Files
haiku-beta6/src/servers/app/server/Clipper.h
T
DarkWyrm 8dd37bd51b s/OpenBeOS/Haiku/
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-20 22:50:02 +00:00

87 lines
5.8 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Clipper.h
// Author: Gabe Yoder <[email protected]>
// Description: A wrapper which translates drawing commands
// into appropriately clipped drawing commands.
//
//------------------------------------------------------------------------------
#ifndef _CLIPPER_H_
#define _CLIPPER_H_
#include "DisplayDriver.h"
#include "Region.h"
#include "Picture.h"
class Clipper
{
public:
Clipper(DisplayDriver* driver);
~Clipper();
void DrawBitmap(BRegion* clip_reg, ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
void DrawString(BRegion* clip_reg, const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL);
void FillArc(const BRect r, float angle, float span, RGBColor& color, BRegion* clip_reg=NULL);
void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillBezier(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL);
void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillEllipse(BRect r, RGBColor& color, BRegion* clip_reg=NULL);
void FillEllipse(BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor& color, BRegion* clip_reg=NULL);
void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRect(const BRect r, RGBColor& color, BRegion* clip_reg=NULL);
void FillRect(const BRect r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRegion(BRegion& r, RGBColor& color, BRegion* clip_reg=NULL);
void FillRegion(BRegion& r, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillRoundRect(BRect r, float xrad, float yrad, RGBColor& color, BRegion* clip_reg=NULL);
void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void FillTriangle(BPoint *pts, RGBColor& color, BRegion* clip_reg=NULL);
void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeBezier(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeEllipse(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor& color, bool is_closed=true, BRegion* clip_reg=NULL);
void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, bool is_closed=true, BRegion* clip_reg=NULL);
void StrokeRect(BRect r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeRegion(BRegion& r, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeTriangle(BPoint *pts, float pensize, RGBColor& color, BRegion* clip_reg=NULL);
void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor& high_color, RGBColor& low_color, BRegion* clip_reg=NULL);
void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors, BRegion* clip_reg=NULL);
private:
DisplayDriver* fDriver;
};
#endif