//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: BitmapManager.h // Author: DarkWyrm // Description: Handler for allocating and freeing area memory for BBitmaps // on the server side. Utilizes the BGET pool allocator. //------------------------------------------------------------------------------ #ifndef BITMAP_MANAGER_H_ #define BITMAP_MANAGER_H_ #include #include #include #include #include "BGet++.h" #include "TokenHandler.h" class ServerBitmap; /*! \class BitmapManager BitmapManager.h \brief Handler for BBitmap allocation Whenever a ServerBitmap associated with a client-side BBitmap needs to be created or destroyed, the BitmapManager needs to handle it. It takes care of all memory management related to them. NOTE: The allocator used is not thread-safe, it is currently protected by the BitmapManager lock. */ class BitmapManager { public: BitmapManager(); virtual ~BitmapManager(); ServerBitmap* CreateBitmap(BRect bounds, color_space space, int32 flags, int32 bytesPerRow = -1, screen_id screen = B_MAIN_SCREEN_ID); void DeleteBitmap(ServerBitmap* bitmap); protected: BList fBitmapList; area_id fBitmapArea; int8* fBuffer; TokenHandler fTokenizer; sem_id fLock; AreaPool fMemPool; }; extern BitmapManager *bitmapmanager; #endif