InlineInput.cpp will probably be simplified in the future. Some subtle fixes to the keyboard/mouse selection code, which wasn't yet behaving as the real BTextView. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9494 a95241bf-73f2-0310-859d-f6bbb57e9c96
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2003-2004, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: InlineInput.h
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// Author: Stefano Ceccherini ([email protected])
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// Description: Helper class to handle input method requests
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//------------------------------------------------------------------------------
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#ifndef __INLINEINPUT_H
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#define __INLINEINPUT_H
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#include <Messenger.h>
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struct clause;
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class _BInlineInput_ {
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public:
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_BInlineInput_(BMessenger);
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~_BInlineInput_();
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const BMessenger *Method() const;
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bool IsActive() const;
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void SetActive(bool active);
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int32 Length() const;
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void SetLength(int32 length);
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int32 Offset() const;
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void SetOffset(int32 offset);
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int32 SelectionLength() const;
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void SetSelectionLength(int32);
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int32 SelectionOffset() const;
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void SetSelectionOffset(int32 offset);
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void AddClause(int32, int32);
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bool GetClause(int32 index, int32 *start, int32 *end) const;
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int32 CountClauses() const;
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void ResetClauses();
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private:
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const BMessenger fMessenger;
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bool fActive;
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int32 fOffset;
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int32 fLength;
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int32 fSelectionOffset;
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int32 fSelectionLength;
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int32 fNumClauses;
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clause *fClauses;
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};
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#endif //__INLINEINPUT_H
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