/* * Copyright 2002, Marcus Overhagen. All rights reserved. * Distributed under the terms of the MIT License. */ #include BGameSound::BGameSound(BGameSoundDevice *device) { } BGameSound::~BGameSound() { } status_t BGameSound::InitCheck() const { return B_ERROR; } BGameSoundDevice * BGameSound::Device() const { return NULL; } gs_id BGameSound::ID() const { return 0; } const gs_audio_format & BGameSound::Format() const { } status_t BGameSound::StartPlaying() { return B_ERROR; } bool BGameSound::IsPlaying() { return false; } status_t BGameSound::StopPlaying() { return B_ERROR; } status_t BGameSound::SetGain(float gain, bigtime_t duration) { return B_ERROR; } status_t BGameSound::SetPan(float pan, bigtime_t duration) { return B_ERROR; } float BGameSound::Gain() { return 0.0f; } float BGameSound::Pan() { return 0.0f; } status_t BGameSound::SetAttributes(gs_attribute *inAttributes, size_t inAttributeCount) { return B_ERROR; } status_t BGameSound::GetAttributes(gs_attribute *outAttributes, size_t inAttributeCount) { return B_ERROR; } status_t BGameSound::Perform(int32 selector, void *data) { return B_ERROR; } void * BGameSound::operator new(size_t size) { return NULL; } void BGameSound::operator delete(void *ptr) { } status_t BGameSound::SetMemoryPoolSize(size_t in_poolSize) { return B_ERROR; } status_t BGameSound::LockMemoryPool(bool in_lockInCore) { return B_ERROR; } int32 BGameSound::SetMaxSoundCount(int32 in_maxCount) { return 0; } status_t BGameSound::SetInitError(status_t in_initError) { return B_ERROR; } status_t BGameSound::Init(gs_id handle) { return B_ERROR; } BGameSound::BGameSound(const BGameSound &other) { } BGameSound & BGameSound::operator=(const BGameSound &other) { } /* unimplemented for protection of the user: * * BGameSound::BGameSound() */ status_t BGameSound::_Reserved_BGameSound_0(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_1(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_2(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_3(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_4(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_5(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_6(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_7(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_8(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_9(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_10(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_11(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_12(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_13(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_14(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_15(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_16(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_17(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_18(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_19(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_20(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_21(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_22(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_23(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_24(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_25(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_26(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_27(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_28(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_29(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_30(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_31(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_32(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_33(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_34(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_35(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_36(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_37(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_38(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_39(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_40(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_41(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_42(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_43(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_44(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_45(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_46(int32 arg, ...) { return B_ERROR; } status_t BGameSound::_Reserved_BGameSound_47(int32 arg, ...) { return B_ERROR; }