//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: DefaultDecorator.cpp // Author: DarkWyrm // Description: Fallback decorator for the app_server // //------------------------------------------------------------------------------ #include #include "DisplayDriver.h" #include #include "LayerData.h" #include "ColorUtils.h" #include "DefaultDecorator.h" #include "PatternHandler.h" #include "RGBColor.h" #include "RectUtils.h" #include #define USE_VIEW_FILL_HACK #ifdef DEBUG_DECORATOR #include #endif DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags) : Decorator(rect,wlook,wfeel,wflags) { taboffset=0; titlepixelwidth=0; framecolors=new RGBColor[5]; framecolors[0].SetColor(255,255,255); framecolors[1].SetColor(216,216,216); framecolors[2].SetColor(152,152,152); framecolors[3].SetColor(136,136,136); framecolors[4].SetColor(96,96,96); _SetFocus(); _DoLayout(); // This flag is used to determine whether or not we're moving the tab slidetab=false; solidhigh=0xFFFFFFFFFFFFFFFFLL; solidlow=0; // tab_highcol=_colors->window_tab; // tab_lowcol=_colors->window_tab; #ifdef DEBUG_DECORATOR printf("DefaultDecorator:\n"); printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom); #endif } DefaultDecorator::~DefaultDecorator(void) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: ~DefaultDecorator()\n"); #endif delete [] framecolors; } click_type DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Clicked\n"); printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y); printf("\tButtons:\n"); if(buttons==0) printf("\t\tNone\n"); else { if(buttons & B_PRIMARY_MOUSE_BUTTON) printf("\t\tPrimary\n"); if(buttons & B_SECONDARY_MOUSE_BUTTON) printf("\t\tSecondary\n"); if(buttons & B_TERTIARY_MOUSE_BUTTON) printf("\t\tTertiary\n"); } printf("\tModifiers:\n"); if(modifiers==0) printf("\t\tNone\n"); else { if(modifiers & B_CAPS_LOCK) printf("\t\tCaps Lock\n"); if(modifiers & B_NUM_LOCK) printf("\t\tNum Lock\n"); if(modifiers & B_SCROLL_LOCK) printf("\t\tScroll Lock\n"); if(modifiers & B_LEFT_COMMAND_KEY) printf("\t\t Left Command\n"); if(modifiers & B_RIGHT_COMMAND_KEY) printf("\t\t Right Command\n"); if(modifiers & B_LEFT_CONTROL_KEY) printf("\t\tLeft Control\n"); if(modifiers & B_RIGHT_CONTROL_KEY) printf("\t\tRight Control\n"); if(modifiers & B_LEFT_OPTION_KEY) printf("\t\tLeft Option\n"); if(modifiers & B_RIGHT_OPTION_KEY) printf("\t\tRight Option\n"); if(modifiers & B_LEFT_SHIFT_KEY) printf("\t\tLeft Shift\n"); if(modifiers & B_RIGHT_SHIFT_KEY) printf("\t\tRight Shift\n"); if(modifiers & B_MENU_KEY) printf("\t\tMenu\n"); } #endif if(_closerect.Contains(pt)) return CLICK_CLOSE; if(_zoomrect.Contains(pt)) return CLICK_ZOOM; if(_resizerect.Contains(pt) && _look==B_DOCUMENT_WINDOW_LOOK) return CLICK_RESIZE; // Clicking in the tab? if(_tabrect.Contains(pt)) { // Here's part of our window management stuff // if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus()) // return CLICK_MOVETOFRONT; if(buttons==B_SECONDARY_MOUSE_BUTTON) return CLICK_MOVETOBACK; return CLICK_DRAG; } // We got this far, so user is clicking on the border? BRect brect(_frame); brect.top+=19; BRect clientrect(brect.InsetByCopy(3,3)); if(brect.Contains(pt) && !clientrect.Contains(pt)) { if(_resizerect.Contains(pt)) return CLICK_RESIZE; return CLICK_DRAG; } // Guess user didn't click anything return CLICK_NONE; } void DefaultDecorator::_DoLayout(void) { //debugger(""); #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Do Layout\n"); #endif // Here we determine the size of every rectangle that we use // internally when we are given the size of the client rectangle. // Current version simply makes everything fit inside the rect // instead of building around it. This will change. _tabrect=_frame; _resizerect=_frame; _borderrect=_frame; _closerect=_frame; switch(GetLook()) { case B_FLOATING_WINDOW_LOOK: case B_MODAL_WINDOW_LOOK: // We're going to make the frame 5 pixels wide, no matter what. R5's decorator frame // requires the skills of a gaming master to click on the tiny frame if resizing is necessary, // and there *are* apps which do this // borderwidth=3; // break; case B_BORDERED_WINDOW_LOOK: case B_TITLED_WINDOW_LOOK: case B_DOCUMENT_WINDOW_LOOK: borderwidth=5; break; default: borderwidth=0; } textoffset=(_look==B_FLOATING_WINDOW_LOOK)?5:7; _closerect.left+=(_look==B_FLOATING_WINDOW_LOOK)?2:4; _closerect.top+=(_look==B_FLOATING_WINDOW_LOOK)?6:4; _closerect.right=_closerect.left+10; _closerect.bottom=_closerect.top+10; _borderrect.top+=19; if(borderwidth) { // Set up the border rectangles to handle the window's frame rightborder=leftborder=topborder=bottomborder=_borderrect; // We want the rectangles to intersect because of the beveled intersections, so all // that is necessary is to set the short dimension of each side leftborder.right=leftborder.left+borderwidth; rightborder.left=rightborder.right-borderwidth; topborder.bottom=topborder.top+borderwidth; bottomborder.top=bottomborder.bottom-borderwidth; } _resizerect.top=_resizerect.bottom-18; _resizerect.left=_resizerect.right-18; _tabrect.bottom=_tabrect.top+18; if(strlen(GetTitle())>1) { if(_driver) titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata); else titlepixelwidth=10; if(_closerect.right+textoffset+titlepixelwidth+35< _frame.Width()-1) _tabrect.right=_tabrect.left+titlepixelwidth; } else _tabrect.right=_tabrect.left+_tabrect.Width()/2; if(_look==B_FLOATING_WINDOW_LOOK) _tabrect.top+=4; _zoomrect=_tabrect; _zoomrect.top+=(_look==B_FLOATING_WINDOW_LOOK)?2:4; _zoomrect.right-=4; _zoomrect.bottom-=4; _zoomrect.left=_zoomrect.right-10; _zoomrect.bottom=_zoomrect.top+10; } void DefaultDecorator::MoveBy(float x, float y) { MoveBy(BPoint(x,y)); } void DefaultDecorator::MoveBy(BPoint pt) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y); #endif // Move all internal rectangles the appropriate amount _frame.OffsetBy(pt); _closerect.OffsetBy(pt); _tabrect.OffsetBy(pt); _resizerect.OffsetBy(pt); _borderrect.OffsetBy(pt); _zoomrect.OffsetBy(pt); } BRegion * DefaultDecorator::GetFootprint(void) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Get Footprint\n"); #endif // This function calculates the decorator's footprint in coordinates // relative to the layer. This is most often used to set a WinBorder // object's visible region. BRegion *reg=new BRegion(_borderrect); reg->Include(_tabrect); return reg; } void DefaultDecorator::_DrawTitle(BRect r) { // Designed simply to redraw the title when it has changed on // the client side. _layerdata.highcolor=_colors->window_tab_text; _layerdata.lowcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab; int32 titlecount=_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset)); BString titlestr=GetTitle(); if(titlecountDrawString(titlestr.String(),titlecount, BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata); } void DefaultDecorator::_SetFocus(void) { // SetFocus() performs necessary duties for color swapping and // other things when a window is deactivated or activated. if(GetFocus()) { button_highcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_LIGHTEN_2_TINT)); button_lowcol.SetColor(tint_color(_colors->window_tab.GetColor32(),B_DARKEN_2_TINT)); textcol=_colors->window_tab_text; } else { button_highcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_LIGHTEN_2_TINT)); button_lowcol.SetColor(tint_color(_colors->inactive_window_tab.GetColor32(),B_DARKEN_2_TINT)); textcol=_colors->inactive_window_tab_text; } } void DefaultDecorator::Draw(BRect update) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom); #endif // We need to draw a few things: the tab, the resize thumb, the borders, // and the buttons _DrawTab(update); // Draw the top view's client area - just a hack :) _layerdata.highcolor=_colors->document_background; if(_borderrect.Intersects(update)) _driver->FillRect(_borderrect & update,&_layerdata,(int8*)&solidhigh); _DrawFrame(update); } void DefaultDecorator::Draw(void) { // Easy way to draw everything - no worries about drawing only certain // things // Draw the top view's client area - just a hack :) // _layerdata.highcolor=_colors->document_background; // _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh); DrawFrame(); DrawTab(); } void DefaultDecorator::_DrawZoom(BRect r) { // If this has been implemented, then the decorator has a Zoom button // which should be drawn based on the state of the member zoomstate BRect zr=r; zr.left+=zr.Width()/3; zr.top+=zr.Height()/3; DrawBlendedRect(zr,GetZoom()); DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom()); } void DefaultDecorator::_DrawClose(BRect r) { // Just like DrawZoom, but for a close button DrawBlendedRect(r,GetClose()); } void DefaultDecorator::_DrawTab(BRect r) { // If a window has a tab, this will draw it and any buttons which are // in it. if(_look==B_NO_BORDER_WINDOW_LOOK) return; _layerdata.highcolor=(GetFocus())?_colors->window_tab:_colors->inactive_window_tab; _driver->FillRect(_tabrect,&_layerdata,(int8*)&solidhigh); _layerdata.highcolor=framecolors[3]; _driver->StrokeLine(_tabrect.LeftBottom(),_tabrect.RightBottom(),&_layerdata,(int8*)&solidhigh); _DrawTitle(_tabrect); // Draw the buttons if we're supposed to if(!(_flags & B_NOT_CLOSABLE)) _DrawClose(_closerect); if(!(_flags & B_NOT_ZOOMABLE)) _DrawZoom(_zoomrect); } void DefaultDecorator::_SetColors(void) { _SetFocus(); } void DefaultDecorator::DrawBlendedRect(BRect r, bool down) { // This bad boy is used to draw a rectangle with a gradient. // Note that it is not part of the Decorator API - it's specific // to just the DefaultDecorator. Called by DrawZoom and DrawClose // Actually just draws a blended square int32 w=r.IntegerWidth(), h=r.IntegerHeight(); rgb_color tmpcol,halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wStrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh); SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _layerdata.highcolor=tmpcol; _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh); } // _layerdata.highcolor=startcol; // _driver->FillRect(r,&_layerdata,(int8*)&solidhigh); _layerdata.highcolor=framecolors[3]; _driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh); } void DefaultDecorator::_DrawFrame(BRect invalid) { // We need to test each side to determine whether or not it needs drawn. Additionally, // we must clip the lines drawn by this function to the invalid rectangle we are given #ifdef USE_VIEW_FILL_HACK _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh); #endif if(!borderwidth) return; // Data specifically for the StrokeLineArray call. int32 numlines=0, maxlines=20; BPoint points[maxlines*2]; RGBColor colors[maxlines]; // For quick calculation of gradients for each side. Top is same as left, right is same as // bottom // int8 rightindices[borderwidth],leftindices[borderwidth]; int8 *rightindices=new int8[borderwidth], *leftindices=new int8[borderwidth]; if(borderwidth==5) { leftindices[0]=2; leftindices[1]=0; leftindices[2]=1; leftindices[3]=3; leftindices[4]=2; rightindices[0]=2; rightindices[1]=0; rightindices[2]=1; rightindices[3]=3; rightindices[4]=4; } else { // TODO: figure out border colors for floating window look leftindices[0]=2; leftindices[1]=2; leftindices[2]=1; leftindices[3]=1; leftindices[4]=4; rightindices[0]=2; rightindices[1]=2; rightindices[2]=1; rightindices[3]=1; rightindices[4]=4; } // Variables used in each calculation int32 startx,endx,starty,endy,i; bool topcorner,bottomcorner,leftcorner,rightcorner; int8 step,colorindex; BRect r; BPoint start, end; // Right side if(TestRectIntersection(rightborder,invalid)) { // We may not have to redraw the entire width of the frame itself. Rare case, but // it must be accounted for. startx=(int32) MAX(invalid.left,rightborder.left); endx=(int32) MIN(invalid.right,rightborder.right); // We'll need these flags to see if we must include the corners in final line // calculations r=(rightborder); r.bottom=r.top+borderwidth; topcorner=TestRectIntersection(invalid,r); r=rightborder; r.top=r.bottom-borderwidth; bottomcorner=TestRectIntersection(invalid,r); step=(borderwidth==5)?1:2; colorindex=0; // Generate the lines for this side for(i=startx+1; i<=endx; i++) { start.x=end.x=i; if(topcorner) { start.y=rightborder.top+(borderwidth-(i-rightborder.left)); start.y=MAX(start.y,invalid.top); } else start.y=MAX(start.y+borderwidth,invalid.top); if(bottomcorner) { end.y=rightborder.bottom-(borderwidth-(i-rightborder.left)); end.y=MIN(end.y,invalid.bottom); } else end.y=MIN(end.y-borderwidth,invalid.bottom); // Make the appropriate points[numlines*2]=start; points[(numlines*2)+1]=end; colors[numlines]=framecolors[rightindices[colorindex]]; colorindex+=step; numlines++; } } // Left side if(TestRectIntersection(leftborder,invalid)) { // We may not have to redraw the entire width of the frame itself. Rare case, but // it must be accounted for. startx=(int32) MAX(invalid.left,leftborder.left); endx=(int32) MIN(invalid.right,leftborder.right); // We'll need these flags to see if we must include the corners in final line // calculations r=leftborder; r.bottom=r.top+borderwidth; topcorner=TestRectIntersection(invalid,r); r=leftborder; r.top=r.bottom-borderwidth; bottomcorner=TestRectIntersection(invalid,r); step=(borderwidth==5)?1:2; colorindex=0; // Generate the lines for this side for(i=startx; iStrokeLineArray(points,numlines,colors,&_layerdata); delete rightindices; delete leftindices; // Draw the resize thumb if we're supposed to if(!(_flags & B_NOT_RESIZABLE)) { pattern_union highcolor; highcolor.type64=0xffffffffffffffffLL; r=_resizerect; // int32 w=r.IntegerWidth(), h=r.IntegerHeight(); // This code is strictly for B_DOCUMENT_WINDOW looks if(_look==B_DOCUMENT_WINDOW_LOOK) { r.right-=4; r.bottom-=4; _layerdata.highcolor=framecolors[2]; _driver->StrokeLine(r.LeftTop(),r.RightTop(),&_layerdata,highcolor.type8); _driver->StrokeLine(r.LeftTop(),r.LeftBottom(),&_layerdata,highcolor.type8); r.OffsetBy(1,1); _layerdata.highcolor=framecolors[0]; _driver->StrokeLine(r.LeftTop(),r.RightTop(),&_layerdata,highcolor.type8); _driver->StrokeLine(r.LeftTop(),r.LeftBottom(),&_layerdata,highcolor.type8); r.OffsetBy(1,1); _layerdata.highcolor=framecolors[1]; _driver->FillRect(r,&_layerdata,highcolor.type8); /* r.left+=2; r.top+=2; r.right-=3; r.bottom-=3; */ r.right-=2; r.bottom-=2; int32 w=r.IntegerWidth(), h=r.IntegerHeight(); rgb_color halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wLock(); for(i=0;i<=steps; i++) { _layerdata.highcolor.SetColor(uint8(startcol.red-(i*rstep)), uint8(startcol.green-(i*gstep)), uint8(startcol.blue-(i*bstep))); _driver->StrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh); _layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh); } _driver->Unlock(); // _layerdata.highcolor=framecolors[4]; // _driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh); } else { _layerdata.highcolor=framecolors[4]; _driver->StrokeLine(BPoint(r.right,r.top),BPoint(r.right-3,r.top), &_layerdata,(int8*)&solidhigh); _driver->StrokeLine(BPoint(r.left,r.bottom),BPoint(r.left,r.bottom-3), &_layerdata,(int8*)&solidhigh); } } }