Files
haiku-beta6/src/apps/midiplayer/ScopeView.h
T
mahlzeit c75d8265c9 It was already after dark when he finally closed the lid of his
laptop. The source code was written, compiled, and checked in. The bugs
fixed, trampled, squashed. And the MidiPlayer had working Live Input.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8222 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-06-28 16:35:11 +00:00

73 lines
1.9 KiB
C++

/*
* Copyright (c) 2004 Matthijs Hollemans
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef SCOPE_VIEW_H
#define SCOPE_VIEW_H
#include <View.h>
class ScopeView : public BView
{
public:
ScopeView();
virtual ~ScopeView();
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
void SetPlaying(bool flag);
void SetEnabled(bool flag);
void SetHaveFile(bool flag);
void SetLoading(bool flag);
void SetLiveInput(bool flag);
private:
typedef BView super;
static int32 _Thread(void* data);
int32 Thread();
void DrawLoading();
void DrawNoFile();
void DrawDisabled();
void DrawStopped();
void DrawPlaying();
void DrawText(const char* text);
bool finished;
bool playing;
bool enabled;
bool haveFile;
bool loading;
bool liveInput;
int32 sampleCount;
int16* leftSamples;
int16* rightSamples;
thread_id threadId;
};
#endif // SCOPE_VIEW_H