#include #include "ServerWindow.h" ServerWindow::ServerWindow(const char *Title, uint32 Flags, uint32 Desktop, const BRect &Rect, ServerApp *App, port_id SendPort) { } ServerWindow::ServerWindow(ServerApp *App, ServerBitmap *Bitmap) { } ServerWindow::~ServerWindow(void) { } void ServerWindow::PostMessage(BMessage *msg) { } void ServerWindow::ReplaceDecorator(void) { } void ServerWindow::Quit(void) { } const char *ServerWindow::GetTitle(void) { return NULL; } ServerApp *ServerWindow::GetApp(void) { return NULL; } BMessenger *ServerWindow::GetAppTarget(void) { return NULL; } void ServerWindow::Show(void) { } void ServerWindow::Hide(void) { } void ServerWindow::SetFocus(void) { } bool ServerWindow::HasFocus(void) { return false; } void ServerWindow::DesktopActivated(int32 NewDesktop, const BPoint Resolution, color_space CSpace) { } void ServerWindow::WindowActivated(bool Active) { } void ServerWindow::ScreenModeChanged(const BPoint Resolustion, color_space CSpace) { } void ServerWindow::SetFrame(const BRect &Frame) { } BRect ServerWindow::Frame(void) { return BRect(0,0,0,0); } thread_id ServerWindow::Run(void) { return -1; } status_t ServerWindow::Lock(void) { return B_ERROR; } status_t ServerWindow::Unlock(void) { return B_ERROR; } bool ServerWindow::IsLocked(void) { return false; } bool ServerWindow::DispatchMessage(BMessage *msg) { return false; } bool ServerWindow::DispatchMessage(const void *msg, int nCode) { return false; } void ServerWindow::Loop(void) { }