* Those structs are provided as replacement for the classic media_kit ones. They provide better encapsulation of the data and the resulting code is heavily simplified. It's planned to introduce BMediaRoster functions to provide conversion from media_node and media_input/media_output to media_client and media_connection.
90 lines
1.2 KiB
C++
90 lines
1.2 KiB
C++
/*
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* Copyright 2015, Dario Casalinuovo. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include <MediaClient.h>
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#include <MediaConnection.h>
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#include "debug.h"
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media_client_id
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media_client::Id() const
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{
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return node.node;
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}
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media_connection_id
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media_connection::Id() const
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{
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return id;
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}
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media_connection_kind
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media_connection::Kind() const
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{
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return kind;
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}
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bool
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media_connection::IsInput() const
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{
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return Kind() == B_MEDIA_INPUT;
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}
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bool
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media_connection::IsOutput() const
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{
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return Kind() == B_MEDIA_OUTPUT;
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}
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media_input
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media_connection::MediaInput() const
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{
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media_input input;
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input.node = client.node;
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input.source = source;
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input.destination = destination;
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input.format = format;
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return input;
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}
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media_output
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media_connection::MediaOutput() const
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{
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media_output output;
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output.node = client.node;
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output.source = source;
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output.destination = destination;
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output.format = format;
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return output;
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}
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const media_source&
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media_connection::Source() const
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{
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return source;
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}
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const media_destination&
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media_connection::Destination() const
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{
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return destination;
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}
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media_node
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media_connection::RemoteNode() const
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{
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return remote_client.node;
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}
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