git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
628 lines
14 KiB
C++
628 lines
14 KiB
C++
/*
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* Copyright 2004-2005, Axel Dörfler, [email protected]. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#include <stdio.h>
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#include <ScrollView.h>
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#include <Message.h>
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#include <Window.h>
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static const float kFancyBorderSize = 2;
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static const float kPlainBorderSize = 1;
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BScrollView::BScrollView(const char *name, BView *target, uint32 resizingMode,
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uint32 flags, bool horizontal, bool vertical, border_style border)
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: BView(CalcFrame(target, horizontal, vertical, border), name,
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resizingMode, ModifyFlags(flags, border)),
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fTarget(target),
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fHorizontalScrollBar(NULL),
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fVerticalScrollBar(NULL),
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fBorder(border),
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fHighlighted(false)
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{
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BRect targetFrame;
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if (fTarget) {
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// layout target and add it
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fTarget->TargetedByScrollView(this);
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fTarget->MoveTo(B_ORIGIN);
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if (border != B_NO_BORDER)
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fTarget->MoveBy(BorderSize(border), BorderSize(border));
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AddChild(fTarget);
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targetFrame = fTarget->Frame();
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} else {
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// no target specified
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targetFrame = Bounds();
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if (horizontal)
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targetFrame.bottom -= B_H_SCROLL_BAR_HEIGHT + 1;
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if (vertical)
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targetFrame.right -= B_V_SCROLL_BAR_WIDTH + 1;
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if (border == B_FANCY_BORDER) {
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targetFrame.bottom--;
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targetFrame.right--;
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}
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}
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if (horizontal) {
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BRect rect = targetFrame;
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rect.top = rect.bottom + 1;
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rect.bottom = rect.top + B_H_SCROLL_BAR_HEIGHT;
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if (border != B_NO_BORDER || vertical) {
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// extend scrollbar so that it overlaps one pixel with vertical scrollbar
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rect.right++;
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}
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if (border != B_NO_BORDER) {
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// the scrollbar draws part of the surrounding frame on the left
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rect.left--;
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}
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fHorizontalScrollBar = new BScrollBar(rect, "_HSB_", fTarget, 0, 1000, B_HORIZONTAL);
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AddChild(fHorizontalScrollBar);
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}
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if (vertical) {
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BRect rect = targetFrame;
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rect.left = rect.right + 1;
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rect.right = rect.left + B_V_SCROLL_BAR_WIDTH;
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if (border != B_NO_BORDER || horizontal) {
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// extend scrollbar so that it overlaps one pixel with vertical scrollbar
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rect.bottom++;
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}
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if (border != B_NO_BORDER) {
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// the scrollbar draws part of the surrounding frame on the left
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rect.top--;
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}
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fVerticalScrollBar = new BScrollBar(rect, "_VSB_", fTarget, 0, 1000, B_VERTICAL);
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AddChild(fVerticalScrollBar);
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}
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fPreviousWidth = uint16(Bounds().Width());
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fPreviousHeight = uint16(Bounds().Height());
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}
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BScrollView::BScrollView(BMessage *archive)
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: BView(archive),
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fHighlighted(false)
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{
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int32 border;
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fBorder = archive->FindInt32("_style", &border) == B_OK ?
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(border_style)border : B_FANCY_BORDER;
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// In a shallow archive, we may not have a target anymore. We must
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// be prepared for this case
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// don't confuse our scroll bars with our (eventual) target
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int32 firstBar = 0;
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if (!archive->FindBool("_no_target_")) {
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fTarget = ChildAt(0);
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firstBar++;
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} else
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fTarget = NULL;
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// search for our scroll bars
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fHorizontalScrollBar = NULL;
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fVerticalScrollBar = NULL;
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BView *view;
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while ((view = ChildAt(firstBar++)) != NULL) {
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BScrollBar *bar = dynamic_cast<BScrollBar *>(view);
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if (bar == NULL)
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continue;
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if (bar->Orientation() == B_HORIZONTAL)
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fHorizontalScrollBar = bar;
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else if (bar->Orientation() == B_VERTICAL)
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fVerticalScrollBar = bar;
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}
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fPreviousWidth = uint16(Bounds().Width());
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fPreviousHeight = uint16(Bounds().Height());
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}
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BScrollView::~BScrollView()
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{
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}
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BArchivable *
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BScrollView::Instantiate(BMessage *archive)
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{
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if (validate_instantiation(archive, "BScrollView"))
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return new BScrollView(archive);
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return NULL;
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}
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status_t
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BScrollView::Archive(BMessage *archive, bool deep) const
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{
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status_t status = BView::Archive(archive, deep);
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if (status != B_OK)
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return status;
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// If this is a deep archive, the BView class will take care
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// of our children.
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if (status == B_OK && fBorder != B_FANCY_BORDER)
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status = archive->AddInt32("_style", fBorder);
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if (status == B_OK && fTarget == NULL)
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status = archive->AddBool("_no_target_", true);
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// The highlighted state is not archived, but since it is
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// usually (or should be) used to indicate focus, this
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// is probably the right thing to do.
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return status;
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}
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void
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BScrollView::AttachedToWindow()
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{
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BView::AttachedToWindow();
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if ((fHorizontalScrollBar == NULL && fVerticalScrollBar == NULL)
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|| (fHorizontalScrollBar != NULL && fVerticalScrollBar != NULL))
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return;
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// If we have only one bar, we need to check if we are in the
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// bottom right edge of a window with the B_DOCUMENT_LOOK to
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// adjust the size of the bar to acknowledge the resize knob.
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BRect bounds = ConvertToScreen(Bounds());
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BRect windowBounds = Window()->Frame();
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if (bounds.right - BorderSize(fBorder) != windowBounds.right
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|| bounds.bottom - BorderSize(fBorder) != windowBounds.bottom)
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return;
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if (fHorizontalScrollBar)
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fHorizontalScrollBar->ResizeBy(-B_V_SCROLL_BAR_WIDTH, 0);
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else if (fVerticalScrollBar)
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fVerticalScrollBar->ResizeBy(0, -B_H_SCROLL_BAR_HEIGHT);
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}
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void
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BScrollView::DetachedFromWindow()
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{
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BView::DetachedFromWindow();
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}
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void
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BScrollView::AllAttached()
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{
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BView::AllAttached();
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}
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void
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BScrollView::AllDetached()
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{
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BView::AllDetached();
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}
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void
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BScrollView::Draw(BRect updateRect)
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{
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if (fBorder == B_PLAIN_BORDER) {
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SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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StrokeRect(Bounds());
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return;
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} else if (fBorder != B_FANCY_BORDER)
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return;
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BRect bounds = Bounds();
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SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT));
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StrokeRect(bounds.InsetByCopy(1, 1));
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if (fHighlighted) {
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SetHighColor(ui_color(B_NAVIGATION_BASE_COLOR));
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StrokeRect(bounds);
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} else {
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SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_1_TINT));
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StrokeLine(bounds.LeftBottom(), bounds.LeftTop());
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bounds.left++;
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StrokeLine(bounds.LeftTop(), bounds.RightTop());
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SetHighColor(ui_color(B_SHINE_COLOR));
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StrokeLine(bounds.LeftBottom(), bounds.RightBottom());
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bounds.top++;
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bounds.bottom--;
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StrokeLine(bounds.RightBottom(), bounds.RightTop());
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}
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}
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BScrollBar *
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BScrollView::ScrollBar(orientation posture) const
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{
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if (posture == B_HORIZONTAL)
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return fHorizontalScrollBar;
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return fVerticalScrollBar;
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}
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void
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BScrollView::SetBorder(border_style border)
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{
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if (fBorder == border)
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return;
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float offset = BorderSize(fBorder) - BorderSize(border);
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float resize = 2 * offset;
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float horizontalGap = 0, verticalGap = 0;
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float change = 0;
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if (border == B_NO_BORDER || fBorder == B_NO_BORDER) {
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if (fHorizontalScrollBar != NULL)
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verticalGap = border != B_NO_BORDER ? 1 : -1;
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if (fVerticalScrollBar != NULL)
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horizontalGap = border != B_NO_BORDER ? 1 : -1;
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change = border != B_NO_BORDER ? -1 : 1;
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if (fHorizontalScrollBar == NULL || fVerticalScrollBar == NULL)
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change *= 2;
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}
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fBorder = border;
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int32 savedResizingMode = 0;
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if (fTarget != NULL) {
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savedResizingMode = fTarget->ResizingMode();
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fTarget->SetResizingMode(B_FOLLOW_NONE);
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}
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MoveBy(offset, offset);
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ResizeBy(-resize - horizontalGap, -resize - verticalGap);
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if (fTarget != NULL) {
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fTarget->MoveBy(-offset, -offset);
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fTarget->SetResizingMode(savedResizingMode);
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}
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if (fHorizontalScrollBar != NULL) {
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fHorizontalScrollBar->MoveBy(-offset - verticalGap, offset + verticalGap);
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fHorizontalScrollBar->ResizeBy(resize + horizontalGap - change, 0);
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}
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if (fVerticalScrollBar != NULL) {
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fVerticalScrollBar->MoveBy(offset + horizontalGap, -offset - horizontalGap);
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fVerticalScrollBar->ResizeBy(0, resize + verticalGap - change);
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}
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SetFlags(ModifyFlags(Flags(), border));
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}
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border_style
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BScrollView::Border() const
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{
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return fBorder;
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}
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status_t
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BScrollView::SetBorderHighlighted(bool state)
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{
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if (fHighlighted == state)
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return B_OK;
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if (fBorder != B_FANCY_BORDER)
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// highlighting only works for B_FANCY_BORDER
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return B_ERROR;
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fHighlighted = state;
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/* The BeBook describes something like this:
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if (LockLooper()) {
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Draw(Bounds());
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UnlockLooper();
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}
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*/
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// but this is much cleaner, I think:
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BRect bounds = Bounds();
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Invalidate(BRect(bounds.left, bounds.top, bounds.right, bounds.top));
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Invalidate(BRect(bounds.left, bounds.top + 1, bounds.left, bounds.bottom - 1));
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Invalidate(BRect(bounds.right, bounds.top + 1, bounds.right, bounds.bottom - 1));
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Invalidate(BRect(bounds.left, bounds.bottom, bounds.right, bounds.bottom));
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return B_OK;
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}
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bool
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BScrollView::IsBorderHighlighted() const
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{
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return fHighlighted;
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}
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void
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BScrollView::SetTarget(BView *target)
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{
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if (fTarget == target)
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return;
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if (fTarget != NULL) {
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fTarget->TargetedByScrollView(NULL);
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RemoveChild(fTarget);
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// we are not supposed to delete the view
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}
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fTarget = target;
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if (fHorizontalScrollBar != NULL)
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fHorizontalScrollBar->SetTarget(target);
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if (fVerticalScrollBar != NULL)
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fVerticalScrollBar->SetTarget(target);
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if (target != NULL) {
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target->MoveTo(BorderSize(fBorder), BorderSize(fBorder));
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target->TargetedByScrollView(this);
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AddChild(target, ChildAt(0));
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// This way, we are making sure that the target will
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// be added top most in the list (which is important
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// for unarchiving)
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}
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}
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BView *
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BScrollView::Target() const
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{
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return fTarget;
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}
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void
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BScrollView::MessageReceived(BMessage *message)
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{
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switch (message->what) {
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default:
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BView::MessageReceived(message);
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}
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}
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void
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BScrollView::MouseDown(BPoint point)
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{
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BView::MouseDown(point);
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}
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void
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BScrollView::MouseUp(BPoint point)
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{
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BView::MouseUp(point);
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}
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void
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BScrollView::MouseMoved(BPoint point, uint32 code, const BMessage *dragMessage)
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{
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BView::MouseMoved(point, code, dragMessage);
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}
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void
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BScrollView::FrameMoved(BPoint position)
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{
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BView::FrameMoved(position);
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}
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void
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BScrollView::FrameResized(float width, float height)
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{
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BView::FrameResized(width, height);
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if (fBorder == B_NO_BORDER)
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return;
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// changes in width
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BRect bounds = Bounds();
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float border = BorderSize(fBorder) - 1;
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if (bounds.Width() > fPreviousWidth) {
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// invalidate the region between the old and the new right border
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BRect rect = bounds;
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rect.left += fPreviousWidth - border;
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rect.right--;
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Invalidate(rect);
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} else if (bounds.Width() < fPreviousWidth) {
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// invalidate the region of the new right border
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BRect rect = bounds;
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rect.left = rect.right - border;
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Invalidate(rect);
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}
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// changes in height
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if (bounds.Height() > fPreviousHeight) {
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// invalidate the region between the old and the new bottom border
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BRect rect = bounds;
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rect.top += fPreviousHeight - border;
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rect.bottom--;
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Invalidate(rect);
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} else if (bounds.Height() < fPreviousHeight) {
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// invalidate the region of the new bottom border
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BRect rect = bounds;
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rect.top = rect.bottom - border;
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Invalidate(rect);
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}
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fPreviousWidth = uint16(bounds.Width());
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fPreviousHeight = uint16(bounds.Height());
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}
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void
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BScrollView::ResizeToPreferred()
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{
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BView::ResizeToPreferred();
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}
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void
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BScrollView::GetPreferredSize(float *_width, float *_height)
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{
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BRect frame = CalcFrame(fTarget, fHorizontalScrollBar, fVerticalScrollBar, fBorder);
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if (fTarget != NULL) {
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float width, height;
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fTarget->GetPreferredSize(&width, &height);
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frame.right += width - fTarget->Frame().Width();
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frame.bottom += height - fTarget->Frame().Height();
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}
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if (_width)
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*_width = frame.Width();
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if (_height)
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*_height = frame.Height();
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}
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/** This static method is used to calculate the frame that the
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* ScrollView will cover depending on the frame of its target
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* and which border style is used.
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* It is used in the constructor and at other places.
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*/
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BRect
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BScrollView::CalcFrame(BView *target, bool horizontal, bool vertical, border_style border)
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{
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BRect frame = target != NULL ? target->Frame() : BRect(0, 0, 80, 80);
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if (vertical)
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frame.right += B_V_SCROLL_BAR_WIDTH;
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if (horizontal)
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frame.bottom += B_H_SCROLL_BAR_HEIGHT;
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float borderSize = BorderSize(border);
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frame.InsetBy(-borderSize, -borderSize);
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if (borderSize == 0) {
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if (vertical)
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frame.right++;
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if (horizontal)
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frame.bottom++;
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}
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return frame;
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}
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/** This method returns the size of the specified border
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*/
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float
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BScrollView::BorderSize(border_style border)
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{
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if (border == B_FANCY_BORDER)
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return kFancyBorderSize;
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if (border == B_PLAIN_BORDER)
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return kPlainBorderSize;
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return 0;
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}
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/** This method changes the "flags" argument as passed on to
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* the BView constructor.
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*/
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int32
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BScrollView::ModifyFlags(int32 flags, border_style border)
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{
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// We either need B_FULL_UPDATE_ON_RESIZE or
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// B_FRAME_EVENTS if we have to draw a border
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if (border != B_NO_BORDER)
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return flags | B_WILL_DRAW | (flags & B_FULL_UPDATE_ON_RESIZE ? 0 : B_FRAME_EVENTS);
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return flags & ~(B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE);
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}
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void
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BScrollView::WindowActivated(bool active)
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{
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BView::WindowActivated(active);
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}
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void
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BScrollView::MakeFocus(bool state)
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{
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BView::MakeFocus(state);
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}
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BHandler *
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BScrollView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property)
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{
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return BView::ResolveSpecifier(msg, index, specifier, form, property);
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}
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status_t
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BScrollView::GetSupportedSuites(BMessage *data)
|
|
{
|
|
return BView::GetSupportedSuites(data);
|
|
}
|
|
|
|
|
|
status_t
|
|
BScrollView::Perform(perform_code d, void *arg)
|
|
{
|
|
return BView::Perform(d, arg);
|
|
}
|
|
|
|
|
|
BScrollView &
|
|
BScrollView::operator=(const BScrollView &)
|
|
{
|
|
return *this;
|
|
}
|
|
|
|
|
|
/** Although BScrollView::InitObject() was defined in the original ScrollView.h,
|
|
* it is not exported by the R5 libbe.so, so we don't have to export it as well.
|
|
*/
|
|
|
|
#if 0
|
|
void
|
|
BScrollView::InitObject()
|
|
{
|
|
}
|
|
#endif
|
|
|
|
|
|
// #pragma mark -
|
|
// Reserved virtuals
|
|
|
|
|
|
void BScrollView::_ReservedScrollView1() {}
|
|
void BScrollView::_ReservedScrollView2() {}
|
|
void BScrollView::_ReservedScrollView3() {}
|
|
void BScrollView::_ReservedScrollView4() {}
|
|
|