Files
haiku-beta6/src/kits/app/Invoker.cpp
T
ejakowatz 52a3801208 It is accomplished ...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-07-09 12:24:59 +00:00

245 lines
7.0 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Invoker.cpp
// Author: Frans van Nispen ([email protected])
// Description: BMessageFilter class creates objects that filter
// in-coming BMessages.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
#include <stdio.h>
// System Includes -------------------------------------------------------------
#include <Application.h>
#include <Handler.h>
#include <Invoker.h>
#include <Message.h>
#include <Messenger.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BInvoker::BInvoker()
: fMessage(NULL),
fMessenger(be_app),
fReplyTo(NULL),
fTimeout(B_INFINITE_TIMEOUT)
{
}
//------------------------------------------------------------------------------
BInvoker::BInvoker(BMessage* message, const BHandler* handler,
const BLooper* looper)
: fMessage(message),
fMessenger(BMessenger(handler, looper)),
fReplyTo(NULL),
fTimeout(B_INFINITE_TIMEOUT)
{
}
//------------------------------------------------------------------------------
BInvoker::BInvoker(BMessage* message, BMessenger target)
: fMessage(message),
fMessenger(BMessenger(target)),
fReplyTo(NULL),
fTimeout(B_INFINITE_TIMEOUT)
{
}
//------------------------------------------------------------------------------
BInvoker::~BInvoker()
{
delete fMessage;
}
//------------------------------------------------------------------------------
status_t BInvoker::SetMessage(BMessage* message)
{
delete fMessage;
fMessage = message;
return B_OK;
}
//------------------------------------------------------------------------------
BMessage* BInvoker::Message() const
{
return fMessage;
}
//------------------------------------------------------------------------------
uint32 BInvoker::Command() const
{
if (fMessage)
{
return fMessage->what;
}
else
{
return (uint32)NULL;
}
}
//------------------------------------------------------------------------------
status_t BInvoker::SetTarget(const BHandler* handler, const BLooper* looper)
{
fMessenger = BMessenger(handler, looper);
return fMessenger.IsValid();
}
//------------------------------------------------------------------------------
status_t BInvoker::SetTarget(BMessenger messenger)
{
fMessenger = messenger;
return fMessenger.IsValid();
}
//------------------------------------------------------------------------------
bool BInvoker::IsTargetLocal() const
{
return fMessenger.IsTargetLocal();
}
//------------------------------------------------------------------------------
BHandler* BInvoker::Target(BLooper** looper) const
{
return fMessenger.Target(looper);
}
//------------------------------------------------------------------------------
BMessenger BInvoker::Messenger() const
{
return fMessenger;
}
//------------------------------------------------------------------------------
status_t BInvoker::SetHandlerForReply(BHandler* handler)
{
fReplyTo = handler;
return B_OK;
}
//------------------------------------------------------------------------------
BHandler* BInvoker::HandlerForReply() const
{
return fReplyTo;
}
//------------------------------------------------------------------------------
status_t BInvoker::Invoke(BMessage* msg)
{
return InvokeNotify( msg );
}
//------------------------------------------------------------------------------
status_t BInvoker::InvokeNotify(BMessage* msg, uint32 kind)
{
fNotifyKind = kind;
BMessage clone(kind);
status_t err = B_BAD_VALUE;
if (!msg && fNotifyKind == B_CONTROL_INVOKED)
{
msg = fMessage;
}
if (!msg)
{
if (!Target()->IsWatched())
return err;
}
else
{
clone = *msg;
}
clone.AddInt64("when", system_time());
clone.AddPointer("source", this);
if (msg)
{
err = fMessenger.SendMessage( &clone, fReplyTo, fTimeout);
}
// Also send invocation to any observers of this handler.
Target()->SendNotices(kind, &clone);
return err;
}
//------------------------------------------------------------------------------
status_t BInvoker::SetTimeout(bigtime_t timeout)
{
fTimeout = timeout;
return B_OK;
}
//------------------------------------------------------------------------------
bigtime_t BInvoker::Timeout() const
{
return fTimeout;
}
//------------------------------------------------------------------------------
uint32 BInvoker::InvokeKind(bool* notify)
{
if (fNotifyKind == B_CONTROL_INVOKED)
{
*notify = false;
}
else
{
*notify = true;
}
return fNotifyKind;
}
//------------------------------------------------------------------------------
void BInvoker::BeginInvokeNotify(uint32 kind)
{
fNotifyKind = kind;
}
//------------------------------------------------------------------------------
void BInvoker::EndInvokeNotify()
{
fNotifyKind = B_CONTROL_INVOKED;
}
//------------------------------------------------------------------------------
void BInvoker::_ReservedInvoker1()
{
}
//------------------------------------------------------------------------------
void BInvoker::_ReservedInvoker2()
{
}
//------------------------------------------------------------------------------
void BInvoker::_ReservedInvoker3()
{
}
//------------------------------------------------------------------------------
BInvoker::BInvoker(const BInvoker &)
{
// No copy construction allowed!
}
//------------------------------------------------------------------------------
BInvoker& BInvoker::operator=(const BInvoker&)
{
// No assignment allowed!
return *this;
}
//------------------------------------------------------------------------------
/*
* $Log $
*
* $Id $
*
*/