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34597b9215f164c5ce7f93f410c824693101b266
haiku-beta6
/
headers
/
os
/
interface
T
History
Stephan Aßmus
2e6a5805ba
MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
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git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 16:30:53 +00:00
..
Alert.h
…
Bitmap.h
Added B_BITMAP_NO_SERVER_LINK to the BBitmap flags. It constructs a BBitmap without a server link, which consequently cannot be drawn by the app_server, but which is nevertheless very useful. It essentially does the same thing as RUN_WITHOUT_APP_SERVER. I also added a CleanUp() function and moved the cleanup code from InitObject() there. CleanUp() is now called in the destructor, which means that the app_server now knows when to free the server side bitmap.
2005-05-25 18:10:20 +00:00
Box.h
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Button.h
Forgot to commit the changed header too.
2005-06-30 09:14:08 +00:00
ChannelControl.h
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ChannelSlider.h
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CheckBox.h
no Invalidate in BControl::SetValue, I figure more controls need to be updated for this change
2005-06-03 19:55:49 +00:00
ColorControl.h
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ColorUtils.h
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Control.h
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Deskbar.h
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Dragger.h
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Font.h
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GraphicsDefs.h
added this very useful compare function
2005-03-29 16:30:46 +00:00
Input.h
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InterfaceDefs.h
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ListItem.h
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ListView.h
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Menu.h
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MenuBar.h
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MenuField.h
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MenuItem.h
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MultiChannelControl.h
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OptionControl.h
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OptionPopUp.h
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OutlineListView.h
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Picture.h
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PictureButton.h
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Point.h
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Polygon.h
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PopUpMenu.h
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PrintJob.h
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RadioButton.h
no Invalidate in BControl::SetValue, I figure more controls need to be updated for this change
2005-06-03 19:55:49 +00:00
Rect.h
Cleanup.
2005-06-04 15:15:42 +00:00
Region.h
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
2005-06-14 21:28:56 +00:00
Screen.h
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ScrollBar.h
The bar and knob frame are now calculated. That way we god rid of some billions fPrivateData->fThumbFrame.OffsetBy() calls
2005-07-03 07:42:24 +00:00
ScrollView.h
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SeparatorItem.h
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Shape.h
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
2005-06-14 21:28:56 +00:00
Shelf.h
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Slider.h
Improved BSlider class:
2005-06-29 02:12:42 +00:00
StatusBar.h
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StringItem.h
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StringView.h
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TabView.h
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TextControl.h
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TextView.h
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UnicodeBlockObjects.h
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View.h
Some refactoring and cleanup:
2005-06-28 23:02:44 +00:00
Window.h
MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
2005-07-05 16:30:53 +00:00