Files
haiku-beta6/src/system/kernel/device_manager/IORequest.cpp
T
Ingo Weinhold 0228ef3608 IOOperation::Finish():
* Fixed the read with bounce buffer case. When skipping a partial bounce
  buffer before the part we're interested in, we forgot to update "offset".
* Added some more comments for readability.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29999 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-04-07 16:06:30 +00:00

1416 lines
32 KiB
C++

/*
* Copyright 2008, Ingo Weinhold, [email protected].
* Copyright 2008, Axel Dörfler, [email protected].
* Distributed under the terms of the MIT License.
*/
#include "IORequest.h"
#include <string.h>
#include <arch/debug.h>
#include <debug.h>
#include <heap.h>
#include <kernel.h>
#include <thread.h>
#include <util/AutoLock.h>
#include <vm.h>
#include "dma_resources.h"
//#define TRACE_IO_REQUEST
#ifdef TRACE_IO_REQUEST
# define TRACE(x...) dprintf(x)
#else
# define TRACE(x...) ;
#endif
#define VIP_HEAP_SIZE 1024 * 1024
// partial I/O operation phases
enum {
PHASE_READ_BEGIN = 0,
PHASE_READ_END = 1,
PHASE_DO_ALL = 2
};
heap_allocator* sVIPHeap;
// #pragma mark -
IORequestChunk::IORequestChunk()
:
fParent(NULL),
fStatus(1)
{
}
IORequestChunk::~IORequestChunk()
{
}
void
IORequestChunk::operator delete(void* address, size_t size)
{
io_request_free(address);
}
// #pragma mark -
IOBuffer*
IOBuffer::Create(uint32 count, bool vip)
{
size_t size = sizeof(IOBuffer) + sizeof(iovec) * (count - 1);
IOBuffer* buffer
= (IOBuffer*)(vip ? vip_io_request_malloc(size) : malloc(size));
if (buffer == NULL)
return NULL;
buffer->fCapacity = count;
buffer->fVecCount = 0;
buffer->fUser = false;
buffer->fPhysical = false;
buffer->fVIP = vip;
buffer->fMemoryLocked = false;
return buffer;
}
void
IOBuffer::Delete()
{
if (this == NULL)
return;
if (fVIP)
vip_io_request_free(this);
else
free(this);
}
void
IOBuffer::SetVecs(size_t firstVecOffset, const iovec* vecs, uint32 count,
size_t length, uint32 flags)
{
memcpy(fVecs, vecs, sizeof(iovec) * count);
if (count > 0 && firstVecOffset > 0) {
fVecs[0].iov_base = (uint8*)fVecs[0].iov_base + firstVecOffset;
fVecs[0].iov_len -= firstVecOffset;
}
fVecCount = count;
fLength = length;
fUser = IS_USER_ADDRESS(vecs[0].iov_base);
fPhysical = (flags & B_PHYSICAL_IO_REQUEST) != 0;
}
status_t
IOBuffer::LockMemory(team_id team, bool isWrite)
{
if (fMemoryLocked) {
panic("memory already locked!");
return B_BAD_VALUE;
}
for (uint32 i = 0; i < fVecCount; i++) {
status_t status = lock_memory_etc(team, fVecs[i].iov_base,
fVecs[i].iov_len, isWrite ? 0 : B_READ_DEVICE);
if (status != B_OK) {
_UnlockMemory(team, i, isWrite);
return status;
}
}
fMemoryLocked = true;
return B_OK;
}
void
IOBuffer::_UnlockMemory(team_id team, size_t count, bool isWrite)
{
for (uint32 i = 0; i < count; i++) {
unlock_memory_etc(team, fVecs[i].iov_base, fVecs[i].iov_len,
isWrite ? 0 : B_READ_DEVICE);
}
}
void
IOBuffer::UnlockMemory(team_id team, bool isWrite)
{
if (!fMemoryLocked) {
panic("memory not locked");
return;
}
_UnlockMemory(team, fVecCount, isWrite);
fMemoryLocked = false;
}
void
IOBuffer::Dump() const
{
kprintf("IOBuffer at %p\n", this);
kprintf(" origin: %s\n", fUser ? "user" : "kernel");
kprintf(" kind: %s\n", fPhysical ? "physical" : "virtual");
kprintf(" length: %lu\n", fLength);
kprintf(" capacity: %lu\n", fCapacity);
kprintf(" vecs: %lu\n", fVecCount);
for (uint32 i = 0; i < fVecCount; i++) {
kprintf(" [%lu] %p, %lu\n", i, fVecs[i].iov_base, fVecs[i].iov_len);
}
}
// #pragma mark -
bool
IOOperation::Finish()
{
TRACE("IOOperation::Finish()\n");
if (fStatus == B_OK) {
if (fParent->IsWrite()) {
TRACE(" is write\n");
if (fPhase == PHASE_READ_BEGIN) {
TRACE(" phase read begin\n");
// repair phase adjusted vec
fDMABuffer->VecAt(fSavedVecIndex).iov_len = fSavedVecLength;
// partial write: copy partial begin to bounce buffer
bool skipReadEndPhase;
status_t error = _CopyPartialBegin(true, skipReadEndPhase);
if (error == B_OK) {
// We're done with the first phase only (read in begin).
// Get ready for next phase...
fPhase = HasPartialEnd() && !skipReadEndPhase
? PHASE_READ_END : PHASE_DO_ALL;
_PrepareVecs();
ResetStatus();
// TODO: Is there a race condition, if the request is
// aborted at the same time?
return false;
}
SetStatus(error);
} else if (fPhase == PHASE_READ_END) {
TRACE(" phase read end\n");
// repair phase adjusted vec
iovec& vec = fDMABuffer->VecAt(fSavedVecIndex);
vec.iov_base = (uint8*)vec.iov_base
+ vec.iov_len - fSavedVecLength;
vec.iov_len = fSavedVecLength;
// partial write: copy partial end to bounce buffer
status_t error = _CopyPartialEnd(true);
if (error == B_OK) {
// We're done with the second phase only (read in end).
// Get ready for next phase...
fPhase = PHASE_DO_ALL;
ResetStatus();
// TODO: Is there a race condition, if the request is
// aborted at the same time?
return false;
}
SetStatus(error);
}
}
}
if (fParent->IsRead() && UsesBounceBuffer()) {
TRACE(" read with bounce buffer\n");
// copy the bounce buffer segments to the final location
uint8* bounceBuffer = (uint8*)fDMABuffer->BounceBufferAddress();
addr_t bounceBufferStart = fDMABuffer->PhysicalBounceBufferAddress();
addr_t bounceBufferEnd = bounceBufferStart
+ fDMABuffer->BounceBufferSize();
const iovec* vecs = fDMABuffer->Vecs();
uint32 vecCount = fDMABuffer->VecCount();
status_t error = B_OK;
// We iterate through the vecs we have read, moving offset (the device
// offset) as we go. If [offset, offset + vec.iov_len) intersects with
// [startOffset, endOffset) we copy to the final location.
off_t offset = fOffset;
const off_t startOffset = fOriginalOffset;
const off_t endOffset = fOriginalOffset + fOriginalLength;
for (uint32 i = 0; error == B_OK && i < vecCount; i++) {
const iovec& vec = vecs[i];
addr_t base = (addr_t)vec.iov_base;
size_t length = vec.iov_len;
if (offset < startOffset) {
// If the complete vector is before the start offset, skip it.
if (offset + length <= startOffset) {
offset += length;
continue;
}
// The vector starts before the start offset, but intersects
// with it. Skip the part we aren't interested in.
size_t diff = startOffset - offset;
offset += diff;
base += diff;
length -= diff;
}
if (offset + length > endOffset) {
// If we're already beyond the end offset, we're done.
if (offset >= endOffset)
break;
// The vector extends beyond the end offset -- cut it.
length = endOffset - offset;
length -= offset + length - endOffset;
}
if (base >= bounceBufferStart && base < bounceBufferEnd) {
error = fParent->CopyData(
bounceBuffer + (base - bounceBufferStart), offset, length);
}
offset += length;
}
if (error != B_OK)
SetStatus(error);
}
return true;
}
/*! Note: SetPartial() must be called first!
*/
status_t
IOOperation::Prepare(IORequest* request)
{
if (fParent != NULL)
fParent->RemoveOperation(this);
fParent = request;
fTransferredBytes = 0;
// set initial phase
fPhase = PHASE_DO_ALL;
if (fParent->IsWrite()) {
// Copy data to bounce buffer segments, save the partial begin/end vec,
// which will be copied after their respective read phase.
if (UsesBounceBuffer()) {
TRACE(" write with bounce buffer\n");
uint8* bounceBuffer = (uint8*)fDMABuffer->BounceBufferAddress();
addr_t bounceBufferStart
= fDMABuffer->PhysicalBounceBufferAddress();
addr_t bounceBufferEnd = bounceBufferStart
+ fDMABuffer->BounceBufferSize();
const iovec* vecs = fDMABuffer->Vecs();
uint32 vecCount = fDMABuffer->VecCount();
size_t vecOffset = 0;
uint32 i = 0;
off_t offset = fOffset;
off_t endOffset = fOffset + fLength;
if (HasPartialBegin()) {
// skip first block
size_t toSkip = fBlockSize;
while (toSkip > 0) {
if (vecs[i].iov_len <= toSkip) {
toSkip -= vecs[i].iov_len;
i++;
} else {
vecOffset = toSkip;
break;
}
}
offset += fBlockSize;
}
if (HasPartialEnd()) {
// skip last block
size_t toSkip = fBlockSize;
while (toSkip > 0) {
if (vecs[vecCount - 1].iov_len <= toSkip) {
toSkip -= vecs[vecCount - 1].iov_len;
vecCount--;
} else
break;
}
endOffset -= fBlockSize;
}
for (; i < vecCount; i++) {
const iovec& vec = vecs[i];
addr_t base = (addr_t)vec.iov_base + vecOffset;
size_t length = vec.iov_len - vecOffset;
vecOffset = 0;
if (base >= bounceBufferStart && base < bounceBufferEnd) {
if (offset + length > endOffset)
length = endOffset - offset;
status_t error = fParent->CopyData(offset,
bounceBuffer + (base - bounceBufferStart), length);
if (error != B_OK)
return error;
}
offset += length;
}
}
if (HasPartialBegin())
fPhase = PHASE_READ_BEGIN;
else if (HasPartialEnd())
fPhase = PHASE_READ_END;
_PrepareVecs();
}
ResetStatus();
if (fParent != NULL)
fParent->AddOperation(this);
return B_OK;
}
void
IOOperation::SetOriginalRange(off_t offset, size_t length)
{
fOriginalOffset = fOffset = offset;
fOriginalLength = fLength = length;
}
void
IOOperation::SetRange(off_t offset, size_t length)
{
fOffset = offset;
fLength = length;
}
off_t
IOOperation::Offset() const
{
return fPhase == PHASE_READ_END ? fOffset + fLength - fBlockSize : fOffset;
}
size_t
IOOperation::Length() const
{
return fPhase == PHASE_DO_ALL ? fLength : fBlockSize;
}
iovec*
IOOperation::Vecs() const
{
switch (fPhase) {
case PHASE_READ_END:
return fDMABuffer->Vecs() + fSavedVecIndex;
case PHASE_READ_BEGIN:
case PHASE_DO_ALL:
default:
return fDMABuffer->Vecs();
}
}
uint32
IOOperation::VecCount() const
{
switch (fPhase) {
case PHASE_READ_BEGIN:
return fSavedVecIndex + 1;
case PHASE_READ_END:
return fDMABuffer->VecCount() - fSavedVecIndex;
case PHASE_DO_ALL:
default:
return fDMABuffer->VecCount();
}
}
void
IOOperation::SetPartial(bool partialBegin, bool partialEnd)
{
TRACE("partial begin %d, end %d\n", partialBegin, partialEnd);
fPartialBegin = partialBegin;
fPartialEnd = partialEnd;
}
bool
IOOperation::IsWrite() const
{
return fParent->IsWrite() && fPhase == PHASE_DO_ALL;
}
bool
IOOperation::IsRead() const
{
return fParent->IsRead();
}
void
IOOperation::_PrepareVecs()
{
// we need to prepare the vecs for consumption by the drivers
if (fPhase == PHASE_READ_BEGIN) {
iovec* vecs = fDMABuffer->Vecs();
uint32 vecCount = fDMABuffer->VecCount();
size_t vecLength = fBlockSize;
for (uint32 i = 0; i < vecCount; i++) {
iovec& vec = vecs[i];
if (vec.iov_len >= vecLength) {
fSavedVecIndex = i;
fSavedVecLength = vec.iov_len;
vec.iov_len = vecLength;
break;
}
vecLength -= vec.iov_len;
}
} else if (fPhase == PHASE_READ_END) {
iovec* vecs = fDMABuffer->Vecs();
uint32 vecCount = fDMABuffer->VecCount();
size_t vecLength = fBlockSize;
for (int32 i = vecCount - 1; i >= 0; i--) {
iovec& vec = vecs[i];
if (vec.iov_len >= vecLength) {
fSavedVecIndex = i;
fSavedVecLength = vec.iov_len;
vec.iov_base = (uint8*)vec.iov_base
+ vec.iov_len - vecLength;
vec.iov_len = vecLength;
break;
}
vecLength -= vec.iov_len;
}
}
}
status_t
IOOperation::_CopyPartialBegin(bool isWrite, bool& singleBlockOnly)
{
size_t relativeOffset = OriginalOffset() - fOffset;
size_t length = fBlockSize - relativeOffset;
singleBlockOnly = length >= OriginalLength();
if (singleBlockOnly)
length = OriginalLength();
TRACE("_CopyPartialBegin(%s, single only %d)\n",
isWrite ? "write" : "read", singleBlockOnly);
if (isWrite) {
return fParent->CopyData(OriginalOffset(),
(uint8*)fDMABuffer->BounceBufferAddress() + relativeOffset, length);
} else {
return fParent->CopyData(
(uint8*)fDMABuffer->BounceBufferAddress() + relativeOffset,
OriginalOffset(), length);
}
}
status_t
IOOperation::_CopyPartialEnd(bool isWrite)
{
TRACE("_CopyPartialEnd(%s)\n", isWrite ? "write" : "read");
const iovec& lastVec = fDMABuffer->VecAt(fDMABuffer->VecCount() - 1);
off_t lastVecPos = fOffset + fLength - fBlockSize;
uint8* base = (uint8*)fDMABuffer->BounceBufferAddress()
+ ((addr_t)lastVec.iov_base + lastVec.iov_len - fBlockSize
- fDMABuffer->PhysicalBounceBufferAddress());
// NOTE: this won't work if we don't use the bounce buffer contiguously
// (because of boundary alignments).
size_t length = OriginalOffset() + OriginalLength() - lastVecPos;
if (isWrite)
return fParent->CopyData(lastVecPos, base, length);
return fParent->CopyData(base, lastVecPos, length);
}
void
IOOperation::Dump() const
{
kprintf("io_operation at %p\n", this);
kprintf(" parent: %p\n", fParent);
kprintf(" status: %s\n", strerror(fStatus));
kprintf(" dma buffer: %p\n", fDMABuffer);
kprintf(" offset: %-8Ld (original: %Ld)\n", fOffset,
fOriginalOffset);
kprintf(" length: %-8lu (original: %lu)\n", fLength,
fOriginalLength);
kprintf(" transferred: %lu\n", fTransferredBytes);
kprintf(" block size: %lu\n", fBlockSize);
kprintf(" saved vec index: %u\n", fSavedVecIndex);
kprintf(" saved vec length: %u\n", fSavedVecLength);
kprintf(" r/w: %s\n", IsWrite() ? "write" : "read");
kprintf(" phase: %s\n", fPhase == PHASE_READ_BEGIN
? "read begin" : fPhase == PHASE_READ_END ? "read end"
: fPhase == PHASE_DO_ALL ? "do all" : "unknown");
kprintf(" partial begin: %s\n", fPartialBegin ? "yes" : "no");
kprintf(" partial end: %s\n", fPartialEnd ? "yes" : "no");
kprintf(" bounce buffer: %s\n", fUsesBounceBuffer ? "yes" : "no");
set_debug_variable("_parent", (addr_t)fParent);
set_debug_variable("_buffer", (addr_t)fDMABuffer);
}
// #pragma mark -
IORequest::IORequest()
:
fFinishedCallback(NULL),
fFinishedCookie(NULL),
fIterationCallback(NULL),
fIterationCookie(NULL)
{
mutex_init(&fLock, "I/O request lock");
fFinishedCondition.Init(this, "I/O request finished");
}
IORequest::~IORequest()
{
mutex_lock(&fLock);
DeleteSubRequests();
fBuffer->Delete();
mutex_destroy(&fLock);
}
/* static */ IORequest*
IORequest::Create(bool vip)
{
return vip ? new(vip_io_alloc) IORequest : new(std::nothrow) IORequest;
}
status_t
IORequest::Init(off_t offset, void* buffer, size_t length, bool write,
uint32 flags)
{
iovec vec;
vec.iov_base = buffer;
vec.iov_len = length;
return Init(offset, &vec, 1, length, write, flags);
}
status_t
IORequest::Init(off_t offset, size_t firstVecOffset, const iovec* vecs,
size_t count, size_t length, bool write, uint32 flags)
{
fBuffer = IOBuffer::Create(count, (flags & B_VIP_IO_REQUEST) != 0);
if (fBuffer == NULL)
return B_NO_MEMORY;
fBuffer->SetVecs(firstVecOffset, vecs, count, length, flags);
fOwner = NULL;
fOffset = offset;
fLength = length;
fRelativeParentOffset = 0;
fTransferSize = 0;
fFlags = flags;
struct thread* thread = thread_get_current_thread();
fTeam = thread->team->id;
fThread = thread->id;
fIsWrite = write;
fPartialTransfer = 0;
// these are for iteration
fVecIndex = 0;
fVecOffset = 0;
fRemainingBytes = length;
fPendingChildren = 0;
fStatus = 1;
return B_OK;
}
status_t
IORequest::CreateSubRequest(off_t parentOffset, off_t offset, size_t length,
IORequest*& _subRequest)
{
ASSERT(parentOffset >= fOffset && length <= fLength
&& parentOffset - fOffset <= fLength - length);
// find start vec
size_t vecOffset = parentOffset - fOffset;
iovec* vecs = fBuffer->Vecs();
int32 vecCount = fBuffer->VecCount();
int32 startVec = 0;
for (; startVec < vecCount; startVec++) {
const iovec& vec = vecs[startVec];
if (vecOffset < vec.iov_len)
break;
vecOffset -= vec.iov_len;
}
// count vecs
size_t currentVecOffset = vecOffset;
int32 endVec = startVec;
size_t remainingLength = length;
for (; endVec < vecCount; endVec++) {
const iovec& vec = vecs[endVec];
if (vec.iov_len - currentVecOffset >= remainingLength)
break;
remainingLength -= vec.iov_len - currentVecOffset;
currentVecOffset = 0;
}
// create subrequest
IORequest* subRequest = Create((fFlags & B_VIP_IO_REQUEST) != 0);
if (subRequest == NULL)
return B_NO_MEMORY;
status_t error = subRequest->Init(offset, vecOffset, vecs + startVec,
endVec - startVec + 1, length, fIsWrite, fFlags & ~B_DELETE_IO_REQUEST);
if (error != B_OK) {
delete subRequest;
return error;
}
subRequest->fRelativeParentOffset = parentOffset - fOffset;
subRequest->fTeam = fTeam;
subRequest->fThread = fThread;
_subRequest = subRequest;
subRequest->SetParent(this);
MutexLocker _(fLock);
fChildren.Add(subRequest);
fPendingChildren++;
TRACE("IORequest::CreateSubRequest(): request: %p, subrequest: %p\n", this,
subRequest);
return B_OK;
}
void
IORequest::DeleteSubRequests()
{
while (IORequestChunk* chunk = fChildren.RemoveHead())
delete chunk;
}
void
IORequest::SetFinishedCallback(io_request_finished_callback callback,
void* cookie)
{
fFinishedCallback = callback;
fFinishedCookie = cookie;
}
void
IORequest::SetIterationCallback(io_request_iterate_callback callback,
void* cookie)
{
fIterationCallback = callback;
fIterationCookie = cookie;
}
io_request_finished_callback
IORequest::FinishedCallback(void** _cookie) const
{
if (_cookie != NULL)
*_cookie = fFinishedCookie;
return fFinishedCallback;
}
status_t
IORequest::Wait(uint32 flags, bigtime_t timeout)
{
MutexLocker locker(fLock);
if (IsFinished())
return Status();
ConditionVariableEntry entry;
fFinishedCondition.Add(&entry);
locker.Unlock();
status_t error = entry.Wait(flags, timeout);
if (error != B_OK)
return error;
return Status();
}
void
IORequest::NotifyFinished()
{
TRACE("IORequest::NotifyFinished(): request: %p\n", this);
MutexLocker locker(fLock);
if (fStatus == B_OK && !fPartialTransfer && RemainingBytes() > 0) {
// The request is not really done yet. If it has an iteration callback,
// call it.
if (fIterationCallback != NULL) {
ResetStatus();
locker.Unlock();
bool partialTransfer = false;
status_t error = fIterationCallback(fIterationCookie, this,
&partialTransfer);
if (error == B_OK && !partialTransfer)
return;
// Iteration failed, which means we're responsible for notifying the
// requests finished.
locker.Lock();
fStatus = error;
fPartialTransfer = true;
}
}
ASSERT(fPendingChildren == 0);
ASSERT(fChildren.IsEmpty()
|| dynamic_cast<IOOperation*>(fChildren.Head()) == NULL);
// unlock the memory
if (fBuffer->IsMemoryLocked())
fBuffer->UnlockMemory(fTeam, fIsWrite);
// Cache the callbacks before we unblock waiters and unlock. Any of the
// following could delete this request, so we don't want to touch it
// once we have started telling others that it is done.
IORequest* parent = fParent;
io_request_finished_callback finishedCallback = fFinishedCallback;
void* finishedCookie = fFinishedCookie;
status_t status = fStatus;
size_t lastTransferredOffset = fRelativeParentOffset + fTransferSize;
bool partialTransfer = status != B_OK || fPartialTransfer;
bool deleteRequest = (fFlags & B_DELETE_IO_REQUEST) != 0;
// unblock waiters
fFinishedCondition.NotifyAll();
locker.Unlock();
// notify callback
if (finishedCallback != NULL) {
finishedCallback(finishedCookie, this, status, partialTransfer,
lastTransferredOffset);
}
// notify parent
if (parent != NULL) {
parent->SubRequestFinished(this, status, partialTransfer,
lastTransferredOffset);
}
if (deleteRequest)
delete this;
}
/*! Returns whether this request or any of it's ancestors has a finished or
notification callback. Used to decide whether NotifyFinished() can be called
synchronously.
*/
bool
IORequest::HasCallbacks() const
{
if (fFinishedCallback != NULL || fIterationCallback != NULL)
return true;
return fParent != NULL && fParent->HasCallbacks();
}
void
IORequest::SetStatusAndNotify(status_t status)
{
MutexLocker locker(fLock);
if (fStatus != 1)
return;
fStatus = status;
locker.Unlock();
NotifyFinished();
}
void
IORequest::OperationFinished(IOOperation* operation, status_t status,
bool partialTransfer, size_t transferEndOffset)
{
TRACE("IORequest::OperationFinished(%p, %#lx): request: %p\n", operation,
status, this);
MutexLocker locker(fLock);
fChildren.Remove(operation);
operation->SetParent(NULL);
if (status != B_OK || partialTransfer) {
if (fTransferSize > transferEndOffset)
fTransferSize = transferEndOffset;
fPartialTransfer = true;
}
if (status != B_OK && fStatus == 1)
fStatus = status;
if (--fPendingChildren > 0)
return;
// last child finished
// set status, if not done yet
if (fStatus == 1)
fStatus = B_OK;
}
void
IORequest::SubRequestFinished(IORequest* request, status_t status,
bool partialTransfer, size_t transferEndOffset)
{
TRACE("IORequest::SubrequestFinished(%p, %#lx, %d, %lu): request: %p\n",
request, status, partialTransfer, transferEndOffset, this);
MutexLocker locker(fLock);
if (status != B_OK || partialTransfer) {
if (fTransferSize > transferEndOffset)
fTransferSize = transferEndOffset;
fPartialTransfer = true;
}
if (status != B_OK && fStatus == 1)
fStatus = status;
if (--fPendingChildren > 0)
return;
// last child finished
// set status, if not done yet
if (fStatus == 1)
fStatus = B_OK;
locker.Unlock();
NotifyFinished();
}
void
IORequest::SetUnfinished()
{
MutexLocker _(fLock);
ResetStatus();
}
void
IORequest::SetTransferredBytes(bool partialTransfer, size_t transferredBytes)
{
TRACE("%p->IORequest::SetTransferredBytes(%d, %lu)\n", this,
partialTransfer, transferredBytes);
MutexLocker _(fLock);
fPartialTransfer = partialTransfer;
fTransferSize = transferredBytes;
}
void
IORequest::Advance(size_t bySize)
{
TRACE("IORequest::Advance(%lu): remaining: %lu -> %lu\n", bySize,
fRemainingBytes, fRemainingBytes - bySize);
fRemainingBytes -= bySize;
fTransferSize += bySize;
iovec* vecs = fBuffer->Vecs();
uint32 vecCount = fBuffer->VecCount();
while (fVecIndex < vecCount
&& vecs[fVecIndex].iov_len - fVecOffset <= bySize) {
bySize -= vecs[fVecIndex].iov_len - fVecOffset;
fVecOffset = 0;
fVecIndex++;
}
fVecOffset += bySize;
}
IORequest*
IORequest::FirstSubRequest()
{
return dynamic_cast<IORequest*>(fChildren.Head());
}
IORequest*
IORequest::NextSubRequest(IORequest* previous)
{
if (previous == NULL)
return NULL;
return dynamic_cast<IORequest*>(fChildren.GetNext(previous));
}
void
IORequest::AddOperation(IOOperation* operation)
{
MutexLocker locker(fLock);
TRACE("IORequest::AddOperation(%p): request: %p\n", operation, this);
fChildren.Add(operation);
fPendingChildren++;
}
void
IORequest::RemoveOperation(IOOperation* operation)
{
MutexLocker locker(fLock);
fChildren.Remove(operation);
operation->SetParent(NULL);
}
status_t
IORequest::CopyData(off_t offset, void* buffer, size_t size)
{
return _CopyData(buffer, offset, size, true);
}
status_t
IORequest::CopyData(const void* buffer, off_t offset, size_t size)
{
return _CopyData((void*)buffer, offset, size, false);
}
status_t
IORequest::_CopyData(void* _buffer, off_t offset, size_t size, bool copyIn)
{
if (size == 0)
return B_OK;
uint8* buffer = (uint8*)_buffer;
if (offset < fOffset || offset + size > fOffset + fLength) {
panic("IORequest::_CopyData(): invalid range: (%lld, %lu)", offset,
size);
return B_BAD_VALUE;
}
// If we can, we directly copy from/to the virtual buffer. The memory is
// locked in this case.
status_t (*copyFunction)(void*, void*, size_t, team_id, bool);
if (fBuffer->IsPhysical()) {
copyFunction = &IORequest::_CopyPhysical;
} else {
copyFunction = fBuffer->IsUser()
? &IORequest::_CopyUser : &IORequest::_CopySimple;
}
// skip bytes if requested
iovec* vecs = fBuffer->Vecs();
size_t skipBytes = offset - fOffset;
size_t vecOffset = 0;
while (skipBytes > 0) {
if (vecs[0].iov_len > skipBytes) {
vecOffset = skipBytes;
break;
}
skipBytes -= vecs[0].iov_len;
vecs++;
}
// copy iovec-wise
while (size > 0) {
size_t toCopy = min_c(size, vecs[0].iov_len - vecOffset);
status_t error = copyFunction(buffer,
(uint8*)vecs[0].iov_base + vecOffset, toCopy, fTeam, copyIn);
if (error != B_OK)
return error;
buffer += toCopy;
size -= toCopy;
vecs++;
vecOffset = 0;
}
return B_OK;
}
/* static */ status_t
IORequest::_CopySimple(void* bounceBuffer, void* external, size_t size,
team_id team, bool copyIn)
{
TRACE(" IORequest::_CopySimple(%p, %p, %lu, %d)\n", bounceBuffer, external,
size, copyIn);
if (copyIn)
memcpy(bounceBuffer, external, size);
else
memcpy(external, bounceBuffer, size);
return B_OK;
}
/* static */ status_t
IORequest::_CopyPhysical(void* bounceBuffer, void* external, size_t size,
team_id team, bool copyIn)
{
if (copyIn) {
return vm_memcpy_from_physical(bounceBuffer, (addr_t)external, size,
false);
}
return vm_memcpy_to_physical((addr_t)external, bounceBuffer, size, false);
}
/* static */ status_t
IORequest::_CopyUser(void* _bounceBuffer, void* _external, size_t size,
team_id team, bool copyIn)
{
uint8* bounceBuffer = (uint8*)_bounceBuffer;
uint8* external = (uint8*)_external;
while (size > 0) {
static const int32 kEntryCount = 8;
physical_entry entries[kEntryCount];
uint32 count = kEntryCount;
status_t error = get_memory_map_etc(team, external, size, entries,
&count);
if (error != B_OK && error != B_BUFFER_OVERFLOW) {
panic("IORequest::_CopyUser(): Failed to get physical memory for "
"user memory %p\n", external);
return B_BAD_ADDRESS;
}
for (uint32 i = 0; i < count; i++) {
const physical_entry& entry = entries[i];
error = _CopyPhysical(bounceBuffer, entry.address,
entry.size, team, copyIn);
if (error != B_OK)
return error;
size -= entry.size;
bounceBuffer += entry.size;
external += entry.size;
}
}
return B_OK;
}
void
IORequest::Dump() const
{
kprintf("io_request at %p\n", this);
kprintf(" owner: %p\n", fOwner);
kprintf(" parent: %p\n", fParent);
kprintf(" status: %s\n", strerror(fStatus));
kprintf(" mutex: %p\n", &fLock);
kprintf(" IOBuffer: %p\n", fBuffer);
kprintf(" offset: %Ld\n", fOffset);
kprintf(" length: %lu\n", fLength);
kprintf(" transfer size: %lu\n", fTransferSize);
kprintf(" relative offset: %lu\n", fRelativeParentOffset);
kprintf(" pending children: %ld\n", fPendingChildren);
kprintf(" flags: %#lx\n", fFlags);
kprintf(" team: %ld\n", fTeam);
kprintf(" thread: %ld\n", fThread);
kprintf(" r/w: %s\n", fIsWrite ? "write" : "read");
kprintf(" partial transfer: %s\n", fPartialTransfer ? "yes" : "no");
kprintf(" finished cvar: %p\n", &fFinishedCondition);
kprintf(" iteration:\n");
kprintf(" vec index: %lu\n", fVecIndex);
kprintf(" vec offset: %lu\n", fVecOffset);
kprintf(" remaining bytes: %lu\n", fRemainingBytes);
kprintf(" callbacks:\n");
kprintf(" finished %p, cookie %p\n", fFinishedCallback, fFinishedCookie);
kprintf(" iteration %p, cookie %p\n", fIterationCallback,
fIterationCookie);
kprintf(" children:\n");
IORequestChunkList::ConstIterator iterator = fChildren.GetIterator();
while (iterator.HasNext()) {
kprintf(" %p\n", iterator.Next());
}
set_debug_variable("_parent", (addr_t)fParent);
set_debug_variable("_mutex", (addr_t)&fLock);
set_debug_variable("_buffer", (addr_t)fBuffer);
set_debug_variable("_cvar", (addr_t)&fFinishedCondition);
}
// #pragma mark - allocator
#if KERNEL_HEAP_LEAK_CHECK
static addr_t
get_caller()
{
// Find the first return address outside of the allocator code. Note, that
// this makes certain assumptions about how the code for the functions
// ends up in the kernel object.
addr_t returnAddresses[5];
int32 depth = arch_debug_get_stack_trace(returnAddresses, 5, 0, 1, false);
// find the first return address inside the VIP allocator
int32 i = 0;
for (i = 0; i < depth; i++) {
if (returnAddresses[i] >= (addr_t)&get_caller
&& returnAddresses[i] < (addr_t)&vip_io_request_allocator_init) {
break;
}
}
// now continue until we have the first one outside
for (; i < depth; i++) {
if (returnAddresses[i] < (addr_t)&get_caller
|| returnAddresses[i] > (addr_t)&vip_io_request_allocator_init) {
return returnAddresses[i];
}
}
return 0;
}
#endif
void*
vip_io_request_malloc(size_t size)
{
void* address = heap_memalign(sVIPHeap, 0, size);
#if KDEBUG
if (address == NULL)
panic("vip_io_request_malloc(): VIP heap %p out of memory", sVIPHeap);
#endif
return address;
}
void
vip_io_request_free(void* address)
{
heap_free(sVIPHeap, address);
}
void
io_request_free(void* address)
{
if (heap_free(sVIPHeap, address) != B_OK)
free(address);
}
void
vip_io_request_allocator_init()
{
static const heap_class heapClass = {
"VIP I/O", /* name */
100, /* initial percentage */
B_PAGE_SIZE / 8, /* max allocation size */
B_PAGE_SIZE, /* page size */
8, /* min bin size */
4, /* bin alignment */
8, /* min count per page */
16 /* max waste per page */
};
void* address = NULL;
area_id area = create_area("VIP I/O heap", &address, B_ANY_KERNEL_ADDRESS,
VIP_HEAP_SIZE, B_FULL_LOCK, B_KERNEL_READ_AREA | B_KERNEL_WRITE_AREA);
if (area < B_OK) {
panic("vip_io_request_allocator_init(): couldn't allocate VIP I/O "
"heap area");
return;
}
sVIPHeap = heap_create_allocator("VIP I/O heap", (addr_t)address,
VIP_HEAP_SIZE, &heapClass);
if (sVIPHeap == NULL) {
panic("vip_io_request_allocator_init(): failed to create VIP I/O "
"heap\n");
return;
}
#if KERNEL_HEAP_LEAK_CHECK
heap_set_get_caller(sVIPHeap, &get_caller);
#endif
dprintf("vip_io_request_allocator_init(): created VIP I/O heap: %p\n",
sVIPHeap);
}
// #pragma mark -
#if 0
/*! Creates an I/O request with the specified buffer and length.
\param write write access if true, read access if false.
\param flags allows several flags to be specified:
\c B_USER_IO_REQUEST the buffer is assumed to be a userland buffer
and handled with special care.
\c B_ASYNC_IO_REQUEST the I/O request is to be fulfilled asynchronously.
\c B_PHYSICAL_IO_REQUEST the buffer specifies a physical rather than a
virtual address.
\param _request If successful, the location pointed to by this parameter
will contain a pointer to the created request.
*/
status_t
create_io_request(void* buffer, size_t length, bool write, uint32 flags,
io_request** _request)
{
return B_ERROR;
}
/*! Creates an I/O request from the specified I/O vector and length.
See above for more info.
*/
status_t
create_io_request_vecs(iovec* vecs, size_t count, size_t length, bool write,
uint32 flags, io_request** _request)
{
return B_ERROR;
}
/*! Prepares the I/O request by locking its memory, and, if \a virtualOnly
is \c false, will retrieve the physical pages.
*/
status_t
prepare_io_request(io_request* request, bool virtualOnly)
{
return B_ERROR;
}
/*! Prepares the I/O request by locking its memory, and mapping/moving the
pages as needed to fulfill the DMA restrictions.
If needed, a bounce buffer is used for DMA.
*/
status_t
prepare_io_request_dma(io_request* request, dma_resource* dmaResource)
{
return B_ERROR;
}
/*! Returns the buffers of the I/O request mapped into kernel memory.
This can be used by drivers to fill an I/O request manually.
*/
status_t
map_io_request(io_request* request, iovec* vecs, size_t count)
{
return B_ERROR;
}
/*! Get the memory map of the DMA buffer for this I/O request.
This can be used to retrieve the physical pages to feed the hardware's
DMA engine with.
*/
status_t
get_io_request_memory_map(dma_buffer* buffer, io_request* request, iovec* vecs,
size_t count)
{
return B_ERROR;
}
/*! Unmaps any previously mapped data, and will copy the data back from any
bounce buffers if necessary.
*/
status_t
complete_io_request_dma(io_request* request, dma_resource* dmaResource)
{
return B_ERROR;
}
/*! Unmaps any previously mapped data.
*/
status_t
complete_io_request(io_request* request)
{
return B_ERROR;
}
void
delete_io_request(io_request* request)
{
}
#endif // 0