Files
haiku-beta6/src/system/kernel/scheduler.c
T
Axel Dörfler 6cd505cee7 Changed the boot procedure a bit.
Extracted scheduler_init() from start_scheduler() (which is now called scheduler_start()).
Moved scheduler related function prototypes from thread.h to the new scheduler.h.
Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14518 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-25 16:59:12 +00:00

260 lines
5.8 KiB
C

/*
* Copyright 2002-2005, Axel Dörfler, [email protected].
* Copyright 2002, Angelo Mottola, [email protected].
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
/* The thread scheduler */
#include <OS.h>
#include <kscheduler.h>
#include <thread.h>
#include <timer.h>
#include <int.h>
#include <smp.h>
#include <cpu.h>
#include <debug.h>
#include <util/khash.h>
//#define TRACE_SCHEDULER
#ifdef TRACE_SCHEDULER
# define TRACE(x) dprintf x
#else
# define TRACE(x) ;
#endif
// prototypes
static int dump_run_queue(int argc, char **argv);
static int _rand(void);
// The run queue. Holds the threads ready to run ordered by priority.
static struct thread_queue sRunQueue = {NULL, NULL};
static int
_rand(void)
{
static int next = 0;
if (next == 0)
next = system_time();
next = next * 1103515245 + 12345;
return (next >> 16) & 0x7FFF;
}
static int
dump_run_queue(int argc, char **argv)
{
struct thread *thread;
thread = sRunQueue.head;
if (!thread)
dprintf("Run queue is empty!\n");
else {
while (thread) {
dprintf("Thread id: %ld - priority: %ld\n", thread->id, thread->priority);
thread = thread->queue_next;
}
}
return 0;
}
/** Enqueues the thread into the run queue.
* Note: thread lock must be held when entering this function
*/
void
scheduler_enqueue_in_run_queue(struct thread *thread)
{
struct thread *curr, *prev;
// these shouldn't exist
if (thread->priority > B_MAX_PRIORITY)
thread->priority = B_MAX_PRIORITY;
if (thread->priority < B_MIN_PRIORITY)
thread->priority = B_MIN_PRIORITY;
for (curr = sRunQueue.head, prev = NULL; curr && curr->priority >= thread->priority;
curr = curr->queue_next) {
if (prev)
prev = prev->queue_next;
else
prev = sRunQueue.head;
}
thread->queue_next = curr;
if (prev)
prev->queue_next = thread;
else
sRunQueue.head = thread;
}
/** Removes a thread from the run queue.
* Note: thread lock must be held when entering this function
*/
void
scheduler_remove_from_run_queue(struct thread *thread)
{
struct thread *item, *prev;
// find thread in run queue
for (item = sRunQueue.head, prev = NULL; item && item != thread; item = item->queue_next) {
if (prev)
prev = prev->queue_next;
else
prev = sRunQueue.head;
}
ASSERT(item == thread);
if (prev)
prev->queue_next = item->queue_next;
else
sRunQueue.head = item->queue_next;
}
static void
context_switch(struct thread *fromThread, struct thread *toThread)
{
// track kernel time (user time is tracked in thread_at_kernel_entry())
bigtime_t now = system_time();
fromThread->kernel_time += now - fromThread->last_time;
toThread->last_time = now;
toThread->cpu = fromThread->cpu;
fromThread->cpu = NULL;
arch_thread_set_current_thread(toThread);
arch_thread_context_switch(fromThread, toThread);
}
static int32
reschedule_event(timer *unused)
{
// this function is called as a result of the timer event set by the scheduler
// returning this causes a reschedule on the timer event
thread_get_current_thread()->cpu->info.preempted = 1;
return B_INVOKE_SCHEDULER;
}
/** Runs the scheduler.
* Note: expects thread spinlock to be held
*/
void
scheduler_reschedule(void)
{
struct thread *oldThread = thread_get_current_thread();
struct thread *nextThread, *prevThread;
TRACE(("reschedule(): cpu %d, cur_thread = 0x%lx\n", smp_get_current_cpu(), thread_get_current_thread()->id));
switch (oldThread->next_state) {
case B_THREAD_RUNNING:
case B_THREAD_READY:
TRACE(("enqueueing thread 0x%lx into run q. pri = %ld\n", oldThread->id, oldThread->priority));
scheduler_enqueue_in_run_queue(oldThread);
break;
case B_THREAD_SUSPENDED:
TRACE(("reschedule(): suspending thread 0x%lx\n", oldThread->id));
break;
case THREAD_STATE_FREE_ON_RESCHED:
// This will hopefully be eliminated once the slab
// allocator is done
thread_enqueue(oldThread, &dead_q);
break;
default:
TRACE(("not enqueueing thread 0x%lx into run q. next_state = %ld\n", oldThread->id, oldThread->next_state));
break;
}
oldThread->state = oldThread->next_state;
// select next thread from the run queue
nextThread = sRunQueue.head;
prevThread = NULL;
while (nextThread && nextThread->priority > B_IDLE_PRIORITY) {
// always extract real time threads
if (nextThread->priority >= B_FIRST_REAL_TIME_PRIORITY)
break;
// never skip last non-idle normal thread
if (nextThread->queue_next && nextThread->queue_next->priority == B_IDLE_PRIORITY)
break;
// skip normal threads sometimes
if (_rand() > 0x3000)
break;
prevThread = nextThread;
nextThread = nextThread->queue_next;
}
if (!nextThread)
panic("reschedule(): run queue is empty!\n");
// extract selected thread from the run queue
if (prevThread)
prevThread->queue_next = nextThread->queue_next;
else
sRunQueue.head = nextThread->queue_next;
nextThread->state = B_THREAD_RUNNING;
nextThread->next_state = B_THREAD_READY;
if (nextThread != oldThread || oldThread->cpu->info.preempted) {
bigtime_t quantum = 3000; // ToDo: calculate quantum!
timer *quantumTimer = &oldThread->cpu->info.quantum_timer;
if (!oldThread->cpu->info.preempted)
_local_timer_cancel_event(oldThread->cpu->info.cpu_num, quantumTimer);
oldThread->cpu->info.preempted = 0;
add_timer(quantumTimer, &reschedule_event, quantum, B_ONE_SHOT_RELATIVE_TIMER);
if (nextThread != oldThread)
context_switch(oldThread, nextThread);
}
}
void
scheduler_init(void)
{
add_debugger_command("run_queue", &dump_run_queue, "list threads in run queue");
}
/** This starts the scheduler. Must be run under the context of
* the initial idle thread.
*/
void
scheduler_start(void)
{
cpu_status state = disable_interrupts();
GRAB_THREAD_LOCK();
scheduler_reschedule();
RELEASE_THREAD_LOCK();
restore_interrupts(state);
}