Files
haiku-beta6/src/servers/app/server/FMWList.cpp
T
DarkWyrm 8dd37bd51b s/OpenBeOS/Haiku/
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-20 22:50:02 +00:00

175 lines
4.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: FMWList.cpp
// Author: Adi Oanca <[email protected]>
// Description: List class for tracking floating and modal windows
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <List.h>
#include "FMWList.h"
#include "WinBorder.h"
#include "ServerWindow.h"
FMWList::FMWList(void)
{
}
FMWList::~FMWList(void)
{
// printf("~FMWList()\n");
// if (fList.CountItems() > 0)
// printf("SERVER: WARNING: FMWList NOT empty in destructor!\n");
}
void FMWList::AddItem(void *item)
{
int32 feelItem = ((WinBorder*)item)->Window()->Feel();;
int32 feelTemp = 0;
int32 location = 0;
for(int32 i=0; i<fList.CountItems(); i++)
{
location = i + 1;
feelTemp = ((WinBorder*)fList.ItemAt(i))->Window()->Feel();
// in short: if 'item' is a floating window
if( (feelItem == B_FLOATING_SUBSET_WINDOW_FEEL ||
feelItem == B_FLOATING_APP_WINDOW_FEEL ||
feelItem == B_FLOATING_ALL_WINDOW_FEEL)
&& // and 'temp' a modal one
(feelTemp == B_MODAL_SUBSET_WINDOW_FEEL ||
feelTemp == B_MODAL_APP_WINDOW_FEEL ||
feelTemp == B_MODAL_ALL_WINDOW_FEEL)
)
// means we found the place for our window('wb')
{
location--;
break;
}
}
fList.AddItem(item, location);
}
bool FMWList::HasItem(void *item) const
{
return fList.HasItem(item);
}
bool FMWList::RemoveItem(void *item)
{
return fList.RemoveItem(item);
}
void *FMWList::ItemAt(int32 i) const
{
return fList.ItemAt(i);
}
int32 FMWList::CountItems() const
{
return fList.CountItems();
}
void *FMWList::LastItem() const
{
return fList.LastItem();
}
void *FMWList::FirstItem() const
{
return fList.FirstItem();
}
int32 FMWList::IndexOf(void *item)
{
return fList.IndexOf(item);
}
void FMWList::AddFMWList(FMWList *list)
{
int32 i=0;
for(i=0; i<fList.CountItems(); i++)
{
int32 feel = ((WinBorder*)fList.ItemAt(i))->Window()->Feel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
break;
}
}
int32 j = 0;
for(j=0; j<list->CountItems(); j++)
{
void *item = list->ItemAt(j);
int32 feel = ((WinBorder*)item)->Window()->Feel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
fList.AddItem(item, fList.CountItems());
}
else
{
fList.AddItem(item, i);
i++;
}
}
}
void FMWList::PrintToStream() const
{
printf("Floating and modal windows list:\n");
WinBorder *wb = NULL;
for (int32 i=0; i<fList.CountItems(); i++)
{
wb=(WinBorder*)fList.ItemAt(i);
printf("\t%s", wb->GetName());
if (wb->Window()->Feel() == B_FLOATING_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
if (wb->Window()->Feel() == B_FLOATING_APP_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_APP_WINDOW_FEEL");
if (wb->Window()->Feel() == B_FLOATING_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_ALL_WINDOW_FEEL");
if (wb->Window()->Feel() == B_MODAL_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_SUBSET_WINDOW_FEEL");
if (wb->Window()->Feel() == B_MODAL_APP_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_APP_WINDOW_FEEL");
if (wb->Window()->Feel() == B_MODAL_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_ALL_WINDOW_FEEL");
// this should NOT happen
if (wb->Window()->Feel() == B_NORMAL_WINDOW_FEEL)
printf("\t%s\n", "B_NORMAL_WINDOW_FEEL");
}
}