Bugfixes to graphics cases in ServerWindow Added assignment operator to GraphicsBuffer Style fixes for ServerCursor and ServerBitmap Implemented and integrated CursorHandler to clean up DisplayDriver code some Hotspot bugfix for ServerCursor(cursordata *) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
418 lines
8.8 KiB
C++
418 lines
8.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Angle.cpp
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// Author: DarkWyrm <[email protected]>
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// Description: Angle class for speeding up trig functions
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//
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//------------------------------------------------------------------------------
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#include "Angle.h"
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#include <math.h>
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#ifndef ANGLE_PI
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#define ANGLE_PI 3.14159265358979323846
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#endif
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bool tables_initialized=false;
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float sintable[360], costable[360], tantable[360];
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/*!
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\brief Constructor
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\param angle Value in degrees
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*/
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Angle::Angle(float angle)
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{
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fAngleValue=angle;
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if(tables_initialized==false)
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{
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InitTrigTables();
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tables_initialized=true;
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}
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}
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//! Constructor
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Angle::Angle(void)
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{
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fAngleValue=0;
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if(tables_initialized==false)
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{
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InitTrigTables();
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tables_initialized=true;
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}
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}
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//! Empty destructor
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Angle::~Angle(void)
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{
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}
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//! Constrains angle to 0 <= angle <= 360
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void Angle::Normalize(void)
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{
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// if the value of the angle is >=360 or <0, make it so that it is
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// within those bounds
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if(fAngleValue>359)
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{
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while(fAngleValue>359)
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fAngleValue-=360;
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return;
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}
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if(fAngleValue<0)
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{
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while(fAngleValue<0)
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fAngleValue+=360;
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}
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}
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/*!
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\brief Obtains the sine of the angle
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\return The sine of the angle
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*/
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float Angle::Sine(void)
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{
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return sintable[(int)fAngleValue];
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}
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/*!
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\brief Calculates an angle given a float value
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\param value Number between 0 and 1 inclusive
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\return The angle obtained or 0 if value passed was invalid
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*/
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Angle Angle::InvSine(float value)
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{
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// Returns the inverse sine of a value in the range 0 <= value <= 1 via
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// reverse-lookup any value out of range causes the function to return 0
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return Angle(0);
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while(value < sintable[i])
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i--;
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// current sintable[i] is less than value. Pick the degree value which is closer
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// to the passed value
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if( (value - sintable[i]) > (sintable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Obtains the cosine of the angle
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\return The cosine of the angle
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*/
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float Angle::Cosine(void)
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{
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return costable[(int)fAngleValue];
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}
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/*!
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\brief Calculates an angle given a float value
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\param value Number between 0 and 1 inclusive
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\return The angle obtained or 0 if value passed was invalid
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*/
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Angle Angle::InvCosine(float value)
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{
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// Returns the inverse cosine of a value in the range 0 <= value <= 1 via
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// reverse-lookup any value out of range causes the function to return 0
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return 0;
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while(value > costable[i])
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i--;
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// current costable[i] is less than value. Pick the degree value which is closer
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// to the passed value
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if( (value - costable[i]) < (costable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Obtains the tangent of the angle
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\return The tangent of the angle
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*/
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float Angle::Tangent(int *status)
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{
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if(fAngleValue==90 || fAngleValue==270)
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{
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if(status)
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*status=0;
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return 0.0;
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}
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return tantable[(int)fAngleValue];
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}
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/*!
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\brief Returns the inverse tangent of a value given
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\param value Number between 0 and 1 inclusive
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\return The angle found or 0 if value was invalid
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*/
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Angle Angle::InvTangent(float value)
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{
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uint16 i=90;
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// Filter out bad values
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if(value<0)
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value*=-1;
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if(value > 1)
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return Angle(0);
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while(value > tantable[i])
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i--;
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if( (value - tantable[i]) < (tantable[i+1] - value) )
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return (i+1);
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return Angle(i); // value is closer to previous
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}
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/*!
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\brief Returns a value based on what quadrant the angle is in
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\return
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- \c 1: 0 <= angle <90
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- \c 2: 90 <= angle < 180
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- \c 3: 180 <= angle < 270
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- \c 4: 270 <= angle < 360
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*/
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uint8 Angle::Quadrant(void)
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{
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// We can get away with not doing extra value checks because of the order in
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// which the checks are done.
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if(fAngleValue < 90)
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return 1;
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if(fAngleValue < 180)
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return 2;
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if(fAngleValue < 270)
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return 3;
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return 4;
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}
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/*!
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\brief Obtains the angle constrained to between 0 and 180 inclusive
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\return The constrained value
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*/
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Angle Angle::Constrain180(void)
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{
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// Constrains angle to 0 <= angle < 180
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float val=fAngleValue;
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if(fAngleValue<180)
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return Angle(fAngleValue);
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while(!(val<180))
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val-=90;
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return Angle(val);
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}
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/*!
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\brief Obtains the angle constrained to between 0 and 90 inclusive
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\return The constrained value
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*/
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Angle Angle::Constrain90(void)
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{
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// Constrains angle to 0 <= angle < 90
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float val=fAngleValue;
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if(fAngleValue<90)
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return Angle(fAngleValue);
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while(!(val<90))
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val-=90;
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return Angle(val);
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}
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/*!
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\brief Sets the angle's value and normalizes the value
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\param angle Value in degrees
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*/
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void Angle::SetValue(float angle)
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{
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fAngleValue=angle;
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Normalize();
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}
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/*!
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\brief Returns the value of the angle
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\return The angle's value in degrees
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*/
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float Angle::Value(void) const
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{
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return fAngleValue;
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}
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//! Initializes the global trig tables
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void Angle::InitTrigTables(void)
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{
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int8 i;
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double sval,cval,tval,current_radian;
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for(i=0;i<90; i++)
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{
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current_radian=(i * ANGLE_PI)/180.0;
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// Get these so that we can do some superfast assignments
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sval=(float)sin(current_radian);
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cval=(float)cos(current_radian);
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// Do 4 assignments, taking advantage of sin/cos symmetry
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sintable[i]=sval;
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sintable[i+90]=cval;
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sintable[i+180]=sval * -1;
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sintable[i+270]=cval * -1;
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costable[i]=cval;
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costable[i+90]=sval * -1;
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costable[i+180]=cval * -1;
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costable[i+270]=sval;
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tval=sval/cval;
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tantable[i]=tval;
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tantable[i+90]=tval;
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tantable[i+180]=tval;
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tantable[i+270]=tval;
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}
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}
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/*!
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\brief Overloaded assignment operator
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\param from Angle to copy the value from
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\return The angle's new value
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*/
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Angle & Angle::operator=(const Angle &from)
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{
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fAngleValue=from.fAngleValue;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const float &from)
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{
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fAngleValue=from;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const long &from)
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{
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fAngleValue=(float)from;
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return *this;
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}
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/*!
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\brief Overloaded assignment operator
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\param from New value of the angle
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\return The angle's new value
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*/
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Angle & Angle::operator=(const int &from)
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{
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fAngleValue=(float)from;
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return *this;
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}
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/*!
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\brief Overloaded equivalence operator
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\param The angle to compare to
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\return True if equal, false if not
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*/
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bool Angle::operator==(const Angle &from)
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{
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return (fAngleValue==from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded inequality operator
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\param The angle to compare to
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\return True if not equal, false if not
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*/
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bool Angle::operator!=(const Angle &from)
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{
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return (fAngleValue!=from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded greater than operator
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\param The angle to compare to
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\return True if greater, false if not
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*/
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bool Angle::operator>(const Angle &from)
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{
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return (fAngleValue>from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded less than operator
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\param The angle to compare to
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\return True if less than, false if not
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*/
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bool Angle::operator<(const Angle &from)
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{
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return (fAngleValue<from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded greater than or equal to operator
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\param The angle to compare to
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\return True if greater than or equal to, false if not
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*/
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bool Angle::operator>=(const Angle &from)
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{
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return (fAngleValue>=from.fAngleValue)?true:false;
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}
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/*!
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\brief Overloaded less than or equal to operator
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\param The angle to compare to
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\return True if less than or equal to, false if not
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*/
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bool Angle::operator<=(const Angle &from)
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{
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return (fAngleValue<=from.fAngleValue)?true:false;
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}
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