/* ** Copyright 2003-2004, Axel Dörfler, axeld@pinc-software.de. All rights reserved. ** Distributed under the terms of the Haiku License. */ #include "RootFileSystem.h" #include #include #include #include #include #include #include #include using namespace boot; //#define TRACE_PARTITIONS #ifdef TRACE_PARTITIONS # define TRACE(x) dprintf x #else # define TRACE(x) ; #endif /* supported partition modules */ static const partition_module_info *sPartitionModules[] = { #ifdef BOOT_SUPPORT_PARTITION_AMIGA &gAmigaPartitionModule, #endif #ifdef BOOT_SUPPORT_PARTITION_INTEL &gIntelPartitionMapModule, &gIntelExtendedPartitionModule, #endif #ifdef BOOT_SUPPORT_PARTITION_APPLE &gApplePartitionModule, #endif }; static const int32 sNumPartitionModules = sizeof(sPartitionModules) / sizeof(partition_module_info *); /* supported file system modules */ static file_system_module_info *sFileSystemModules[] = { #ifdef BOOT_SUPPORT_FILE_SYSTEM_BFS &gBFSFileSystemModule, #endif #ifdef BOOT_SUPPORT_FILE_SYSTEM_AMIGA_FFS &gAmigaFFSFileSystemModule, #endif #ifdef BOOT_SUPPORT_FILE_SYSTEM_FAT &gFATFileSystemModule, #endif }; static const int32 sNumFileSystemModules = sizeof(sFileSystemModules) / sizeof(file_system_module_info *); extern NodeList gPartitions; namespace boot { /** A convenience class to automatically close a * file descriptor upon deconstruction. */ class NodeOpener { public: NodeOpener(Node *node, int mode) { fFD = open_node(node, mode); } ~NodeOpener() { close(fFD); } int Descriptor() const { return fFD; } private: int fFD; }; // #pragma mark - Partition::Partition(int fd) : fParent(NULL), fIsFileSystem(false), fIsPartitioningSystem(false) { memset((partition_data *)this, 0, sizeof(partition_data)); id = (partition_id)this; // it's safe to close the file fFD = dup(fd); } Partition::~Partition() { close(fFD); } ssize_t Partition::ReadAt(void *cookie, off_t position, void *buffer, size_t bufferSize) { if (position > this->size) return 0; if (position < 0) return B_BAD_VALUE; if (position + bufferSize > this->size) bufferSize = this->size - position; return read_pos(fFD, this->offset + position, buffer, bufferSize); } ssize_t Partition::WriteAt(void *cookie, off_t position, const void *buffer, size_t bufferSize) { if (position > this->size) return 0; if (position < 0) return B_BAD_VALUE; if (position + bufferSize > this->size) bufferSize = this->size - position; return write_pos(fFD, this->offset + position, buffer, bufferSize); } off_t Partition::Size() const { struct stat stat; if (fstat(fFD, &stat) == B_OK) return stat.st_size; return Node::Size(); } int32 Partition::Type() const { struct stat stat; if (fstat(fFD, &stat) == B_OK) return stat.st_mode; return Node::Type(); } Partition * Partition::AddChild() { Partition *child = new Partition(fFD); if (child == NULL) return NULL; child->SetParent(this); child_count++; fChildren.Add(child); return child; } status_t Partition::Mount(Directory **_fileSystem) { for (int32 i = 0; i < sNumFileSystemModules; i++) { file_system_module_info *module = sFileSystemModules[i]; TRACE(("check for file_system: %s\n", module->pretty_name)); Directory *fileSystem; if (module->get_file_system(this, &fileSystem) == B_OK) { gRoot->AddVolume(fileSystem, this); if (_fileSystem) *_fileSystem = fileSystem; // remember the module name that mounted us fModuleName = module->module_name; fIsFileSystem = true; return B_OK; } } return B_ENTRY_NOT_FOUND; } status_t Partition::Scan(bool mountFileSystems) { // scan for partitions first (recursively all eventual children as well) TRACE(("Partition::Scan()\n")); for (int32 i = 0; i < sNumPartitionModules; i++) { const partition_module_info *module = sPartitionModules[i]; void *cookie; NodeOpener opener(this, O_RDONLY); TRACE(("check for partitioning_system: %s\n", module->pretty_name)); if (module->identify_partition(opener.Descriptor(), this, &cookie) <= 0.0) continue; status_t status = module->scan_partition(opener.Descriptor(), this, cookie); module->free_identify_partition_cookie(this, cookie); if (status == B_OK) { fIsPartitioningSystem = true; // now that we've found something, check our children // out as well! NodeIterator iterator = fChildren.GetIterator(); Partition *child = NULL; while ((child = (Partition *)iterator.Next()) != NULL) { TRACE(("*** scan child %p (start = %Ld, size = %Ld, parent = %p)!\n", child, child->offset, child->size, child->Parent())); child->Scan(mountFileSystems); if (!mountFileSystems || child->IsFileSystem()) { // move the partitions containing file systems to the partition list fChildren.Remove(child); gPartitions.Add(child); } } // remove all unused children (we keep only file systems) while ((child = (Partition *)fChildren.Head()) != NULL) { fChildren.Remove(child); delete child; } // remember the module name that identified us fModuleName = module->module.name; return B_OK; } } // scan for file systems if (mountFileSystems) return Mount(); return B_ENTRY_NOT_FOUND; } } // namespace boot // #pragma mark - status_t add_partitions_for(int fd, bool mountFileSystems) { TRACE(("add_partitions_for(fd = %d, mountFS = %s)\n", fd, mountFileSystems ? "yes" : "no")); Partition *partition = new Partition(fd); // set some magic/default values partition->block_size = 512; partition->size = partition->Size(); // add this partition to the list of partitions, if it contains // or might contain a file system if ((partition->Scan(mountFileSystems) == B_OK && partition->IsFileSystem()) || (!partition->IsPartitioningSystem() && !mountFileSystems)) { gPartitions.Add(partition); return B_OK; } // if not, we'll need to tell the children that their parent is gone NodeIterator iterator = gPartitions.GetIterator(); Partition *child = NULL; while ((child = (Partition *)iterator.Next()) != NULL) { if (child->Parent() == partition) child->SetParent(NULL); } delete partition; return B_OK; } status_t add_partitions_for(Node *device, bool mountFileSystems) { TRACE(("add_partitions_for(%p, mountFS = %s)\n", device, mountFileSystems ? "yes" : "no")); int fd = open_node(device, O_RDONLY); if (fd < B_OK) return fd; status_t status = add_partitions_for(fd, mountFileSystems); if (status < B_OK) dprintf("add_partitions_for(%d) failed: %ld\n", fd, status); close(fd); return B_OK; } partition_data * create_child_partition(partition_id id, int32 index, partition_id childID) { Partition &partition = *(Partition *)id; Partition *child = partition.AddChild(); if (child == NULL) { dprintf("creating partition failed: no memory\n"); return NULL; } // we cannot do anything with the child here, because it was not // yet initialized by the partition module. TRACE(("new child partition!\n")); return child; } partition_data * get_child_partition(partition_id id, int32 index) { //Partition &partition = *(Partition *)id; // ToDo: do we really have to implement this? // The intel partition module doesn't really needs this for our mission... return NULL; } partition_data * get_parent_partition(partition_id id) { Partition &partition = *(Partition *)id; return partition.Parent(); }