Commit Graph
1368 Commits
Author SHA1 Message Date
Axel Dörfler 55eeaa58a6 * Renamed test to DirectWindowStars.
* Some changes to make it run in the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15466 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:07:13 +00:00
Stephan Aßmus e76d86d5dd now directly banging the hardware by using a cloned accelerant, soon to be ported to the app_server test environment. Unfortunately deadlocks most of the time when quitting...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15462 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 12:43:19 +00:00
Axel Dörfler e62201bacd * not all possible flags were shown due to a stupid bug...
* added B_SAME_POSITION_IN_ALL_WORKSPACES for the build under Haiku (and libbe_test)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15437 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-09 13:44:54 +00:00
Stefano Ceccherini 70206143d0 Tested the new implementation, corrected a ton of bugs and wrong code, now Include and IntersectWith methods work. Exclude is still not working, and there are still a couple of hacks to remove
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15422 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 14:57:54 +00:00
Axel Dörfler e83820ed57 Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 12:41:19 +00:00
Axel Dörfler ecc3280f6b Fixed build of the haiku_registrar test app.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15407 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-08 09:33:08 +00:00
Stefano Ceccherini 9bd3f620bc More stuff, should be almost feature complete (but bugged as hell, probably), I should start real testing tomorrow, hopefully
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15350 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-05 20:12:18 +00:00
Stefano Ceccherini 503f85dc8a forgot to commit this file, I noticed after a revert
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15306 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 21:09:49 +00:00
Stefano Ceccherini 2b3861d601 some bugfixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15299 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 14:12:53 +00:00
Stefano Ceccherini eba7781c71 Now Region.h is binary compatible with R5's one
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15295 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 11:11:12 +00:00
Stefano Ceccherini f76e95c4ee more stuff, still completely untested
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15294 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-03 11:08:45 +00:00
Axel Dörfler f5e1f2163f The feel can now be changed on the fly as well (only in the test app, of course,
the app_server is still dumb about it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15281 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 11:37:31 +00:00
Stephan Aßmus a825e4034c not in a nice way, but I hope to have fixed the deadlocking problems on program exit
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15279 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 00:10:41 +00:00
Stephan Aßmus 0bbd104a7d don't allow the top view to be scrolled
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15278 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:32:45 +00:00
Stephan Aßmus 7943e1a86d scrolling seems to work nicely, dirty regions are tracked fine and shifted along with the scrolling if necessary
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15277 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 21:14:10 +00:00
Axel Dörfler 3d05db78ce Fixed compilation (at least under Zeta/Dano).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15276 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:09:53 +00:00
Stephan Aßmus 727653f7ab implemented invalidation triggered from the client side. 20 clients each displaying an animation in one view at 25 fps leaves the new clipping unimpressed, everything is fluent, also during moving and resizing windows
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15275 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 19:04:37 +00:00
Axel Dörfler 755ae3a961 The window is now resized to be high enough for its contents.
The buttons now span over the full width (and will be adapted on resize).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 18:58:44 +00:00
Stephan Aßmus 8c8275c2ea showing and hiding windows and views works now, views are not so heavily tested, but any problems should be easy to fix. the recursive IsHidden() is now avoided, there is only one recursion now, which is when the hidden status changes. in the simulation, double clicking a window will temporarily hide it and show it asynchronously from the window thread. looks like the locking model works out fine.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15272 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:24:47 +00:00
Axel Dörfler 2057d3c0aa If AddToSubset() fails, we now show an error alert.
B_QUIT_REQUESTED is no longer forwarded to the application too early.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15271 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 17:08:16 +00:00
Axel Dörfler 7ae647775e Completed functionality - you should now be able to test pretty much everything
with respect to look/feel/flags.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15270 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 16:50:21 +00:00
Axel Dörfler 5c01706db6 Again, did only compile under BeOS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15264 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:23:13 +00:00
Axel Dörfler a7e6679b88 Beginning of a test application for look&feel (and flags, actually).
Only look & flags are tested right now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15263 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-01 13:21:33 +00:00
Stephan Aßmus d0e89d5302 I couldn't resist playing some more with ezprof. I don't know if I can trust it's results though, revealing as they are. Somebody should explain to me why forgetting a return *this; in an operator= method works in the first place, and why it results in the constructor being called.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15255 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 23:03:05 +00:00
Stephan Aßmus c8b8bbfca4 fix the update session operator=, temporarily enabled Flush()ing the underlying BView again in order to not distract with fake drawing bugs
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15252 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:51:39 +00:00
Stephan Aßmus 7fd1af6f04 I did some profiling using Daniel Reinholds ezprof, which is quite nice actually. I optimized a bit, without spending too much time on that yet, and now the clipping is on average 7 times faster than the current app_server (the time spend in the root layer thread)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 20:35:47 +00:00
Stefano Ceccherini 983af123cd Obviously forgot to svn add
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15247 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 18:43:57 +00:00
Stefano Ceccherini f505f1798d Added a jamfile for NewRegionTest. Small changes
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15246 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 18:43:26 +00:00
Stefano Ceccherini 927995cedd Fixed some bugs reported by Stephan. You were right after all :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 09:12:24 +00:00
Stefano Ceccherini 5c2728e222 A slightly different region implementation, not tested or anything
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15236 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 06:23:00 +00:00
Stephan Aßmus 7e68917fe7 more commenting, if only to clean up my own mind
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15235 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-30 00:29:19 +00:00
Stephan Aßmus 1ba9992d13 a views screen clipping does no longer includes the windows actual clipping, only the content clipping, this simplifies some calculations, and avoids invalidating each views screen clipping when the window clipping changes. at any time the views screen clipping is used, we need to watch out for the effective clipping anyways
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15234 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 21:21:12 +00:00
Stephan Aßmus 312345bcb1 with the new design, there is always only one redraw message in the WindowLayers message queue, therefor, ReadLockWithTimeout() is no longer needed, removed RWLocker again as MultiLocker suits our needs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15232 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:53:00 +00:00
Stephan Aßmus c63a78aafa now doing without a global dirty region, and it seems it gained a little speed too, should be easier now to make the multi locker work
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15231 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 20:35:47 +00:00
Stephan Aßmus 4dd89c6903 * added a multi locker implementation from Ingo Weinhold,
which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
  work: While it would be possible for each window to
  remove the processed region from the global dirty region
  in read lock mode (since it is guaranteed not remove
  a region not intersecting with its own visible region),
  multiple window threads can still not do this at the same
  time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
  able to access and modify all needed data in read only mode,
  I think this means to divide the global dirty region into
  each window again, so that each window thread can simply
  clear its own dirty region instead of excluding it from
  the global region. Yeah, that might work.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 19:08:58 +00:00
Axel Dörfler c7bba5ca04 When it gets a B_ENTERED_VIEW transit in MouseMoved(), it will now use a different
color. In BeOS, a view gets a MouseMoved() with B_ENTERED_VIEW when the window is
opened under the mouse cursor (not yet in Haiku).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15227 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:32:35 +00:00
Axel Dörfler 17adc30b57 Only compiled under BeOS...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15226 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:12:27 +00:00
Axel Dörfler 7362a1d7b8 Added a test application for B_AVOID_FOCUS.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15225 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-29 13:07:01 +00:00
Stephan Aßmus b619f15f6d that expensive drawing mode served it's purpose, but it makes it seem like the prototyp is maxing out the CPU again
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15202 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:40:02 +00:00
Stephan Aßmus 748533bbf9 figured out and solved several problems:
* views are now correctly clipped when they are
  (partly) hidden under their parent(s)
* removed fIsTopView, the top view in a window
  simply has no parent
* introduced WindowLayer::CopyContents() which
  blits part of the contents to another location,
  while moving that part in the dirty regions. Since
  this is currently used from the Desktop thread,
  messing with the update session dirty regions
  requires now to lock the clipping
* that feature is now used for blitting a view to its
  new location in ViewLayer::MoveBy(), which
  works for right and/or bottom aligned views just fine
* I left the global dirty region in Desktop for now,
  moving it into each WindowLayer gave quite a slowdown
  and caused all kinds of other problems.
* a view is now cleared to the background color right
  before the first drawing command from the client
  is executed for that view, this reduces flickering
  a lot because the content is drawn much more shortly
  after the background is cleared.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 19:28:38 +00:00
Axel Dörfler 94dc3ed625 Added a small test application that opens a desktop window (so that you don't have
to open the whole Tracker everytime for this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15200 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-28 17:54:34 +00:00
Adi Oanca 12aa597dc6 Played a bit :-)
* Introduced WindowLayer::Hide/Show/IsHidden()
* Made ViewLayer::IsHidden() more robust.
* Same with ::TopLayer()
* modified a little ViewLayer::MoveBy() - prepared it to work with
hidden/shown code that will come soon; only calculate dirty regions if a
ViewLayer has a parent, otherwise the move action is pointless.
* Did the same thing with ::MoveBy() except for the parent stuff - no need
for a parent on resizing.




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 17:08:57 +00:00
Stephan Aßmus f51806635b stress testing. It shows that for 40 open windows, the newerClipping design takes 3.5 times less time in the root layer thread compared to the newClipping design. On average, it is about 8.7 times faster. The goal of the redesign, to move the heavier computation from the root layer thread into each window thread, seems achieved, since even with 100 open windows, moving a window does not start any lagging. By removing the global dirty region in Desktop, I think this can be further improved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15183 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-27 00:18:08 +00:00
Stephan Aßmus 0036cd5d1b I don't want to promise anything but that fix could have been the last remaining bug. Next up is scrolling then showing, hiding, adding and removing layers during runtime... Maybe the simulation can be extended by drawing animations triggered from the client too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15171 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 18:02:13 +00:00
Stephan Aßmus 7241178e3f ViewLayers screen clipping is clipped to the parent bounds, but that is only a partial fix and should be done more elegantly. When moving a window, the part that we could blit is certainly not dirty, the pending dirty region that we drag along is clipped to the new visible region of the moved window
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15170 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:55:05 +00:00
Stephan Aßmus f5552ed0b2 this fixes the bugs in the update session region enforcement during client drawing, there is only one bug left now: resized ViewLayers don't invalidate the correct regions (they don't take areas into account that are hidden because the parent is too small)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15168 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 17:01:29 +00:00
Stephan Aßmus 987aa5e4d4 remaining bugs are with update session region tracking and dirty regions when layers are moved and resized, the window clipping itself seems to work reliably now
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15163 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 15:22:35 +00:00
Stephan Aßmus 27b740633e one bug fixed, three more to go
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15162 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:51:35 +00:00
Stephan Aßmus cfc40fb337 make client drawing slow again, made client drawing use B_OP_BLEND which shows problems with incorrect clipping during update sessions
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15161 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:33:26 +00:00
Stephan Aßmus 7f705589e2 still buggy but less buggy than before, more caching and less overhead
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15160 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-26 14:07:44 +00:00