Files
haiku-beta6/src/add-ons/media/plugins/ffmpeg/AVCodecEncoder.cpp
T
JackBurton79 373832ae60 Commented calling _EncodeVideoFrame() with NULL.
As Adrian suggested, it's not only inefficient to do that there, but also wrong.
Modified the TODO comment
Added a new TODO comment
2018-08-09 10:44:22 +02:00

777 lines
22 KiB
C++

/*
* Copyright 2009-2010, Stephan Amßus <[email protected]>
* Copyright 2018, Dario Casalinuovo
* All rights reserved. Distributed under the terms of the MIT license.
*/
#include "AVCodecEncoder.h"
#include <new>
#include <stdio.h>
#include <string.h>
#include <Application.h>
#include <Roster.h>
extern "C" {
#include "rational.h"
}
#include "EncoderTable.h"
#include "gfx_util.h"
#undef TRACE
//#define TRACE_AV_CODEC_ENCODER
#ifdef TRACE_AV_CODEC_ENCODER
# define TRACE printf
# define TRACE_IO(a...)
#else
# define TRACE(a...)
# define TRACE_IO(a...)
#endif
static const size_t kDefaultChunkBufferSize = 2 * 1024 * 1024;
AVCodecEncoder::AVCodecEncoder(uint32 codecID, int bitRateScale)
:
Encoder(),
fBitRateScale(bitRateScale),
fCodecID((CodecID)codecID),
fCodec(NULL),
fOwnContext(avcodec_alloc_context3(NULL)),
fCodecContext(fOwnContext),
fCodecInitStatus(CODEC_INIT_NEEDED),
fFrame(av_frame_alloc()),
fSwsContext(NULL),
fFramesWritten(0)
{
TRACE("AVCodecEncoder::AVCodecEncoder()\n");
_Init();
}
void
AVCodecEncoder::_Init()
{
fChunkBuffer = new(std::nothrow) uint8[kDefaultChunkBufferSize];
if (fCodecID > 0) {
fCodec = avcodec_find_encoder(fCodecID);
TRACE(" found AVCodec for %u: %p\n", fCodecID, fCodec);
}
memset(&fInputFormat, 0, sizeof(media_format));
fAudioFifo = av_fifo_alloc(0);
fDstFrame.data[0] = NULL;
fDstFrame.data[1] = NULL;
fDstFrame.data[2] = NULL;
fDstFrame.data[3] = NULL;
fDstFrame.linesize[0] = 0;
fDstFrame.linesize[1] = 0;
fDstFrame.linesize[2] = 0;
fDstFrame.linesize[3] = 0;
// Initial parameters, so we know if the user changed them
fEncodeParameters.avg_field_size = 0;
fEncodeParameters.max_field_size = 0;
fEncodeParameters.quality = 1.0f;
}
AVCodecEncoder::~AVCodecEncoder()
{
TRACE("AVCodecEncoder::~AVCodecEncoder()\n");
_CloseCodecIfNeeded();
if (fSwsContext != NULL)
sws_freeContext(fSwsContext);
av_fifo_free(fAudioFifo);
avpicture_free(&fDstFrame);
// NOTE: Do not use avpicture_free() on fSrcFrame!! We fill the picture
// data on the fly with the media buffer data passed to Encode().
if (fFrame != NULL) {
fFrame->data[0] = NULL;
fFrame->data[1] = NULL;
fFrame->data[2] = NULL;
fFrame->data[3] = NULL;
fFrame->linesize[0] = 0;
fFrame->linesize[1] = 0;
fFrame->linesize[2] = 0;
fFrame->linesize[3] = 0;
av_free(fFrame);
}
av_free(fOwnContext);
delete[] fChunkBuffer;
}
status_t
AVCodecEncoder::AcceptedFormat(const media_format* proposedInputFormat,
media_format* _acceptedInputFormat)
{
TRACE("AVCodecEncoder::AcceptedFormat(%p, %p)\n", proposedInputFormat,
_acceptedInputFormat);
if (proposedInputFormat == NULL)
return B_BAD_VALUE;
if (_acceptedInputFormat != NULL) {
memcpy(_acceptedInputFormat, proposedInputFormat,
sizeof(media_format));
}
return B_OK;
}
status_t
AVCodecEncoder::SetUp(const media_format* inputFormat)
{
TRACE("AVCodecEncoder::SetUp()\n");
if (fCodecContext == NULL)
return B_NO_INIT;
if (inputFormat == NULL)
return B_BAD_VALUE;
// Codec IDs for raw-formats may need to be figured out here.
if (fCodec == NULL && fCodecID == AV_CODEC_ID_NONE) {
fCodecID = raw_audio_codec_id_for(*inputFormat);
if (fCodecID != AV_CODEC_ID_NONE)
fCodec = avcodec_find_encoder(fCodecID);
}
if (fCodec == NULL) {
TRACE(" encoder not found!\n");
return B_NO_INIT;
}
_CloseCodecIfNeeded();
fInputFormat = *inputFormat;
fFramesWritten = 0;
const uchar* userData = inputFormat->user_data;
if (*(uint32*)userData == 'ffmp') {
userData += sizeof(uint32);
// The Writer plugin used is the FFmpeg plugin. It stores the
// AVCodecContext pointer in the user data section. Use this
// context instead of our own. It requires the Writer living in
// the same team, of course.
app_info appInfo;
if (be_app->GetAppInfo(&appInfo) == B_OK
&& *(team_id*)userData == appInfo.team) {
userData += sizeof(team_id);
// Use the AVCodecContext from the Writer. This works better
// than using our own context with some encoders.
fCodecContext = *(AVCodecContext**)userData;
}
}
return _Setup();
}
status_t
AVCodecEncoder::GetEncodeParameters(encode_parameters* parameters) const
{
TRACE("AVCodecEncoder::GetEncodeParameters(%p)\n", parameters);
// TODO: Implement maintaining an automatically calculated bit_rate versus
// a user specified (via SetEncodeParameters()) bit_rate. At this point, the
// fCodecContext->bit_rate may not yet have been specified (_Setup() was never
// called yet). So it cannot work like the code below, but in any case, it's
// showing how to convert between the values (albeit untested).
// int avgBytesPerSecond = fCodecContext->bit_rate / 8;
// int maxBytesPerSecond = (fCodecContext->bit_rate
// + fCodecContext->bit_rate_tolerance) / 8;
//
// if (fInputFormat.type == B_MEDIA_RAW_AUDIO) {
// fEncodeParameters.avg_field_size = (int32)(avgBytesPerSecond
// / fInputFormat.u.raw_audio.frame_rate);
// fEncodeParameters.max_field_size = (int32)(maxBytesPerSecond
// / fInputFormat.u.raw_audio.frame_rate);
// } else if (fInputFormat.type == B_MEDIA_RAW_VIDEO) {
// fEncodeParameters.avg_field_size = (int32)(avgBytesPerSecond
// / fInputFormat.u.raw_video.field_rate);
// fEncodeParameters.max_field_size = (int32)(maxBytesPerSecond
// / fInputFormat.u.raw_video.field_rate);
// }
parameters->quality = fEncodeParameters.quality;
return B_OK;
}
status_t
AVCodecEncoder::SetEncodeParameters(encode_parameters* parameters)
{
TRACE("AVCodecEncoder::SetEncodeParameters(%p)\n", parameters);
if (fFramesWritten > 0)
return B_NOT_SUPPORTED;
fEncodeParameters.quality = parameters->quality;
TRACE(" quality: %.5f\n", parameters->quality);
if (fEncodeParameters.quality == 0.0f) {
TRACE(" using default quality (1.0)\n");
fEncodeParameters.quality = 1.0f;
}
// TODO: Auto-bit_rate versus user supplied. See above.
// int avgBytesPerSecond = 0;
// int maxBytesPerSecond = 0;
//
// if (fInputFormat.type == B_MEDIA_RAW_AUDIO) {
// avgBytesPerSecond = (int)(parameters->avg_field_size
// * fInputFormat.u.raw_audio.frame_rate);
// maxBytesPerSecond = (int)(parameters->max_field_size
// * fInputFormat.u.raw_audio.frame_rate);
// } else if (fInputFormat.type == B_MEDIA_RAW_VIDEO) {
// avgBytesPerSecond = (int)(parameters->avg_field_size
// * fInputFormat.u.raw_video.field_rate);
// maxBytesPerSecond = (int)(parameters->max_field_size
// * fInputFormat.u.raw_video.field_rate);
// }
//
// if (maxBytesPerSecond < avgBytesPerSecond)
// maxBytesPerSecond = avgBytesPerSecond;
//
// // Reset these, so we can tell the difference between uninitialized
// // and initialized...
// if (avgBytesPerSecond > 0) {
// fCodecContext->bit_rate = avgBytesPerSecond * 8;
// fCodecContext->bit_rate_tolerance = (maxBytesPerSecond
// - avgBytesPerSecond) * 8;
// fBitRateControlledByUser = true;
// }
return _Setup();
}
status_t
AVCodecEncoder::Encode(const void* buffer, int64 frameCount,
media_encode_info* info)
{
TRACE("AVCodecEncoder::Encode(%p, %lld, %p)\n", buffer, frameCount, info);
if (!_OpenCodecIfNeeded())
return B_NO_INIT;
if (fInputFormat.type == B_MEDIA_RAW_AUDIO)
return _EncodeAudio(buffer, frameCount, info);
else if (fInputFormat.type == B_MEDIA_RAW_VIDEO)
return _EncodeVideo(buffer, frameCount, info);
else
return B_NO_INIT;
}
// #pragma mark -
status_t
AVCodecEncoder::_Setup()
{
TRACE("AVCodecEncoder::_Setup\n");
int rawBitRate;
if (fInputFormat.type == B_MEDIA_RAW_VIDEO) {
TRACE(" B_MEDIA_RAW_VIDEO\n");
// frame rate
fCodecContext->time_base.den = (int)fInputFormat.u.raw_video.field_rate;
fCodecContext->time_base.num = 1;
// video size
fCodecContext->width = fInputFormat.u.raw_video.display.line_width;
fCodecContext->height = fInputFormat.u.raw_video.display.line_count;
fCodecContext->gop_size = 12;
// TODO: Fix pixel format or setup conversion method...
if (fCodec->pix_fmts != NULL) {
for (int i = 0; fCodec->pix_fmts[i] != AV_PIX_FMT_NONE; i++) {
// Use the last supported pixel format, which we hope is the
// one with the best quality.
fCodecContext->pix_fmt = fCodec->pix_fmts[i];
}
}
// TODO: Setup rate control:
// fCodecContext->rate_emu = 0;
// fCodecContext->rc_eq = NULL;
// fCodecContext->rc_max_rate = 0;
// fCodecContext->rc_min_rate = 0;
// TODO: Try to calculate a good bit rate...
rawBitRate = (int)(fCodecContext->width * fCodecContext->height * 2
* fInputFormat.u.raw_video.field_rate) * 8;
// Pixel aspect ratio
fCodecContext->sample_aspect_ratio.num
= fInputFormat.u.raw_video.pixel_width_aspect;
fCodecContext->sample_aspect_ratio.den
= fInputFormat.u.raw_video.pixel_height_aspect;
if (fCodecContext->sample_aspect_ratio.num == 0
|| fCodecContext->sample_aspect_ratio.den == 0) {
av_reduce(&fCodecContext->sample_aspect_ratio.num,
&fCodecContext->sample_aspect_ratio.den, fCodecContext->width,
fCodecContext->height, 255);
}
// TODO: This should already happen in AcceptFormat()
if (fInputFormat.u.raw_video.display.bytes_per_row == 0) {
fInputFormat.u.raw_video.display.bytes_per_row
= fCodecContext->width * 4;
}
fFrame->pts = 0;
// Allocate space for colorspace converted AVPicture
// TODO: Check allocations...
avpicture_alloc(&fDstFrame, fCodecContext->pix_fmt, fCodecContext->width,
fCodecContext->height);
// Make the frame point to the data in the converted AVPicture
fFrame->data[0] = fDstFrame.data[0];
fFrame->data[1] = fDstFrame.data[1];
fFrame->data[2] = fDstFrame.data[2];
fFrame->data[3] = fDstFrame.data[3];
fFrame->linesize[0] = fDstFrame.linesize[0];
fFrame->linesize[1] = fDstFrame.linesize[1];
fFrame->linesize[2] = fDstFrame.linesize[2];
fFrame->linesize[3] = fDstFrame.linesize[3];
fSwsContext = sws_getContext(fCodecContext->width, fCodecContext->height,
colorspace_to_pixfmt(fInputFormat.u.raw_video.display.format),
fCodecContext->width, fCodecContext->height,
fCodecContext->pix_fmt, SWS_FAST_BILINEAR, NULL, NULL, NULL);
} else if (fInputFormat.type == B_MEDIA_RAW_AUDIO) {
TRACE(" B_MEDIA_RAW_AUDIO\n");
// frame rate
fCodecContext->sample_rate = (int)fInputFormat.u.raw_audio.frame_rate;
// channels
fCodecContext->channels = fInputFormat.u.raw_audio.channel_count;
// raw bitrate
rawBitRate = fCodecContext->sample_rate * fCodecContext->channels
* (fInputFormat.u.raw_audio.format
& media_raw_audio_format::B_AUDIO_SIZE_MASK) * 8;
// sample format
switch (fInputFormat.u.raw_audio.format) {
case media_raw_audio_format::B_AUDIO_FLOAT:
fCodecContext->sample_fmt = AV_SAMPLE_FMT_FLT;
break;
case media_raw_audio_format::B_AUDIO_DOUBLE:
fCodecContext->sample_fmt = AV_SAMPLE_FMT_DBL;
break;
case media_raw_audio_format::B_AUDIO_INT:
fCodecContext->sample_fmt = AV_SAMPLE_FMT_S32;
break;
case media_raw_audio_format::B_AUDIO_SHORT:
fCodecContext->sample_fmt = AV_SAMPLE_FMT_S16;
break;
case media_raw_audio_format::B_AUDIO_UCHAR:
fCodecContext->sample_fmt = AV_SAMPLE_FMT_U8;
break;
case media_raw_audio_format::B_AUDIO_CHAR:
default:
return B_MEDIA_BAD_FORMAT;
break;
}
if (fInputFormat.u.raw_audio.channel_mask == 0) {
// guess the channel mask...
switch (fInputFormat.u.raw_audio.channel_count) {
default:
case 2:
fCodecContext->channel_layout = AV_CH_LAYOUT_STEREO;
break;
case 1:
fCodecContext->channel_layout = AV_CH_LAYOUT_MONO;
break;
case 3:
fCodecContext->channel_layout = AV_CH_LAYOUT_SURROUND;
break;
case 4:
fCodecContext->channel_layout = AV_CH_LAYOUT_QUAD;
break;
case 5:
fCodecContext->channel_layout = AV_CH_LAYOUT_5POINT0;
break;
case 6:
fCodecContext->channel_layout = AV_CH_LAYOUT_5POINT1;
break;
case 8:
fCodecContext->channel_layout = AV_CH_LAYOUT_7POINT1;
break;
case 10:
fCodecContext->channel_layout = AV_CH_LAYOUT_7POINT1_WIDE;
break;
}
} else {
// The bits match 1:1 for media_multi_channels and FFmpeg defines.
fCodecContext->channel_layout = fInputFormat.u.raw_audio.channel_mask;
}
} else {
TRACE(" UNSUPPORTED MEDIA TYPE!\n");
return B_NOT_SUPPORTED;
}
// TODO: Support letting the user overwrite this via
// SetEncodeParameters(). See comments there...
int wantedBitRate = (int)(rawBitRate / fBitRateScale
* fEncodeParameters.quality);
if (wantedBitRate == 0)
wantedBitRate = (int)(rawBitRate / fBitRateScale);
fCodecContext->bit_rate = wantedBitRate;
if (fInputFormat.type == B_MEDIA_RAW_AUDIO) {
// Some audio encoders support certain bitrates only. Use the
// closest match to the wantedBitRate.
const int kBitRates[] = {
32000, 40000, 48000, 56000, 64000, 80000, 96000, 112000, 128000,
160000, 192000, 224000, 256000, 320000, 384000, 448000, 512000,
576000, 640000
};
int diff = wantedBitRate;
for (unsigned int i = 0; i < sizeof(kBitRates) / sizeof(int); i++) {
int currentDiff = abs(wantedBitRate - kBitRates[i]);
if (currentDiff < diff) {
fCodecContext->bit_rate = kBitRates[i];
diff = currentDiff;
} else
break;
}
}
TRACE(" rawBitRate: %d, wantedBitRate: %d (%.1f), "
"context bitrate: %d\n", rawBitRate, wantedBitRate,
fEncodeParameters.quality, fCodecContext->bit_rate);
// Add some known fixes from the FFmpeg API example:
if (fCodecContext->codec_id == AV_CODEC_ID_MPEG2VIDEO) {
// Just for testing, we also add B frames */
fCodecContext->max_b_frames = 2;
} else if (fCodecContext->codec_id == AV_CODEC_ID_MPEG1VIDEO) {
// Needed to avoid using macroblocks in which some coeffs overflow.
// This does not happen with normal video, it just happens here as
// the motion of the chroma plane does not match the luma plane.
fCodecContext->mb_decision = 2;
}
// Unfortunately, we may fail later, when we try to open the codec
// for real... but we need to delay this because we still allow
// parameter/quality changes.
return B_OK;
}
bool
AVCodecEncoder::_OpenCodecIfNeeded()
{
if (fCodecContext != fOwnContext) {
// We are using the AVCodecContext of the AVFormatWriter plugin,
// and don't maintain it's open/close state.
return true;
}
if (fCodecInitStatus == CODEC_INIT_DONE)
return true;
if (fCodecInitStatus == CODEC_INIT_FAILED)
return false;
fCodecContext->strict_std_compliance = -2;
// Some codecs need this to be set before open
fFrame->format = fCodecContext->pix_fmt;
fFrame->width = fCodecContext->width;
fFrame->height = fCodecContext->height;
// Open the codec
int result = avcodec_open2(fCodecContext, fCodec, NULL);
if (result >= 0)
fCodecInitStatus = CODEC_INIT_DONE;
else
fCodecInitStatus = CODEC_INIT_FAILED;
TRACE(" avcodec_open(%p, %p): %d\n", fCodecContext, fCodec, result);
return fCodecInitStatus == CODEC_INIT_DONE;
}
void
AVCodecEncoder::_CloseCodecIfNeeded()
{
if (fCodecContext != fOwnContext) {
// See _OpenCodecIfNeeded().
return;
}
if (fCodecInitStatus == CODEC_INIT_DONE) {
avcodec_close(fCodecContext);
fCodecInitStatus = CODEC_INIT_NEEDED;
}
}
status_t
AVCodecEncoder::_EncodeAudio(const void* _buffer, int64 frameCount,
media_encode_info* info)
{
TRACE("AVCodecEncoder::_EncodeAudio(%p, %lld, %p)\n", _buffer, frameCount,
info);
if (fChunkBuffer == NULL)
return B_NO_MEMORY;
status_t ret = B_OK;
const uint8* buffer = reinterpret_cast<const uint8*>(_buffer);
size_t inputSampleSize = fInputFormat.u.raw_audio.format
& media_raw_audio_format::B_AUDIO_SIZE_MASK;
size_t inputFrameSize = inputSampleSize
* fInputFormat.u.raw_audio.channel_count;
size_t bufferSize = frameCount * inputFrameSize;
bufferSize = min_c(bufferSize, kDefaultChunkBufferSize);
if (fCodecContext->frame_size > 1) {
// Encoded audio. Things work differently from raw audio. We need
// the fAudioFifo to pipe data.
if (av_fifo_realloc2(fAudioFifo,
av_fifo_size(fAudioFifo) + bufferSize) < 0) {
TRACE(" av_fifo_realloc2() failed\n");
return B_NO_MEMORY;
}
av_fifo_generic_write(fAudioFifo, const_cast<uint8*>(buffer),
bufferSize, NULL);
int frameBytes = fCodecContext->frame_size * inputFrameSize;
uint8* tempBuffer = new(std::nothrow) uint8[frameBytes];
if (tempBuffer == NULL)
return B_NO_MEMORY;
// Encode as many chunks as can be read from the FIFO.
while (av_fifo_size(fAudioFifo) >= frameBytes) {
av_fifo_generic_read(fAudioFifo, tempBuffer, frameBytes, NULL);
ret = _EncodeAudio(tempBuffer, frameBytes, fCodecContext->frame_size,
info);
if (ret != B_OK)
break;
}
delete[] tempBuffer;
} else {
// Raw audio. The number of bytes returned from avcodec_encode_audio()
// is always the same as the number of input bytes.
return _EncodeAudio(buffer, bufferSize, frameCount,
info);
}
return ret;
}
status_t
AVCodecEncoder::_EncodeAudio(const uint8* buffer, size_t bufferSize,
int64 frameCount, media_encode_info* info)
{
status_t ret;
// Encode one audio chunk/frame.
AVPacket packet;
av_init_packet(&packet);
// By leaving these NULL, we let the encoder allocate memory as it needs.
// This way we don't risk iving a too small buffer.
packet.data = NULL;
packet.size = 0;
// We need to wrap our input data into an AVFrame structure.
AVFrame frame;
int gotPacket = 0;
if (buffer) {
av_frame_unref(&frame);
frame.nb_samples = frameCount;
ret = avcodec_fill_audio_frame(&frame, fCodecContext->channels,
fCodecContext->sample_fmt, (const uint8_t *) buffer, bufferSize, 1);
if (ret != 0)
return B_ERROR;
/* Set the presentation time of the frame */
frame.pts = (bigtime_t)(fFramesWritten * 1000000LL
/ fInputFormat.u.raw_audio.frame_rate);
fFramesWritten += frame.nb_samples;
ret = avcodec_encode_audio2(fCodecContext, &packet, &frame, &gotPacket);
} else {
// If called with NULL, ask the encoder to flush any buffers it may
// have pending.
ret = avcodec_encode_audio2(fCodecContext, &packet, NULL, &gotPacket);
}
if (buffer && frame.extended_data != frame.data)
av_freep(&frame.extended_data);
if (ret != 0) {
TRACE(" avcodec_encode_audio() failed: %ld\n", ret);
return B_ERROR;
}
fFramesWritten += frameCount;
if (gotPacket) {
if (fCodecContext->coded_frame) {
// Store information about the coded frame in the context.
fCodecContext->coded_frame->pts = packet.pts;
// TODO: double "!" operator ?
fCodecContext->coded_frame->key_frame = !!(packet.flags & AV_PKT_FLAG_KEY);
}
// Setup media_encode_info, most important is the time stamp.
info->start_time = packet.pts;
if (packet.flags & AV_PKT_FLAG_KEY)
info->flags = B_MEDIA_KEY_FRAME;
else
info->flags = 0;
// We got a packet out of the encoder, write it to the output stream
ret = WriteChunk(packet.data, packet.size, info);
if (ret != B_OK) {
TRACE(" error writing chunk: %s\n", strerror(ret));
av_free_packet(&packet);
return ret;
}
}
av_free_packet(&packet);
return B_OK;
}
status_t
AVCodecEncoder::_EncodeVideo(const void* buffer, int64 frameCount,
media_encode_info* info)
{
TRACE_IO("AVCodecEncoder::_EncodeVideo(%p, %lld, %p)\n", buffer, frameCount,
info);
if (fChunkBuffer == NULL)
return B_NO_MEMORY;
status_t ret = B_OK;
AVPacket* pkt = av_packet_alloc();
while (frameCount > 0) {
size_t bpr = fInputFormat.u.raw_video.display.bytes_per_row;
size_t bufferSize = fInputFormat.u.raw_video.display.line_count * bpr;
// We should always get chunky bitmaps, so this code should be safe.
fSrcFrame.data[0] = (uint8_t*)buffer;
fSrcFrame.linesize[0] = bpr;
// Run the pixel format conversion
sws_scale(fSwsContext, fSrcFrame.data, fSrcFrame.linesize, 0,
fInputFormat.u.raw_video.display.line_count, fDstFrame.data,
fDstFrame.linesize);
if (_EncodeVideoFrame(fFrame, pkt, info) == B_OK) {
// Skip to the next frame (but usually, there is only one to encode
// for video).
frameCount--;
fFramesWritten++;
buffer = (const void*)((const uint8*)buffer + bufferSize);
}
}
// TODO: we should pass a NULL AVFrame and enter "draining" mode, then flush buffers
// when we have finished and there is no more data. We cannot do that here, though, since
// 1. It's not efficient
// 2. It's incorrect, since many codecs need the "next" frame to be able to do optimization.
// if we drain the codec, they cannot work with the "next" frame.
//_EncodeVideoFrame(NULL, pkt, info);
//avcodec_flush_buffers(fCodecContext);
av_packet_free(&pkt);
return ret;
}
status_t
AVCodecEncoder::_EncodeVideoFrame(AVFrame* frame, AVPacket* pkt, media_encode_info* info)
{
// Encode one video chunk/frame.
int result = avcodec_send_frame(fCodecContext, frame);
if (result < 0) {
TRACE(" avcodec_send_frame() failed: %d\n", result);
return B_ERROR;
}
// Increase the frame pts as in the ffmpeg sample code
if (frame != NULL)
frame->pts++;
while (result == 0) {
result = avcodec_receive_packet(fCodecContext, pkt);
if (result == 0) {
TRACE(" avcodec_receive_packet: received one packet\n");
// Maybe we need to use this PTS to calculate start_time:
if (pkt->pts != AV_NOPTS_VALUE) {
TRACE(" codec frame PTS: %lld (codec time_base: %d/%d)\n",
pkt->pts, fCodecContext->time_base.num,
fCodecContext->time_base.den);
} else {
TRACE(" codec frame PTS: N/A (codec time_base: %d/%d)\n",
fCodecContext->time_base.num, fCodecContext->time_base.den);
}
// Setup media_encode_info, most important is the time stamp.
info->start_time = (bigtime_t)(fFramesWritten * 1000000LL
/ fInputFormat.u.raw_video.field_rate);
info->flags = 0;
if (fCodecContext->coded_frame->key_frame)
info->flags |= B_MEDIA_KEY_FRAME;
// Write the chunk
result = WriteChunk(pkt->data, pkt->size, info);
if (result != B_OK) {
TRACE(" error writing chunk: %s\n", strerror(result));
break;
}
}
av_packet_unref(pkt);
}
if (result == AVERROR(EAGAIN))
return B_OK;
TRACE(" _EncodeVideoFrame(): returning...\n");
return result;
}