//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ViewDriver.h // Author: DarkWyrm // Description: BView/BWindow combination graphics module // //------------------------------------------------------------------------------ #ifndef _VIEWDRIVER_H_ #define _VIEWDRIVER_H_ #include #include #include #include #include // for pattern struct #include #include #include #include #include "DisplayDriver.h" #include "FontServer.h" class BBitmap; class PortLink; class VDWindow; class LayerData; class VDView : public BView { public: VDView(BRect bounds); ~VDView(void); void AttachedToWindow(void); void Draw(BRect rect); void MouseDown(BPoint pt); void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg); void MouseUp(BPoint pt); void MessageReceived(BMessage *msg); BBitmap *viewbmp; PortLink *serverlink; int hide_cursor; BBitmap *cursor; BRect cursorframe, oldcursorframe; bool obscure_cursor; }; class VDWindow : public BWindow { public: VDWindow(void); ~VDWindow(void); void MessageReceived(BMessage *msg); bool QuitRequested(void); void WindowActivated(bool active); VDView *view; }; /*! \brief BView/BWindow combination graphics module First, slowest, and easiest driver class in the app_server which is designed to utilize the BeOS graphics functions to cut out a lot of junk in getting the drawing infrastructure in this server. The concept is to have VDView::Draw() draw a bitmap, which is a "frame buffer" of sorts, utilize a second view to write to it. This cuts out the most problems with having a crapload of code to get just right without having to write a bunch of unit tests Components: 3 classes, VDView, VDWindow, and ViewDriver ViewDriver - a wrapper class which mostly posts messages to the VDWindow VDWindow - does most of the work. VDView - doesn't do all that much except display the rendered bitmap */ class ViewDriver : public DisplayDriver { public: ViewDriver(void); ~ViewDriver(void); bool Initialize(void); // Sets the driver void Shutdown(void); // You never know when you'll need this // Drawing functions void CopyBits(BRect src, BRect dest); void CopyRegion(BRegion *src, const BPoint &lefttop); void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest); void DrawChar(char c, BPoint pt, LayerData *d); // virtual void DrawPicture(SPicture *pic, BPoint pt); void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL); void FillArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat); void FillBezier(BPoint *pts, LayerData *d, const Pattern &pat); void FillEllipse(BRect r, LayerData *d, const Pattern &pat); void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat); void FillRect(BRect r, LayerData *d, const Pattern &pat); void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat); // void FillShape(SShape *sh, LayerData *d, const Pattern &pat); void FillTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat); void HideCursor(void); void InvertRect(BRect r); bool IsCursorHidden(void); void MoveCursorTo(float x, float y); // void MovePenTo(BPoint pt); void ObscureCursor(void); // BPoint PenPosition(void); // float PenSize(void); void SetCursor(ServerCursor *cursor); // drawing_mode GetDrawingMode(void); // void SetDrawingMode(drawing_mode mode); void ShowCursor(void); void StrokeArc(BRect r, float angle, float span, LayerData *d, const Pattern &pat); void StrokeBezier(BPoint *pts, LayerData *d, const Pattern &pat); void StrokeEllipse(BRect r, LayerData *d, const Pattern &pat); void StrokeLine(BPoint start, BPoint end, LayerData *d, const Pattern &pat); void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d); void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, const Pattern &pat, bool is_closed=true); void StrokeRect(BRect r, LayerData *d, const Pattern &pat); void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, const Pattern &pat); // void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat); void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, const Pattern &pat); void SetMode(int32 mode); float StringWidth(const char *string, int32 length, LayerData *d); float StringHeight(const char *string, int32 length, LayerData *d); bool DumpToFile(const char *path); VDWindow *screenwin; protected: void SetLayerData(LayerData *d, bool set_font_data=false); void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d); void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d); rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true); int hide_cursor; bool obscure_cursor; BBitmap *framebuffer; BView *drawview; BRegion laregion; PortLink *serverlink; // drawing_mode drawmode; rgb_color highcolor,lowcolor; bool is_initialized; }; #endif