//------------------------------------------------------------------------------ // Copyright (c) 2001-2004, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: LineBuffer.cpp // Author: Marc Flerackers (mflerackers@androme.be) // Description: Line storage used by BTextView //------------------------------------------------------------------------------ #include "LineBuffer.h" _BLineBuffer_::_BLineBuffer_() : _BTextViewSupportBuffer_(20, 2) { } _BLineBuffer_::~_BLineBuffer_() { } void _BLineBuffer_::InsertLine(STELine *inLine, int32 index) { InsertItemsAt(1, index, inLine); } void _BLineBuffer_::RemoveLines(int32 index, int32 count) { RemoveItemsAt(count, index); } void _BLineBuffer_::RemoveLineRange(int32 fromOffset, int32 toOffset) { int32 fromLine = OffsetToLine(fromOffset); int32 toLine = OffsetToLine(toOffset); int32 count = toLine - fromLine; if (count > 0) RemoveLines(fromLine + 1, count); BumpOffset(fromOffset - toOffset, fromLine + 1); } int32 _BLineBuffer_::OffsetToLine(int32 offset) const { int32 minIndex = 0; int32 maxIndex = fItemCount - 1; int32 index = 0; while (minIndex < maxIndex) { index = (minIndex + maxIndex) >> 1; if (offset >= fBuffer[index].offset) { if (offset < fBuffer[index + 1].offset) break; else minIndex = index + 1; } else maxIndex = index; } return index; } int32 _BLineBuffer_::PixelToLine(float pixel) const { int32 minIndex = 0; int32 maxIndex = fItemCount - 1; int32 index = 0; while (minIndex < maxIndex) { index = (minIndex + maxIndex) >> 1; if (pixel >= fBuffer[index].origin) { if (pixel < fBuffer[index + 1].origin) break; else minIndex = index + 1; } else maxIndex = index; } return index; } void _BLineBuffer_::BumpOrigin(float delta, long index) { for (long i = index; i < fItemCount; i++) fBuffer[i].origin += delta; } void _BLineBuffer_::BumpOffset(int32 delta, int32 index) { for (long i = index; i < fItemCount; i++) fBuffer[i].offset += delta; }