Files
haiku-beta6/src/servers/app/server/Angle.h
T
DarkWyrm 8dd37bd51b s/OpenBeOS/Haiku/
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-20 22:50:02 +00:00

77 lines
2.4 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Angle.h
// Author: DarkWyrm <[email protected]>
// Description: Angle class for speeding up trig functions
//
//------------------------------------------------------------------------------
#ifndef _ANGLE_H_
#define _ANGLE_H_
#include <GraphicsDefs.h>
/*!
\class Angle Angle.h
\brief Class for speeding up trig functions. Works in degrees only.
*/
class Angle
{
public:
Angle(float angle);
Angle(void);
virtual ~Angle(void);
void Normalize(void);
float Sine(void);
Angle InvSine(float value);
float Cosine(void);
Angle InvCosine(float value);
float Tangent(int *status=NULL);
Angle InvTangent(float value);
uint8 Quadrant(void);
Angle Constrain180(void);
Angle Constrain90(void);
void SetValue(float angle);
float Value(void) const;
Angle &operator=(const Angle &from);
Angle &operator=(const float &from);
Angle &operator=(const long &from);
Angle &operator=(const int &from);
bool operator==(const Angle &from);
bool operator!=(const Angle &from);
bool operator<(const Angle &from);
bool operator>(const Angle &from);
bool operator>=(const Angle &from);
bool operator<=(const Angle &from);
protected:
float fAngleValue;
void InitTrigTables(void);
};
#endif