Files
haiku-beta6/src/kits/interface/MenuWindow.cpp
T
Stefano Ceccherini 5aa032f1e8 cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15617 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 16:28:52 +00:00

93 lines
2.9 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: MenuWindow.cpp
// Authors: Marc Flerackers ([email protected])
// Stefano Ceccherini ([email protected])
// Description: BMenuWindow is a custom BWindow for BMenus.
//------------------------------------------------------------------------------
// TODO: Add scrollers
#include <Menu.h>
#include <MenuWindow.h>
// TODO: taken from Deskbar's WindowMenu.cpp.
// this should go to some private header.
const window_feel kMenuWindowFeel = (window_feel)1025;
// This draws the frame around the BMenu
class BMenuFrame : public BView {
public:
BMenuFrame() ;
virtual void AttachedToWindow();
virtual void Draw(BRect updateRect);
};
BMenuWindow::BMenuWindow(const char *name)
:
// The window will be resized by BMenu, so just pass a dummy rect
//BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, kMenuWindowFeel,
// B_NOT_ZOOMABLE),
BWindow(BRect(0, 0, 0, 0), name, B_BORDERED_WINDOW_LOOK, B_FLOATING_ALL_WINDOW_FEEL,
B_NOT_ZOOMABLE|B_AVOID_FRONT|B_AVOID_FOCUS),
fUpperScroller(NULL),
fLowerScroller(NULL)
{
BMenuFrame *menuFrame = new BMenuFrame();
AddChild(menuFrame);
}
BMenuWindow::~BMenuWindow()
{
}
// BMenuFrame
BMenuFrame::BMenuFrame()
:
BView(BRect(0, 0, 1, 1), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
{
}
void
BMenuFrame::AttachedToWindow()
{
BView::AttachedToWindow();
ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
}
void
BMenuFrame::Draw(BRect updateRect)
{
BRect bounds(Bounds());
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeLine(BPoint(bounds.right, bounds.top),
BPoint(bounds.right, bounds.bottom - 1));
StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
BPoint(bounds.right, bounds.bottom));
}