git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15785 a95241bf-73f2-0310-859d-f6bbb57e9c96
707 lines
14 KiB
C++
707 lines
14 KiB
C++
/*
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* Copyright 2001-2005, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Marc Flerackers ([email protected])
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* Axel Dörfler, [email protected]
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*/
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/** BColorControl displays a palette of selectable colors. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <ColorControl.h>
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#include <Bitmap.h>
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#include <TextControl.h>
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#include <Region.h>
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#include <Screen.h>
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#include <Window.h>
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const uint32 U_COLOR_CONTROL_RED_CHANGED_MSG = 'CCRC';
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const uint32 U_COLOR_CONTROL_GREEN_CHANGED_MSG = 'CCGC';
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const uint32 U_COLOR_CONTROL_BLUE_CHANGED_MSG = 'CCBC';
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BColorControl::BColorControl(BPoint leftTop, color_control_layout layout,
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float cellSize, const char *name, BMessage *message,
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bool bufferedDrawing)
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: BControl(BRect(leftTop, leftTop), name, NULL, message,
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B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE)
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{
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_InitData(layout, cellSize, bufferedDrawing, NULL);
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}
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BColorControl::BColorControl(BMessage* archive)
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: BControl(archive)
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{
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int32 layout;
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float cellSize;
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bool useOffscreen;
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archive->FindInt32("_layout", &layout);
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archive->FindFloat("_csize", &cellSize);
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archive->FindBool("_use_off", &useOffscreen);
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_InitData((color_control_layout)layout, cellSize, useOffscreen, archive);
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}
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BColorControl::~BColorControl()
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{
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}
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void
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BColorControl::_InitData(color_control_layout layout, float size,
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bool useOffscreen, BMessage* archive)
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{
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fColumns = layout;
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fRows = 256 / fColumns;
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fCellSize = size;
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fFocusedComponent = 0;
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if (archive) {
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int32 value = 0;
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archive->FindInt32("_val", &value);
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SetValue(value);
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fRedText = (BTextControl*)FindView("_red");
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fGreenText = (BTextControl*)FindView("_green");
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fBlueText = (BTextControl*)FindView("_blue");
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} else {
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BRect rect(0.0f, 0.0f, 70.0f, 15.0f);
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float labelWidth = StringWidth("Green:") + 5;
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rect.right = labelWidth + StringWidth("999") + 20;
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// red
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fRedText = new BTextControl(rect, "_red", "Red:", "0",
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new BMessage('ccol'), B_FOLLOW_LEFT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_NAVIGABLE);
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fRedText->SetDivider(labelWidth);
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float offset = fRedText->Bounds().Height() + 2;
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for (int32 i = 0; i < 256; i++)
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fRedText->TextView()->DisallowChar(i);
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for (int32 i = '0'; i <= '9'; i++)
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fRedText->TextView()->AllowChar(i);
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fRedText->TextView()->SetMaxBytes(3);
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// green
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rect.OffsetBy(0.0f, offset);
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fGreenText = new BTextControl(rect, "_green", "Green:", "0",
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new BMessage('ccol'), B_FOLLOW_LEFT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_NAVIGABLE);
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fGreenText->SetDivider(labelWidth);
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for (int32 i = 0; i < 256; i++)
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fGreenText->TextView()->DisallowChar(i);
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for (int32 i = '0'; i <= '9'; i++)
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fGreenText->TextView()->AllowChar(i);
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fGreenText->TextView()->SetMaxBytes(3);
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// blue
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rect.OffsetBy(0.0f, offset);
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fBlueText = new BTextControl(rect, "_blue", "Blue:", "0",
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new BMessage('ccol'), B_FOLLOW_LEFT | B_FOLLOW_TOP,
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B_WILL_DRAW | B_NAVIGABLE);
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fBlueText->SetDivider(labelWidth);
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for (int32 i = 0; i < 256; i++)
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fBlueText->TextView()->DisallowChar(i);
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for (int32 i = '0'; i <= '9'; i++)
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fBlueText->TextView()->AllowChar(i);
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fBlueText->TextView()->SetMaxBytes(3);
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_LayoutView();
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AddChild(fRedText);
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AddChild(fGreenText);
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AddChild(fBlueText);
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}
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if (useOffscreen) {
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BRect bounds(Bounds());
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bounds.right = floorf(fBlueText->Frame().left) - 1;
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fBitmap = new BBitmap(bounds, /*BScreen(Window()).ColorSpace()*/B_RGB32, true, false);
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fOffscreenView = new BView(bounds, "off_view", 0, 0);
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fBitmap->Lock();
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fBitmap->AddChild(fOffscreenView);
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fBitmap->Unlock();
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} else {
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fBitmap = NULL;
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fOffscreenView = NULL;
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}
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}
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void
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BColorControl::_LayoutView()
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{
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BRect rect(0.0f, 0.0f, ceil(fColumns * fCellSize), ceil(fRows * fCellSize + 2));
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if (rect.Height() < fBlueText->Frame().bottom) {
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// adjust the height to fit
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rect.bottom = fBlueText->Frame().bottom;
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}
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ResizeTo(rect.Width() + fRedText->Bounds().Width(), rect.Height());
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float offset = floor(rect.bottom / 4);
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float y = offset;
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if (offset < fRedText->Bounds().Height() + 2) {
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offset = fRedText->Bounds().Height() + 2;
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y = 0;
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}
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fRedText->MoveTo(rect.right + 1, y);
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y += offset;
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fGreenText->MoveTo(rect.right + 1, y);
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y += offset;
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fBlueText->MoveTo(rect.right + 1, y);
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}
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BArchivable *
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BColorControl::Instantiate(BMessage *archive)
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{
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if ( validate_instantiation(archive, "BColorControl"))
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return new BColorControl(archive);
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return NULL;
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}
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status_t
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BColorControl::Archive(BMessage *archive, bool deep) const
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{
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status_t status = BControl::Archive(archive, deep);
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if (status == B_OK)
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status = archive->AddInt32("_layout", Layout());
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if (status == B_OK)
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status = archive->AddFloat("_csize", fCellSize);
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if (status == B_OK)
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status = archive->AddBool("_use_off", fOffscreenView != NULL);
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return status;
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}
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void
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BColorControl::SetValue(int32 value)
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{
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if (Value() == value)
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return;
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rgb_color c1 = ValueAsColor();
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rgb_color c2;
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c2.red = (value & 0xFF000000) >> 24;
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c2.green = (value & 0x00FF0000) >> 16;
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c2.blue = (value & 0x0000FF00) >> 8;
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char string[4];
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if (c1.red != c2.red) {
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sprintf(string, "%d", c2.red);
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fRedText->SetText(string);
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}
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if (c1.green != c2.green) {
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sprintf(string, "%d", c2.green);
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fGreenText->SetText(string);
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}
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if (c1.blue != c2.blue) {
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sprintf(string, "%d", c2.blue);
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fBlueText->SetText(string);
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}
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BControl::SetValue(value);
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// TODO: This causes lot of flickering
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Invalidate();
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if (LockLooper()) {
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Window()->UpdateIfNeeded();
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UnlockLooper();
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}
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}
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rgb_color
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BColorControl::ValueAsColor()
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{
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int32 value = Value();
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rgb_color color;
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color.red = (value & 0xFF000000) >> 24;
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color.green = (value & 0x00FF0000) >> 16;
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color.blue = (value & 0x0000FF00) >> 8;
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color.alpha = 255;
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return color;
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}
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void
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BColorControl::SetEnabled(bool enabled)
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{
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BControl::SetEnabled(enabled);
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fRedText->SetEnabled(enabled);
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fGreenText->SetEnabled(enabled);
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fBlueText->SetEnabled(enabled);
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}
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void
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BColorControl::AttachedToWindow()
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{
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if (Parent())
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SetViewColor(Parent()->ViewColor());
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else
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SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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BControl::AttachedToWindow();
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fRedText->SetTarget(this);
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fGreenText->SetTarget(this);
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fBlueText->SetTarget(this);
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}
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void
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BColorControl::MessageReceived(BMessage *message)
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{
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switch (message->what) {
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case 'ccol':
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{
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rgb_color color;
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color.red = strtol(fRedText->Text(), NULL, 10);
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color.green = strtol(fGreenText->Text(), NULL, 10);
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color.blue = strtol(fBlueText->Text(), NULL, 10);
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SetValue(color);
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Invoke();
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break;
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}
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default:
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BControl::MessageReceived(message);
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}
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}
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void
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BColorControl::Draw(BRect updateRect)
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{
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if (fBitmap) {
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if (!fBitmap->Lock())
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return;
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if (fOffscreenView->Bounds().Intersects(updateRect)) {
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_UpdateOffscreen(updateRect);
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BRegion region(updateRect);
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ConstrainClippingRegion(®ion);
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DrawBitmap(fBitmap, B_ORIGIN);
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ConstrainClippingRegion(NULL);
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}
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fBitmap->Unlock();
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} else
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_DrawColorArea(this, updateRect);
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}
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void
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BColorControl::_DrawColorArea(BView* target, BRect update)
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{
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BRegion region(update);
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target->ConstrainClippingRegion(®ion);
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BRect rect(0.0f, 0.0f, ceil(fColumns * fCellSize), Bounds().bottom);
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rgb_color noTint = ui_color(B_PANEL_BACKGROUND_COLOR),
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lightenmax = tint_color(noTint, B_LIGHTEN_MAX_TINT),
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darken1 = tint_color(noTint, B_DARKEN_1_TINT),
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darken4 = tint_color(noTint, B_DARKEN_4_TINT);
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// First bevel
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target->SetHighColor(darken1);
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target->StrokeLine(rect.LeftBottom(), rect.LeftTop());
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target->StrokeLine(rect.LeftTop(), rect.RightTop());
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target->SetHighColor(lightenmax);
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target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom());
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target->StrokeLine(rect.RightBottom(), BPoint(rect.right, rect.top + 1.0f));
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rect.InsetBy(1.0f, 1.0f);
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// Second bevel
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target->SetHighColor(darken4);
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target->StrokeLine(rect.LeftBottom(), rect.LeftTop());
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target->StrokeLine(rect.LeftTop(), rect.RightTop());
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target->SetHighColor(noTint);
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target->StrokeLine(BPoint(rect.left + 1.0f, rect.bottom), rect.RightBottom());
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target->StrokeLine(rect.RightBottom(), BPoint(rect.right, rect.top + 1.0f));
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// Ramps
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rgb_color white = {255, 255, 255, 255};
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rgb_color red = {255, 0, 0, 255};
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rgb_color green = {0, 255, 0, 255};
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rgb_color blue = {0, 0, 255, 255};
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rect.InsetBy(1.0f, 1.0f);
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BRect rampRect(rect);
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float rampSize = rampRect.Height() / 4.0;
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rampRect.bottom = rampRect.top + rampSize;
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_ColorRamp(rampRect, target, white, 0, false);
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rampRect.OffsetBy(0, rampSize);
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_ColorRamp(rampRect, target, red, 0, false);
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rampRect.OffsetBy(0,rampSize);
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_ColorRamp(rampRect, target, green, 0, false);
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rampRect.OffsetBy(0, rampSize);
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_ColorRamp(rampRect, target, blue, 0, false);
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// Selectors
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rgb_color color = ValueAsColor();
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float x, y = rampSize * 1.5;
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target->SetDrawingMode(B_OP_OVER);
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target->SetPenSize(2.0f);
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x = rect.left + color.red * (rect.Width() - 7) / 255;
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target->SetHighColor(255, 255, 255);
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target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f));
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y += rampSize;
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x = rect.left + color.green * (rect.Width() - 7) / 255;
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target->SetHighColor(255, 255, 255);
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target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f));
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y += rampSize;
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x = rect.left + color.blue * (rect.Width() - 7) / 255;
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target->SetHighColor(255, 255, 255);
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target->StrokeEllipse(BRect(x, y, x + 4.0f, y + 4.0f));
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target->SetPenSize(1.0f);
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target->SetDrawingMode(B_OP_COPY);
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target->ConstrainClippingRegion(NULL);
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}
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void
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BColorControl::_ColorRamp(BRect rect, BView* target,
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rgb_color baseColor, int16 flag, bool focused)
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{
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float width = rect.Width()+1;
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rgb_color color;
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target->BeginLineArray(width);
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for (float i = 0; i <= width; i++) {
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color.red = (uint8)(i * baseColor.red / width);
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color.green = (uint8)(i * baseColor.green / width);
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color.blue = (uint8)(i * baseColor.blue / width);
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target->AddLine(BPoint(rect.left + i, rect.top),
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BPoint(rect.left + i, rect.bottom), color);
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}
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target->EndLineArray();
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}
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void
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BColorControl::_UpdateOffscreen(BRect update)
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{
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if (fBitmap->Lock()) {
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update = update & fOffscreenView->Bounds();
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fOffscreenView->FillRect(update);
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_DrawColorArea(fOffscreenView, update);
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fOffscreenView->Sync();
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fBitmap->Unlock();
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}
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}
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void
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BColorControl::SetCellSize(float cellSide)
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{
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fCellSize = cellSide;
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ResizeToPreferred();
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}
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float
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BColorControl::CellSize() const
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{
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return fCellSize;
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}
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void
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BColorControl::SetLayout(color_control_layout layout)
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{
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switch (layout) {
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case B_CELLS_4x64:
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fColumns = 4;
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fRows = 64;
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break;
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case B_CELLS_8x32:
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fColumns = 8;
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fRows = 32;
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break;
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case B_CELLS_16x16:
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fColumns = 16;
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fRows = 16;
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break;
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case B_CELLS_32x8:
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fColumns = 32;
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fRows = 8;
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break;
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case B_CELLS_64x4:
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fColumns = 64;
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fRows = 4;
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break;
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}
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ResizeToPreferred();
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Invalidate();
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}
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color_control_layout
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BColorControl::Layout() const
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{
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if (fColumns == 4 && fRows == 64)
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return B_CELLS_4x64;
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if (fColumns == 8 && fRows == 32)
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return B_CELLS_8x32;
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if (fColumns == 16 && fRows == 16)
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return B_CELLS_16x16;
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if (fColumns == 32 && fRows == 8)
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return B_CELLS_32x8;
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if (fColumns == 64 && fRows == 4)
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return B_CELLS_64x4;
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return B_CELLS_32x8;
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}
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void
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BColorControl::WindowActivated(bool state)
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{
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BControl::WindowActivated(state);
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}
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void
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BColorControl::KeyDown(const char* bytes, int32 numBytes)
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{
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// TODO: make this keyboard navigable!
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BControl::KeyDown(bytes, numBytes);
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}
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void
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BColorControl::MouseUp(BPoint point)
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{
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fFocusedComponent = 0;
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}
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void
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BColorControl::MouseDown(BPoint point)
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{
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rgb_color color = ValueAsColor();
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BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom);
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float rampsize = rect.bottom / 4;
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uint8 shade = (unsigned char)max_c(0,
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min_c((point.x - 2) * 255 / (rect.Width() - 4.0f), 255));
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if (point.y - 2 < rampsize) {
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color.red = color.green = color.blue = shade;
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fFocusedComponent = 1;
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} else if (point.y - 2 < (rampsize * 2)) {
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color.red = shade;
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fFocusedComponent = 2;
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} else if (point.y - 2 < (rampsize * 3)) {
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color.green = shade;
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fFocusedComponent = 3;
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} else {
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color.blue = shade;
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fFocusedComponent = 4;
|
|
}
|
|
|
|
SetValue(color);
|
|
Invoke();
|
|
|
|
MakeFocus();
|
|
SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::MouseMoved(BPoint point, uint32 transit,
|
|
const BMessage *message)
|
|
{
|
|
if (fFocusedComponent == 0)
|
|
return;
|
|
|
|
rgb_color color = ValueAsColor();
|
|
|
|
BRect rect(0.0f, 0.0f, fColumns * fCellSize, Bounds().bottom);
|
|
|
|
uint8 shade = (unsigned char)max_c(0,
|
|
min_c((point.x - 2) * 255 / (rect.Width() - 4.0f), 255));
|
|
|
|
switch (fFocusedComponent) {
|
|
case 1:
|
|
color.red = color.green = color.blue = shade;
|
|
break;
|
|
case 2:
|
|
color.red = shade;
|
|
break;
|
|
case 3:
|
|
color.green = shade;
|
|
break;
|
|
case 4:
|
|
color.blue = shade;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SetValue(color);
|
|
Invoke();
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::DetachedFromWindow()
|
|
{
|
|
BControl::DetachedFromWindow();
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::GetPreferredSize(float *_width, float *_height)
|
|
{
|
|
if (_width)
|
|
*_width = fColumns * fCellSize + 4.0f + fRedText->Bounds().Width();
|
|
|
|
if (_height)
|
|
*_height = fBlueText->Frame().bottom;
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::ResizeToPreferred()
|
|
{
|
|
BControl::ResizeToPreferred();
|
|
|
|
_LayoutView();
|
|
}
|
|
|
|
|
|
status_t
|
|
BColorControl::Invoke(BMessage *msg)
|
|
{
|
|
return BControl::Invoke(msg);
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::FrameMoved(BPoint new_position)
|
|
{
|
|
BControl::FrameMoved(new_position);
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::FrameResized(float new_width, float new_height)
|
|
{
|
|
BControl::FrameResized(new_width, new_height);
|
|
}
|
|
|
|
|
|
BHandler *
|
|
BColorControl::ResolveSpecifier(BMessage *msg, int32 index,
|
|
BMessage *specifier, int32 form, const char *property)
|
|
{
|
|
return BControl::ResolveSpecifier(msg, index, specifier, form, property);
|
|
}
|
|
|
|
|
|
status_t
|
|
BColorControl::GetSupportedSuites(BMessage *data)
|
|
{
|
|
return BControl::GetSupportedSuites(data);
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::MakeFocus(bool state)
|
|
{
|
|
BControl::MakeFocus(state);
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::AllAttached()
|
|
{
|
|
BControl::AllAttached();
|
|
}
|
|
|
|
|
|
void
|
|
BColorControl::AllDetached()
|
|
{
|
|
BControl::AllDetached();
|
|
}
|
|
|
|
|
|
status_t
|
|
BColorControl::Perform(perform_code d, void *arg)
|
|
{
|
|
return BControl::Perform(d, arg);
|
|
}
|
|
|
|
|
|
void BColorControl::_ReservedColorControl1() {}
|
|
void BColorControl::_ReservedColorControl2() {}
|
|
void BColorControl::_ReservedColorControl3() {}
|
|
void BColorControl::_ReservedColorControl4() {}
|
|
|
|
|
|
BColorControl &
|
|
BColorControl::operator=(const BColorControl &)
|
|
{
|
|
return *this;
|
|
}
|