//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ViewDriver.h // Author: DarkWyrm // Description: BView/BWindow combination graphics module // //------------------------------------------------------------------------------ #ifndef _VIEWDRIVER_H_ #define _VIEWDRIVER_H_ #include #include #include #include #include // for pattern struct #include #include #include #include #include "DisplayDriver.h" #include "FontServer.h" class BBitmap; class PortLink; class VDWindow; class DrawData; class VDView : public BView { public: VDView(BRect bounds); ~VDView(void); void AttachedToWindow(void); void Draw(BRect rect); void MouseDown(BPoint pt); void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg); void MouseUp(BPoint pt); void MessageReceived(BMessage *msg); BBitmap *viewbmp; PortLink *serverlink; int hide_cursor; BBitmap *cursor; BRect cursorframe, oldcursorframe; bool obscure_cursor; }; class VDWindow : public BWindow { public: VDWindow(void); ~VDWindow(void); void MessageReceived(BMessage *msg); bool QuitRequested(void); void WindowActivated(bool active); VDView *view; }; /*! \brief BView/BWindow combination graphics module First, slowest, and easiest driver class in the app_server which is designed to utilize the BeOS graphics functions to cut out a lot of junk in getting the drawing infrastructure in this server. The concept is to have VDView::Draw() draw a bitmap, which is a "frame buffer" of sorts, utilize a second view to write to it. This cuts out the most problems with having a crapload of code to get just right without having to write a bunch of unit tests Components: 3 classes, VDView, VDWindow, and ViewDriver ViewDriver - a wrapper class which mostly posts messages to the VDWindow VDWindow - does most of the work. VDView - doesn't do all that much except display the rendered bitmap */ class ViewDriver : public DisplayDriver { public: ViewDriver(void); ~ViewDriver(void); virtual bool Initialize(void); // Sets the driver virtual void Shutdown(void); // You never know when you'll need this // Drawing functions void DrawBitmap(ServerBitmap *bmp, const BRect &src, const BRect &dest, const DrawData *d); virtual void InvertRect(const BRect &r); virtual void StrokeLineArray(BPoint *pts, const int32 &numlines, const DrawData *d, RGBColor *colors); virtual void SetMode(const display_mode &mode); virtual bool DumpToFile(const char *path); VDWindow *screenwin; virtual status_t SetDPMSMode(const uint32 &state); virtual uint32 DPMSMode(void) const; virtual uint32 DPMSCapabilities(void) const; virtual status_t GetDeviceInfo(accelerant_device_info *info); virtual status_t GetModeList(display_mode **mode_list, uint32 *count); virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high); virtual status_t GetTimingConstraints(display_timing_constraints *dtc); virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high); virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT); protected: void FillSolidRect(const BRect &rect, RGBColor &color); void FillPatternRect(const BRect &rect, const DrawData *d); void StrokeSolidRect(const BRect &rect, RGBColor &color); void StrokeSolidLine(const BPoint &start, const BPoint &end, RGBColor &color); void SetDrawData(const DrawData *d, bool set_font_data=false); void StrokePatternLine(const BPoint &start, const BPoint &end, const DrawData *d); void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d); void CopyToBitmap(ServerBitmap *target, const BRect &source); virtual bool AcquireBuffer(FBBitmap *bmp); virtual void ReleaseBuffer(void); virtual void Invalidate(const BRect &r); // void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, DrawData *d); // void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, DrawData *d); rgb_color GetBlitColor(rgb_color src, rgb_color dest, DrawData *d, bool use_high=true); int hide_cursor; bool obscure_cursor; BBitmap *framebuffer; BView *drawview; BRegion laregion; PortLink *serverlink; // drawing_mode drawmode; rgb_color highcolor,lowcolor; }; #endif