/*****************************************************************************/ // Mouse input server device addon // Written by Stefano Ceccherini // // MouseInputDevice.h // // Copyright (c) 2004 Haiku Project // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /*****************************************************************************/ #ifndef __MOUSEINPUTDEVICE_H #define __MOUSEINPUTDEVICE_H #include #include #include #include // TODO : these structs are needed in : input_server, mouse driver, mouse addon, mouse prefs // => factorisation has to be done in a global header, possibly private typedef struct { bool enabled; // Acceleration on / off int32 accel_factor; // accel factor: 256 = step by 1, 128 = step by 1/2 int32 speed; // speed accelerator (1=1X, 2 = 2x)... } mouse_accel; typedef struct { int32 type; mouse_map map; mouse_accel accel; bigtime_t click_speed; } mouse_settings; class MouseInputDevice : public BInputServerDevice { public: MouseInputDevice(); ~MouseInputDevice(); virtual status_t InitCheck(); virtual status_t Start(const char *name, void *cookie); virtual status_t Stop(const char *name, void *cookie); virtual status_t Control(const char *name, void *cookie, uint32 command, BMessage *message); private: status_t HandleMonitor(BMessage *message); status_t InitFromSettings(uint32 opcode = 0); int32 fButtons; thread_id fThread; int fFd; mouse_settings fSettings; static bool sQuit; static FILE *sLogFile; static int32 DeviceWatcher(void *arg); }; extern "C" BInputServerDevice *instantiate_input_device(); #endif