Beginning style changes to resemble OpenTracker guidelines Added header to some files Removed temporary code from ViewDriver and re-enabled cursor movement in Desktopmouse message handler git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6069 a95241bf-73f2-0310-859d-f6bbb57e9c96
154 lines
7.9 KiB
C++
154 lines
7.9 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2003, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: AccelerantDriver.h
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// Author: Gabe Yoder <[email protected]>
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// Description: A display driver which works directly with the
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// accelerant for the graphics card.
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//
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//------------------------------------------------------------------------------
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#ifndef _ACCELERANTDRIVER_H_
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#define _ACCELERANTDRIVER_H_
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#include <Accelerant.h>
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#include "DisplayDriver.h"
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#include "PatternHandler.h"
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#include "FontServer.h"
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class ServerBitmap;
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class ServerCursor;
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class AccelerantDriver : public DisplayDriver
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{
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public:
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AccelerantDriver(void);
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~AccelerantDriver(void);
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bool Initialize(void);
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void Shutdown(void);
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// Settings functions
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virtual void CopyBits(BRect src, BRect dest);
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virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
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virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL);
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virtual void FillArc(const BRect r, float angle, float span, RGBColor& color);
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virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillBezier(BPoint *pts, RGBColor& color);
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virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillEllipse(BRect r, RGBColor& color);
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virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color);
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virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillRect(const BRect r, RGBColor& color);
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virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color);
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virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void FillTriangle(BPoint *pts, RGBColor& color);
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virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color);
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virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor& color);
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virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeEllipse(BRect r, float pensize, RGBColor& color);
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virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color);
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virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokePoint(BPoint& pt, RGBColor& color);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true);
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virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true);
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virtual void StrokeRect(BRect r, float pensize, RGBColor& color);
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virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color);
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virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color);
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// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
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virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
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virtual void HideCursor(void);
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virtual void MoveCursorTo(float x, float y);
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virtual void InvertRect(BRect r);
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virtual void ShowCursor(void);
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virtual void ObscureCursor(void);
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virtual void SetCursor(ServerCursor *csr);
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virtual void SetMode(int32 mode);
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virtual void SetMode(const display_mode &mode);
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virtual bool DumpToFile(const char *path);
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float StringWidth(const char *string, int32 length, LayerData *d);
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float StringHeight(const char *string, int32 length, LayerData *d);
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virtual void GetBoundingBoxes(const char *string, int32 count,
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font_metric_mode mode, escapement_delta *delta,
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BRect *rectarray, LayerData *d);
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virtual void GetEscapements(const char *string, int32 charcount,
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escapement_delta *delta, escapement_delta *escapements,
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escapement_delta *offsets, LayerData *d);
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virtual void GetEdges(const char *string, int32 charcount,
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edge_info *edgearray, LayerData *dw);
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virtual void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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virtual void GetTruncatedStrings( const char **instrings, int32 stringcount, uint32 mode, float maxwidth, char **outstrings);
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protected:
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void BlitBitmap(ServerBitmap *sourcebmp, BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY);
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void ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect);
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//void SetPixelPattern(int x, int y, uint8 *pattern, uint8 patternindex);
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//void HLine(int32 x1, int32 x2, int32 y, PatternHandler *pat);
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//void HLineThick(int32 x1, int32 x2, int32 y, int32 thick, PatternHandler *pat);
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void HLinePatternThick(int32 x1, int32 x2, int32 y);
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void VLinePatternThick(int32 x, int32 y1, int32 y2);
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void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
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void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
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//void SetPixel(int x, int y, RGBColor col);
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//void SetThickPixel(int x, int y, int thick, PatternHandler *pat);
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void SetThickPatternPixel(int x, int y);
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int OpenGraphicsDevice(int deviceNumber);
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int GetModeFromResolution(int width, int height, int space);
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int GetWidthFromMode(int mode);
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int GetHeightFromMode(int mode);
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int GetDepthFromMode(int mode);
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int GetDepthFromColorspace(int space);
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ServerCursor *cursor, *under_cursor;
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BRect cursorframe;
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int card_fd;
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image_id accelerant_image;
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GetAccelerantHook accelerant_hook;
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engine_token *mEngineToken;
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acquire_engine AcquireEngine;
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release_engine ReleaseEngine;
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fill_rectangle accFillRect;
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invert_rectangle accInvertRect;
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set_cursor_shape accSetCursorShape;
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move_cursor accMoveCursor;
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show_cursor accShowCursor;
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frame_buffer_config mFrameBufferConfig;
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int mode_count;
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display_mode *mode_list;
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display_mode mDisplayMode;
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display_mode R5DisplayMode; // This should go away once we stop running under r5
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};
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#endif
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