git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12772 a95241bf-73f2-0310-859d-f6bbb57e9c96
562 lines
13 KiB
C++
562 lines
13 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#include <string.h>
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#include <stdlib.h>
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#include <Debug.h>
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#include <Application.h>
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#include <Directory.h>
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#include <Path.h>
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#include <Query.h>
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#include <StopWatch.h>
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#include <VolumeRoster.h>
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#include <Volume.h>
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#include "Attributes.h"
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#include "Commands.h"
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#include "ContainerWindow.h"
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#include "DesktopPoseView.h"
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#include "FSUtils.h"
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#include "FunctionObject.h"
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#include "IconMenuItem.h"
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#include "NavMenu.h"
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#include "PoseView.h"
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#include "QueryPoseView.h"
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#include "SlowContextPopup.h"
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#include "Thread.h"
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#include "Tracker.h"
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BSlowContextMenu::BSlowContextMenu(const char *title)
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: BPopUpMenu(title, false, false),
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fMenuBuilt(false),
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fMessage(B_REFS_RECEIVED),
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fParentWindow(NULL),
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fItemList(NULL),
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fContainer(NULL),
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fTypesList(NULL),
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fIsShowing(false)
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{
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InitIconPreloader();
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SetFont(be_plain_font);
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SetTriggersEnabled(false);
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}
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BSlowContextMenu::~BSlowContextMenu()
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{
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}
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void
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BSlowContextMenu::AttachedToWindow()
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{
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// showing flag is set immediately as
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// it may take a while to build the menu's
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// contents.
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//
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// it should get set only once when Go is called
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// and will get reset in DetachedFromWindow
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//
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// this flag is used in ContainerWindow::ShowContextMenu
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// to determine whether we should show this menu, and
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// the only reason we need to do this is because this
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// menu is spawned ::Go as an asynchronous menu, which
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// is done because we will deadlock if the target's
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// window is open... so there
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fIsShowing = true;
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BPopUpMenu::AttachedToWindow();
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SpringLoadedFolderSetMenuStates(this, fTypesList);
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// allow an opportunity to reset the target for each of the items
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SetTargetForItems(Target());
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}
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void
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BSlowContextMenu::DetachedFromWindow()
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{
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// see note above in AttachedToWindow
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fIsShowing = false;
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// does this need to set this to null?
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// the parent, handling dnd should set this
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// appropriately
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//
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// if this changes, BeMenu and RecentsMenu
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// in Deskbar should also change
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fTypesList = NULL;
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uint32 buttons;
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BPoint location;
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GetMouse(&location, &buttons);
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// if we are tracking a drag,
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// don't send this message
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if (buttons == 0) {
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// send a special message to ContainerWindow
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// this will occur and be used only if
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// the dropped occurred in the pose (drop on an icon),
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// not in the menu
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BMessage message(kContextMenuDragNDrop);
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ConvertToScreen(&location);
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message.AddPoint("_drop_point_", location);
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fMessenger.SendMessage(&message);
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}
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}
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void
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BSlowContextMenu::SetNavDir(const entry_ref *ref)
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{
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ForceRebuild();
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// reset the slow menu building mechanism so we can add more stuff
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fNavDir = *ref;
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}
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void
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BSlowContextMenu::ForceRebuild()
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{
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ClearMenuBuildingState();
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fMenuBuilt = false;
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}
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bool
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BSlowContextMenu::NeedsToRebuild() const
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{
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return !fMenuBuilt;
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}
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void
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BSlowContextMenu::ClearMenu()
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{
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int32 count = CountItems();
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for (int32 index = count - 1; index >= 0; index--)
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delete RemoveItem(index);
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fMenuBuilt = false;
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}
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void
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BSlowContextMenu::ClearMenuBuildingState()
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{
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delete fContainer;
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fContainer = NULL;
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// item list is non-owning, need to delete the items because
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// they didn't get added to the menu
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if (fItemList) {
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int32 count = fItemList->CountItems();
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for (int32 index = count - 1; index >= 0; index--)
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delete RemoveItem(index);
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delete fItemList;
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fItemList = NULL;
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}
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}
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const int32 kItemsToAddChunk = 20;
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const bigtime_t kMaxTimeBuildingMenu = 200000;
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bool
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BSlowContextMenu::AddDynamicItem(add_state state)
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{
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if (fMenuBuilt)
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return false;
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if (state == B_ABORT) {
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ClearMenuBuildingState();
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return false;
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}
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if (state == B_INITIAL_ADD && !StartBuildingItemList()) {
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ClearMenuBuildingState();
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return false;
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}
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bigtime_t timeToBail = system_time() + kMaxTimeBuildingMenu;
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for (int32 count = 0; count < kItemsToAddChunk; count++) {
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if (!AddNextItem()) {
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fMenuBuilt = true;
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DoneBuildingItemList();
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ClearMenuBuildingState();
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return false;
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// done with menu, don't call again
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}
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if (system_time() > timeToBail)
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// we have been in here long enough, come back later
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break;
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}
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return true; // call me again, got more to show
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}
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bool
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BSlowContextMenu::StartBuildingItemList()
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{
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// return false when done building
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BEntry entry;
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if (fNavDir.device < 0 || entry.SetTo(&fNavDir) != B_OK
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|| !entry.Exists())
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return false;
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fIteratingDesktop = false;
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BDirectory parent;
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status_t err = entry.GetParent(&parent);
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fItemList = new BObjectList<BMenuItem>(50);
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// if ref is the root item then build list of volume root dirs
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fVolsOnly = (err == B_ENTRY_NOT_FOUND);
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if (fVolsOnly)
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return true;
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Model startModel(&entry, true);
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if (startModel.InitCheck() == B_OK) {
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if (!startModel.IsContainer())
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return false;
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if (startModel.IsQuery())
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fContainer = new QueryEntryListCollection(&startModel);
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else if (FSIsDeskDir(&entry)) {
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fIteratingDesktop = true;
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fContainer = DesktopPoseView::InitDesktopDirentIterator(0,
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startModel.EntryRef());
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AddRootItemsIfNeeded();
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} else
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fContainer = new DirectoryEntryList(*dynamic_cast<BDirectory *>
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(startModel.Node()));
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if (fContainer->InitCheck() != B_OK)
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return false;
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fContainer->Rewind();
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}
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return true;
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}
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void
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BSlowContextMenu::AddRootItemsIfNeeded()
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{
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BVolumeRoster roster;
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roster.Rewind();
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BVolume volume;
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while (roster.GetNextVolume(&volume) == B_OK) {
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BDirectory root;
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BEntry entry;
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if (!volume.IsPersistent()
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|| volume.GetRootDirectory(&root) != B_OK
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|| root.GetEntry(&entry) != B_OK)
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continue;
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Model model(&entry);
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AddOneItem(&model);
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}
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}
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bool
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BSlowContextMenu::AddNextItem()
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{
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if (fVolsOnly) {
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BuildVolumeMenu();
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return false;
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}
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// limit nav menus to 500 items only
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if (fItemList->CountItems() > 500)
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return false;
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BEntry entry;
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if (fContainer->GetNextEntry(&entry) != B_OK)
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// we're finished
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return false;
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Model model(&entry, true);
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if (model.InitCheck() != B_OK) {
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// PRINT(("not showing hidden item %s, wouldn't open\n", model->Name()));
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return true;
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}
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ssize_t size = -1;
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PoseInfo poseInfo;
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if (model.Node())
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size = model.Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0,
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&poseInfo, sizeof(poseInfo));
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model.CloseNode();
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// item might be in invisible
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// ToDo:
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// use more of PoseView's filtering here
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if ((size == sizeof(poseInfo)
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&& !BPoseView::PoseVisible(&model, &poseInfo, false))
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|| (fIteratingDesktop && !ShouldShowDesktopPose(fNavDir.device,
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&model, &poseInfo))) {
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// PRINT(("not showing hidden item %s\n", model.Name()));
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return true;
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}
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AddOneItem(&model);
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return true;
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}
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void
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BSlowContextMenu::AddOneItem(Model *model)
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{
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BMenuItem *item = NewModelItem(model, &fMessage, fMessenger, false,
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dynamic_cast<BContainerWindow *>(fParentWindow) ?
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dynamic_cast<BContainerWindow *>(fParentWindow) : 0,
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fTypesList, &fTrackingHook);
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if (item)
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fItemList->AddItem(item);
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}
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ModelMenuItem *
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BSlowContextMenu::NewModelItem(Model *model, const BMessage *invokeMessage,
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const BMessenger &target, bool suppressFolderHierarchy,
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BContainerWindow *parentWindow, const BObjectList<BString> *typeslist,
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TrackingHookData *hook)
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{
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if (model->InitCheck() != B_OK)
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return NULL;
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entry_ref ref;
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bool container = false;
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if (model->IsSymLink()) {
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Model *newResolvedModel = NULL;
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Model *result = model->LinkTo();
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if (!result) {
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newResolvedModel = new Model(model->EntryRef(), true, true);
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if (newResolvedModel->InitCheck() != B_OK) {
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// broken link, still can show though, bail
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delete newResolvedModel;
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newResolvedModel = NULL;
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}
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result = newResolvedModel;
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}
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if (result) {
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BModelOpener opener(result);
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// open the model, if it ain't open already
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PoseInfo poseInfo;
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ssize_t size = -1;
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if (result->Node())
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size = result->Node()->ReadAttr(kAttrPoseInfo, B_RAW_TYPE, 0,
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&poseInfo, sizeof(poseInfo));
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result->CloseNode();
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if (size == sizeof(poseInfo) && !BPoseView::PoseVisible(result,
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&poseInfo, false)) {
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// link target sez it doesn't want to be visible,
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// don't show the link
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PRINT(("not showing hidden item %s\n", model->Name()));
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delete newResolvedModel;
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return NULL;
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}
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ref = *result->EntryRef();
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container = result->IsContainer();
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}
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model->SetLinkTo(result);
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} else {
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ref = *model->EntryRef();
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container = model->IsContainer();
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}
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BMessage *message = new BMessage(*invokeMessage);
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message->AddRef("refs", model->EntryRef());
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// Truncate the name if necessary
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BString truncatedString(model->Name());
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be_plain_font->TruncateString(&truncatedString, B_TRUNCATE_END,
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BNavMenu::GetMaxMenuWidth());
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ModelMenuItem *item = NULL;
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if (!container || suppressFolderHierarchy) {
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item = new ModelMenuItem(model, truncatedString.String(), message);
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if (invokeMessage->what != B_REFS_RECEIVED)
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item->SetEnabled(false);
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} else {
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BNavMenu *menu = new BNavMenu(truncatedString.String(),
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invokeMessage->what, target, parentWindow, typeslist);
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menu->SetNavDir(&ref);
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if (hook)
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menu->InitTrackingHook(hook->fTrackingHook, &(hook->fTarget),
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hook->fDragMessage);
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item = new ModelMenuItem(model, menu);
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item->SetMessage(message);
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}
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return item;
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}
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void
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BSlowContextMenu::BuildVolumeMenu()
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{
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BVolumeRoster roster;
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BVolume volume;
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roster.Rewind();
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while (roster.GetNextVolume(&volume) == B_OK) {
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if (!volume.IsPersistent())
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continue;
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BDirectory startDir;
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if (volume.GetRootDirectory(&startDir) == B_OK) {
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BEntry entry;
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startDir.GetEntry(&entry);
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Model *model = new Model(&entry);
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if (model->InitCheck() != B_OK) {
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delete model;
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continue;
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}
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BNavMenu *menu = new BNavMenu(model->Name(), fMessage.what,
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fMessenger, fParentWindow, fTypesList);
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menu->SetNavDir(model->EntryRef());
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menu->InitTrackingHook(fTrackingHook.fTrackingHook, &(fTrackingHook.fTarget),
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fTrackingHook.fDragMessage);
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ASSERT(menu->Name());
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ModelMenuItem *item = new ModelMenuItem(model, menu);
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BMessage *message = new BMessage(fMessage);
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message->AddRef("refs", model->EntryRef());
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item->SetMessage(message);
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fItemList->AddItem(item);
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ASSERT(item->Label());
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}
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}
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}
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void
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BSlowContextMenu::DoneBuildingItemList()
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{
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// add sorted items to menu
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if (TrackerSettings().SortFolderNamesFirst())
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fItemList->SortItems(&BNavMenu::CompareFolderNamesFirstOne);
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else
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fItemList->SortItems(&BNavMenu::CompareOne);
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int32 count = fItemList->CountItems();
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for (int32 index = 0; index < count; index++)
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AddItem(fItemList->ItemAt(index));
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fItemList->MakeEmpty();
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if (!count) {
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BMenuItem *item = new BMenuItem("Empty Folder", 0);
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item->SetEnabled(false);
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AddItem(item);
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}
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SetTargetForItems(fMessenger);
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}
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void
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BSlowContextMenu::SetTypesList(const BObjectList<BString> *list)
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{
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fTypesList = list;
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}
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void
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BSlowContextMenu::SetTarget(const BMessenger &target)
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{
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fMessenger = target;
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}
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TrackingHookData *
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BSlowContextMenu::InitTrackingHook(bool (*hook)(BMenu *, void *), const BMessenger *target,
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const BMessage *dragMessage)
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{
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fTrackingHook.fTrackingHook = hook;
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if (target)
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fTrackingHook.fTarget = *target;
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fTrackingHook.fDragMessage = dragMessage;
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SetTrackingHookDeep(this, hook, &fTrackingHook);
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return &fTrackingHook;
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}
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void
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BSlowContextMenu::SetTrackingHookDeep(BMenu *menu, bool (*func)(BMenu *, void *), void *state)
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{
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menu->SetTrackingHook(func, state);
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int32 count = menu->CountItems();
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for (int32 index = 0; index < count; index++) {
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BMenuItem *item = menu->ItemAt(index);
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if (!item)
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continue;
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BMenu *submenu = item->Submenu();
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if (submenu)
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SetTrackingHookDeep(submenu, func, state);
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}
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}
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