git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12772 a95241bf-73f2-0310-859d-f6bbb57e9c96
111 lines
3.5 KiB
C++
111 lines
3.5 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef _DESK_WINDOW_H
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#define _DESK_WINDOW_H
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#include <Shelf.h>
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#include <set>
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#include "ContainerWindow.h"
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#include "DesktopPoseView.h"
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class BPopUpMenu;
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namespace BPrivate {
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class BDeskWindow : public BContainerWindow {
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public:
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BDeskWindow(LockingList<BWindow> *windowList);
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virtual ~BDeskWindow();
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virtual void Init(const BMessage *message = NULL);
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virtual void Show();
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virtual void Quit();
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virtual void ScreenChanged(BRect, color_space);
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virtual void ShowContextMenu(BPoint, const entry_ref *, BView *);
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virtual void CreatePoseView(Model *);
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virtual bool ShouldAddMenus() const;
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virtual bool ShouldAddScrollBars() const;
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virtual bool ShouldAddContainerView() const;
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DesktopPoseView *PoseView() const;
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void UpdateDesktopBackgroundImages();
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// Desktop window has special background image handling
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void SaveDesktopPoseLocations();
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protected:
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virtual void AddWindowContextMenus(BMenu *);
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void AddTrashContextMenu();
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virtual BPoseView *NewPoseView(Model *, BRect, uint32);
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virtual void WorkspaceActivated(int32, bool);
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virtual void MenusBeginning();
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virtual void MessageReceived(BMessage *);
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private:
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BShelf *fDeskShelf;
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// shelf for replicant support
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BPopUpMenu *fTrashContextMenu;
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BRect fOldFrame;
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// in the desktop window addon shortcuts have to be added by AddShortcut
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// and we don't always get the MenusBeginning call to check for new addons/update the
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// shortcuts -- instead we need to node monitor the addon directory and keep
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// a dirty flag that triggers shortcut re-installing
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bool fShouldUpdateAddonShortcuts;
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std::set<uint32> fCurrentAddonShortcuts;
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// keeps track of which shortcuts are installed for Tracker addons
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typedef BContainerWindow _inherited;
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};
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inline DesktopPoseView *
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BDeskWindow::PoseView() const
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{
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return dynamic_cast<DesktopPoseView *>(_inherited::PoseView());
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}
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} // namespace BPrivate
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using namespace BPrivate;
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#endif
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