thread has a higher priority than the currently running one.
Maybe we should even restrict this behavior to realtime threads.
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interrupt handler and will be executed right before returning from the
interrupt.
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still pretty much work in progress.
* Introduced init_thread_debug_info() which is used instead of
clear_thread_debug_info() when the thread is created. The latter
requires former initialization.
* user_debug_thread_deleted() is now already invoked in thread_exit(),
not in the undertaker.
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before being NULL checked on line 1234. I moved the null check to be after name
is initialized and removed it from line 1234.
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state_to_text().
* state_to_text() can now deal with a NULL thread argument.
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short form (like "threads").
* "thread" allows to specify more than one thread now.
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create_area_etc().
* When the new flag CREATE_AREA_DONT_WAIT is specified, the functions
don't wait for memory or pages to become available. They fail
immediately instead.
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include the guard pages. Adjusted the kernel and boot loader code
accordingly -- the guard pages size is added/not removed respectively.
The stack size passed to _kern_spawn_thread() is now the actually usable
size, and it is no longer possible to specify a size smaller than or
equal to the guard pages size.
* vm_create_anonymous_area(): Precommit two pages maximum -- a stack with
only one page usable size obviously doesn't need two pages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26819 a95241bf-73f2-0310-859d-f6bbb57e9c96
gTeamSpinlock.
* Renamed the static global variables in smp.c to match our style guide.
* Minor other cleanup.
* Removed superfluous white space.
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This allows drivers to lock the memory outside of the original team context.
* create_area_etc() got a struct team as first argument, but that should have
been a team_id.
* Removed delete_area_etc() - there is already vm_delete_area() doing the same
thing.
* Renamed vm_get_address_space_by_id() to vm_get_address_space(), as there is
no other method of getting an address space.
* Removed erroneous white space.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26455 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Missing backslash in UPDATE_THREAD_KERNEL_TIME() macro. Caused the
thread's kernel time never to be updated when the thread left the
kernel. The time would be added to the user time instead.
* Changed semantics of thread_at_kernel_exit(). It leaves interrupts
disabled when returning, now. All code using it would disable
interrupts afterwards anyway, and inbetween the thread could be
interrupted causing two more time updates (or actually not causing
them erroneously).
* The code in x86's interrupt handler entry (int_bottom) also checks
thread::in_kernel now, to determine whether the thread was already
considered to be in userland. This is necessary since the sysexit
instruction doesn't reenable interrupts, so that we have to do that
with the preceeding instruction. Hence an interrupt can occur
inbetween, which would incorrectly add the interrupt's kernel time
to the thread's user time.
* For userland threads team_create_thread_start() didn't invoke
thread_at_kernel_exit() or any equivalent. We do that in
arch_thread_enter_userspace() now.
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already a dead thread available. Fixes a race condition.
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B_DEBUG_SPINLOCK_CONTENTION is defined to 1. It typedefs spinlock to a
structure (thus breaking BeOS binary compatibility), containing a
counter which is incremented whenever a thread has to wait for the
spinlock.
* Added macros for spinlock initialization and access and changed
code using spinlocks accordingly. This breaks compilation for BeOS --
the macros should be defined in the respective compatibility wrappers.
* Added generic syscall to get the spinlock counters for the thread and
the team spinlocks.
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remains. This replaces the previous mechanism of switching the thread to
a dedicated death stack. We might consider moving more cleanup work to
the undertaker, but that seems a little more involved.
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address space that is fully locked and marked B_KERNEL_AREA. It can
thus be accessed by the kernel without additional checks.
* For each userland thread we do create a user_thread structure in that
area. The structure is accessible from userland via TLS, using the
private get_user_thread() function.
* Introduced private userland functions [un]defer_signals(). They can be
used to cheaply disable/re-enable signal delivery. They use the
user_thread::defer_signals/pending_signals fields which are
checked/updated by the kernel.
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arguments they get a single thread_creation_attributes structure now.
* Added stack_address and stack_size to thread_creation_attributes,
which allow to specify the stack size or the stack to be used for the
new user thread.
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* Trivial adjustments of code using mutexes. Mostly removing the
mutex_init() return value check.
* Added mutex_lock_threads_locked(), which is called with the threads
spinlock being held. The spinlock is released while waiting, of
course. This function is useful in cases where the existence of the
mutex object is ensured by holding the threads spinlock.
* Changed the two instances in the VFS code where an IO context of
another team needs to be locked to use mutex_lock_threads_locked().
Before it required a semaphore-based mutex implementation.
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name, couldn't resist :-P). It's semantically equivalent to a mutex,
but doesn't need a semaphore (it uses thread blocking and a simple
queue instead). Initialization can't fail. In fact it is ready to use
without initialization when living in the bss segment, also in the
early boot process. It's as fast as a benaphore in cases of low lock
contention, and faster otherwise. Only disadvantage is the higher
immediate memory footprint of 16 bytes.
* Changed how the "thread" and "threads" debugger commands list the
objects they are waiting for. Cutexes are also included.
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separate functions and made the set errno correctly.
* Added RLIMIT_CORE case. We don't support core dumps, but setting them
to disabled shouldn't fail anyway.
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passing 0 as timeout flags or B_INFINITE_TIMEOUT as timeout, in which
case no timer will be used.
* Implemented missing thread_block_with_timeout().
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respective Private* base class.
* Changed sigwait() and sigsuspend() to use thread_block() instead of a
condition variable.
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thread_block(), thread_unblock(),...) that allow a thread to wait for
something without needing a semaphore or condition variable. It can
simply block and another thread can unblock it. Supports timeouts and
interrupting. Both semaphores and condition variables use this
common mechanism, now.
* Semaphores:
- Some simplifications due to the thread blocking mechanism.
- Changed locking order to sem -> thread. It was the other way around
before and when introducing the wait_for_objects() support I had
also introduced a situation where the locking was reverse, which
could potentially cause a dead lock on SMP systems.
- Instead of queueing thread structures, a semaphore queues
queued_thread entries now, which are created on the stack. The
thread::sem structure could thus be removed.
- Added sem_entry::net_count, which is sem_entry::count plus the
acquisition count of all waiting threads. This number is needed in
remove_thread_from_sem() and instead of computing it there we
maintain it.
- Fixed remove_thread_from_sem(). It would not unblock threads, if
the sem count was <= 0.
- Made sem::last_acquirer unconditional. It is actually needed for
sem_info::latest_holder. Fixed fill_sem_info() accordingly.
- Added some optional tracing output, though only via ktrace_printf().
* Condition variables:
- Could be simplified significantly through the use of the thread
blocking mechanism. Removed a good deal of unnecessary code.
- Moved the ConditionVariableEntry "flags" parameter from Wait() to
Add(), and adjusted all places where condition variables are used
accordingly.
* snooze() uses thread_block_with_timeout() instead of a semaphore.
* Simplified thread interrupting in the signal and user debugger code.
Instead of separate functions for threads waiting on a semaphore or
condititon variable, we only have a single thread_interrupt(), now.
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ones) for wait_for_child(), which is notified when any job control
condition (child dead, stopped, continued) occurs. These events are
relatively rare anyway, and it simplifies the code.
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a call chain contains a specific symbol (or address).
* Added a new KDL command "calling" that you can use to get a list of
threads that have a specific function in their call chain.
* Removed extraneous white space.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24594 a95241bf-73f2-0310-859d-f6bbb57e9c96
as the death entries of a deceased processes that were in this group
and have not yet been reaped hold references to the group, so that it
won't be deleted until the group is empty and all gone group members
have been reaped. This fixes#1799 at last.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24335 a95241bf-73f2-0310-859d-f6bbb57e9c96
utilizes the THREAD_FLAG_DONT_RESTART_SYSCALL (but only in SIGCONT
for now).
* resume_thread() is now using that flag to be compatible with BeOS.
* This fixes the Terminal hanging on close.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24045 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented automatic syscall restarts:
- A syscall can indicate that it has been interrupted and can be
restarted by setting a respective bit in thread::flags. It can
store parameters it wants to be preserved for the restart in
thread::syscall_restart::parameters. Another thread::flags bit
indicates whether it has been restarted.
- handle_signals() clears the restart flag, if the handled signal
has a handler function installed and SA_RESTART is not set. Another
thread flag (THREAD_FLAGS_DONT_RESTART_SYSCALL) can prevent syscalls
from being restarted, even if they could be (not used yet, but we
might want to use it in resume_thread(), so that we stay
behaviorally compatible with BeOS).
- The architecture specific syscall handler restarts the syscall, if
the restart flag is set. Implemented for x86 only.
- Added some support functions in the private <syscall_restart.h> to
simplify the syscall restart code in the syscalls.
- Adjusted all syscalls that can potentially be restarted accordingly.
- _user_ioctl() sets new thread flag THREAD_FLAGS_IOCTL_SYSCALL while
calling the underlying FS's/driver's hook, so that syscall restarts
can also be supported there.
* thread_at_kernel_exit() invokes handle_signals() in a loop now, as
long as the latter indicates that the thread shall be suspended, so
that after waking up signals received in the meantime will be handled
before the thread returns to userland. Adjusted handle_signals()
accordingly -- when encountering a suspending signal we don't check
for further signals.
* Fixed sigsuspend(): Suspending the thread and rescheduling doesn't
result in the correct behavior. Instead we employ a temporary
condition variable and interruptably wait on it. The POSIX test
suite test passes, now.
* Made the switch_sem[_etc]() behavior on interruption consistent.
Depending on when the signal arrived (before the call or when already
waiting) the first semaphore would or wouldn't be released. Now we
consistently release it.
* Refactored _user_{read,write}[v]() syscalls. Use a common function for
either pair. The iovec version doesn't fail anymore, if anything could
be read/written at all. It also checks whether a complete vector
could be read/written, so that we won't skip data, if the underlying
FS/driver couldn't read/write more ATM.
* Some refactoring in the x86 syscall handler: The int 99 and sysenter
handlers use a common subroutine to avoid code duplication.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23983 a95241bf-73f2-0310-859d-f6bbb57e9c96
function has the old behavior. When false, it just calls the scheduler
without any priority adjustment or other stuff.
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