Files
haiku-beta6/headers/os/kernel/debugger.h
T
Ingo Weinhold 1c7fbde145 Added message def for preparing to hand over a debugged team to another
debugger. After successful reply to the message the debugger won't receive
any more messages from the debugged team. The mechanism is completely
transparent to the target debugger. It simply installs itself as debugger
for the team.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11662 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-03-10 21:56:23 +00:00

407 lines
12 KiB
C

/*
* Copyright 2005, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUGGER_H
#define _DEBUGGER_H
#include <signal.h>
#include <image.h>
#include <OS.h>
// include architecture specific definitions
#ifdef __INTEL__
#include <arch/x86/arch_debugger.h>
#elif __POWERPC__
#include <arch/ppc/arch_debugger.h>
#endif
typedef struct debug_cpu_state debug_cpu_state;
#ifdef __cplusplus
extern "C" {
#endif
extern status_t install_default_debugger(port_id debuggerPort);
extern port_id install_team_debugger(team_id team, port_id debuggerPort);
extern status_t remove_team_debugger(team_id team);
extern status_t debug_thread(thread_id thread);
extern void wait_for_debugger(void);
// team debugging flags
enum {
// event mask: If a flag is set, any of the team's threads will stop when
// the respective event occurs. All flags are enabled by default. Always
// enabled are debugger() calls and hardware exceptions, as well as the
// deletion of the debugged team.
B_TEAM_DEBUG_SIGNALS = 0x00010000,
B_TEAM_DEBUG_PRE_SYSCALL = 0x00020000,
B_TEAM_DEBUG_POST_SYSCALL = 0x00040000,
B_TEAM_DEBUG_TEAM_CREATION = 0x00080000,
B_TEAM_DEBUG_THREADS = 0x00100000,
B_TEAM_DEBUG_IMAGES = 0x00200000,
// new thread handling
B_TEAM_DEBUG_STOP_NEW_THREADS = 0x01000000,
B_TEAM_DEBUG_USER_FLAG_MASK = 0xffff0000,
};
// per-thread debugging flags
enum {
// event mask: If a flag is set, the thread will stop when the respective
// event occurs. If there is a corresponding team flag, it is sufficient,
// if either is set. Per default none of the flags is set.
B_THREAD_DEBUG_PRE_SYSCALL = 0x00010000,
B_THREAD_DEBUG_POST_SYSCALL = 0x00020000,
// child thread handling
B_THREAD_DEBUG_STOP_CHILD_THREADS = 0x00100000,
B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS = 0x00200000,
B_THREAD_DEBUG_USER_FLAG_MASK = 0xffff0000,
};
// reasons for why a thread is invoking the debugger
typedef enum {
B_THREAD_NOT_RUNNING = 0, // thread not running (e.g. when starting to
// debug)
B_SIGNAL_RECEIVED, // thread received a signal
B_TEAM_CREATED, // thread created a new team
B_THREAD_CREATED, // thread spawned a new thread
B_IMAGE_CREATED, // thread created a new image
B_IMAGE_DELETED, // thread deleted an image
B_DEBUGGER_CALL, // thread called debugger()
B_BREAKPOINT_HIT, // thread hit a breakpoint
B_WATCHPOINT_HIT, // thread hit a memory watchpoint
B_PRE_SYSCALL_HIT, // thread starts a syscall
B_POST_SYSCALL_HIT, // thread finished a syscall
B_SINGLE_STEP, // thread is being single stepped
B_NMI, // non-maskable interrupt
B_MACHINE_CHECK_EXCEPTION,
B_SEGMENT_VIOLATION,
B_ALIGNMENT_EXCEPTION,
B_DIVIDE_ERROR,
B_OVERFLOW_EXCEPTION,
B_BOUNDS_CHECK_EXCEPTION,
B_INVALID_OPCODE_EXCEPTION,
B_SEGMENT_NOT_PRESENT,
B_STACK_FAULT,
B_GENERAL_PROTECTION_FAULT,
B_FLOATING_POINT_EXCEPTION,
} debug_why_stopped;
extern void get_why_stopped_string(debug_why_stopped whyStopped, char *buffer,
int32 bufferSize);
// Value indicating how a stopped thread shall continue.
enum {
B_THREAD_DEBUG_HANDLE_EVENT = 0, // handle the event normally
// (e.g. a signal is delivered, a
// CPU fault kills the team,...)
B_THREAD_DEBUG_IGNORE_EVENT, // ignore the event and continue as if
// it didn't occur (e.g. a signal or
// a CPU fault will be ignored)
};
// watchpoint types (ToDo: Check PPC support.)
enum {
B_DATA_READ_WATCHPOINT = 0, // !x86
B_DATA_WRITE_WATCHPOINT,
B_DATA_READ_WRITE_WATCHPOINT,
};
// #pragma mark -
// messages to the debug nub thread
typedef enum {
B_DEBUG_MESSAGE_READ_MEMORY = 0, // read from the team's memory
B_DEBUG_MESSAGE_WRITE_MEMORY, // write to the team's memory
B_DEBUG_MESSAGE_SET_TEAM_FLAGS, // set the team's debugging flags
B_DEBUG_MESSAGE_SET_THREAD_FLAGS, // set a thread's debugging flags
B_DEBUG_MESSAGE_RUN_THREAD, // run a thread full speed
B_DEBUG_MESSAGE_STEP_THREAD, // let a thread execute the next
// instruction
B_DEBUG_MESSAGE_GET_WHY_STOPPED, // ask why the thread stopped
B_DEBUG_MESSAGE_SET_CPU_STATE, // change a stopped thread's CPU state
B_DEBUG_MESSAGE_SET_BREAKPOINT, // set a breakpoint
B_DEBUG_MESSAGE_CLEAR_BREAKPOINT, // clear a breakpoint
B_DEBUG_MESSAGE_SET_WATCHPOINT, // set a watchpoint
B_DEBUG_MESSAGE_CLEAR_WATCHPOINT, // clear a watchpoint
B_DEBUG_MESSAGE_PREPARE_HANDOVER, // prepares the debugged team for being
// handed over to another debugger;
// the new debugger can just invoke
// install_team_debugger()
} debug_nub_message;
// maximal number of bytes to read/write via B_{READ,WRITE]_MEMORY
enum {
B_MAX_READ_WRITE_MEMORY_SIZE = 1024,
};
// B_DEBUG_MESSAGE_READ_MEMORY
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // address from which to read
int32 size; // number of bytes to read
} debug_nub_read_memory;
typedef struct {
status_t error; // B_OK, if reading went fine
int32 size; // the number of bytes actually read
// > 0, iff error == B_OK
char data[B_MAX_READ_WRITE_MEMORY_SIZE];
// the read data
} debug_nub_read_memory_reply;
// B_DEBUG_MESSAGE_WRITE_MEMORY
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // address to which to write
int32 size; // number of bytes to write
char data[B_MAX_READ_WRITE_MEMORY_SIZE];
// data to write
} debug_nub_write_memory;
typedef struct {
status_t error; // B_OK, if writing went fine
} debug_nub_write_memory_reply;
// B_DEBUG_MESSAGE_SET_TEAM_FLAGS
typedef struct {
int32 flags; // the new team debugging flags
} debug_nub_set_team_flags;
// B_DEBUG_MESSAGE_SET_THREAD_FLAGS
typedef struct {
thread_id thread; // the thread
int32 flags; // the new thread debugging flags
} debug_nub_set_thread_flags;
// B_DEBUG_MESSAGE_RUN_THREAD
typedef struct {
thread_id thread; // the thread to be run
uint32 handle_event; // how to handle the occurred event
} debug_nub_run_thread;
// B_DEBUG_MESSAGE_STEP_THREAD
typedef struct {
thread_id thread; // the thread
uint32 handle_event; // how to handle the occurred event
} debug_nub_step_thread;
// B_DEBUG_MESSAGE_GET_WHY_STOPPED
typedef struct {
port_id reply_port; // port to send the reply to
thread_id thread; // the thread
} debug_nub_get_why_stopped;
// B_DEBUG_MESSAGE_SET_CPU_STATE
typedef struct {
thread_id thread; // the thread
debug_cpu_state cpu_state; // the new CPU state
} debug_nub_set_cpu_state;
// B_DEBUG_MESSAGE_SET_BREAKPOINT
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // breakpoint address
} debug_nub_set_breakpoint;
typedef struct {
status_t error; // B_OK, if the breakpoint has been set
// successfully
} debug_nub_set_breakpoint_reply;
// B_DEBUG_MESSAGE_CLEAR_BREAKPOINT
typedef struct {
void *address; // breakpoint address
} debug_nub_clear_breakpoint;
// B_DEBUG_MESSAGE_SET_WATCHPOINT
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // watchpoint address
uint32 type; // watchpoint type (see type constants above)
int32 length; // number of bytes to watch (typically 1, 2,
// 4); architecture specific alignment
// restrictions apply.
} debug_nub_set_watchpoint;
typedef struct {
status_t error; // B_OK, if the watchpoint has been set
// successfully
} debug_nub_set_watchpoint_reply;
// B_DEBUG_MESSAGE_CLEAR_WATCHPOINT
typedef struct {
void *address; // watchpoint address
} debug_nub_clear_watchpoint;
// B_DEBUG_MESSAGE_PREPARE_HANDOVER
typedef struct {
status_t error; // B_OK, if the everything went fine
} debug_nub_prepare_handover_reply;
// union of all messages structures sent to the debug nub thread
typedef union {
debug_nub_read_memory read_memory;
debug_nub_write_memory write_memory;
debug_nub_set_team_flags set_team_flags;
debug_nub_set_thread_flags set_thread_flags;
debug_nub_run_thread run_thread;
debug_nub_step_thread step_thread;
debug_nub_get_why_stopped get_why_stopped;
debug_nub_set_cpu_state set_cpu_state;
debug_nub_set_breakpoint set_breakpoint;
debug_nub_clear_breakpoint clear_breakpoint;
debug_nub_set_watchpoint set_watchpoint;
debug_nub_clear_watchpoint clear_watchpoint;
} debug_nub_message_data;
// #pragma mark -
// messages sent to the debugger
typedef enum {
B_DEBUGGER_MESSAGE_THREAD_STOPPED = 0, // thread stopped (e.g. when
// starting to debug or when an
// error occurs)
B_DEBUGGER_MESSAGE_PRE_SYSCALL, // begin of a syscall
B_DEBUGGER_MESSAGE_POST_SYSCALL, // end of a syscall
B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED, // thread received a signal
B_DEBUGGER_MESSAGE_TEAM_CREATED, // the debugged team created a new
// one
B_DEBUGGER_MESSAGE_TEAM_DELETED, // the debugged team is gone
B_DEBUGGER_MESSAGE_THREAD_CREATED, // a thread has been created
B_DEBUGGER_MESSAGE_THREAD_DELETED, // a thread has been deleted
B_DEBUGGER_MESSAGE_IMAGE_CREATED, // an image has been created
B_DEBUGGER_MESSAGE_IMAGE_DELETED, // an image has been deleted
} debug_debugger_message;
// first member of all debugger messages -- not a message by itself
typedef struct {
thread_id thread; // the thread being the event origin
team_id team; // the thread's team
port_id nub_port; // port to debug nub for this team (only set
// for synchronous messages)
} debug_origin;
// B_DEBUGGER_MESSAGE_THREAD_STOPPED
typedef struct {
debug_origin origin;
debug_why_stopped why; // reason for contacting debugger
debug_cpu_state cpu_state; // cpu state
void *data; // additional data
} debug_thread_stopped;
// B_DEBUGGER_MESSAGE_PRE_SYSCALL
typedef struct {
debug_origin origin;
uint32 syscall; // the syscall number
uint32 args[16]; // syscall arguments
} debug_pre_syscall;
// B_DEBUGGER_MESSAGE_POST_SYSCALL
typedef struct {
debug_origin origin;
bigtime_t start_time; // time of syscall start
bigtime_t end_time; // time of syscall completion
uint64 return_value; // the syscall's return value
uint32 syscall; // the syscall number
uint32 args[16]; // syscall arguments
} debug_post_syscall;
// B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED
typedef struct {
debug_origin origin;
int signal; // the signal
struct sigaction handler; // the signal handler
bool deadly; // true, if handling the signal will kill
// the team
} debug_signal_received;
// B_DEBUGGER_MESSAGE_TEAM_CREATED
typedef struct {
debug_origin origin;
team_id new_team; // the newly created team
} debug_team_created;
// B_DEBUGGER_MESSAGE_TEAM_DELETED
typedef struct {
debug_origin origin; // thread is < 0, team is the deleted team
// (asynchronous message)
} debug_team_deleted;
// B_DEBUGGER_MESSAGE_THREAD_CREATED
typedef struct {
debug_origin origin; // the thread that created the new thread
team_id new_thread; // the newly created thread
} debug_thread_created;
// B_DEBUGGER_MESSAGE_THREAD_DELETED
typedef struct {
debug_origin origin; // the deleted thread (asynchronous message)
} debug_thread_deleted;
// B_DEBUGGER_MESSAGE_IMAGE_CREATED
typedef struct {
debug_origin origin;
image_info info; // info for the image
} debug_image_created;
// B_DEBUGGER_MESSAGE_IMAGE_DELETED
typedef struct {
debug_origin origin;
image_info info; // info for the image
} debug_image_deleted;
// union of all messages structures sent to the debugger
typedef union {
debug_thread_stopped thread_stopped;
debug_pre_syscall pre_syscall;
debug_post_syscall post_syscall;
debug_signal_received signal_received;
debug_team_created team_created;
debug_team_deleted team_deleted;
debug_thread_created thread_created;
debug_thread_deleted thread_deleted;
debug_image_created image_created;
debug_image_deleted image_deleted;
debug_origin origin; // for convenience (no real message)
} debug_debugger_message_data;
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _DEBUGGER_H