git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12707 a95241bf-73f2-0310-859d-f6bbb57e9c96
744 lines
21 KiB
C++
744 lines
21 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: OutlineListView.cpp
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// Author: Marc Flerackers ([email protected])
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// Description: BOutlineListView represents a "nestable" list view.
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <OutlineListView.h>
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#include <stdio.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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//------------------------------------------------------------------------------
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BOutlineListView::BOutlineListView(BRect frame, const char * name,
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list_view_type type, uint32 resizeMask,
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uint32 flags)
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: BListView(frame, name, type, resizeMask, flags)
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{
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}
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//------------------------------------------------------------------------------
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BOutlineListView::BOutlineListView(BMessage *archive)
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: BListView(archive)
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{
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}
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//------------------------------------------------------------------------------
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BOutlineListView::~BOutlineListView()
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{
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fullList.MakeEmpty();
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}
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//------------------------------------------------------------------------------
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BArchivable *BOutlineListView::Instantiate(BMessage *archive)
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{
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if (validate_instantiation(archive, "BOutlineListView"))
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return new BOutlineListView(archive);
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else
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return NULL;
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::Archive(BMessage *data, bool deep) const
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{
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return BListView::Archive(data, deep);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MouseDown(BPoint point)
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{
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MakeFocus();
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int32 index = IndexOf(point);
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if (index != -1)
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{
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BListItem *item = ItemAt(index);
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if (item->fHasSubitems &&
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LatchRect (ItemFrame(index ), item->fLevel).Contains(point))
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{
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if (item->IsExpanded())
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Collapse(item);
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else
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Expand(item);
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}
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else BListView::MouseDown(point);
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}
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::KeyDown(const char *bytes, int32 numBytes)
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{
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if (numBytes == 1)
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{
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switch (bytes[0])
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{
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case '+':
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{
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BListItem *item = ItemAt(CurrentSelection());
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if ( item && item->fHasSubitems)
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Expand(item);
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break;
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}
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case '-':
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{
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BListItem *item = ItemAt(CurrentSelection());
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if (item && item->fHasSubitems)
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Collapse(item);
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break;
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}
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default:
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BListView::KeyDown(bytes, numBytes);
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}
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}
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else
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BListView::KeyDown(bytes, numBytes);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FrameMoved(BPoint new_position)
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{
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BListView::FrameMoved(new_position);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FrameResized(float new_width, float new_height)
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{
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BListView::FrameResized(new_width, new_height);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MouseUp(BPoint where)
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{
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BListView::MouseUp(where);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddUnder(BListItem *item, BListItem *superitem)
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{
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fullList.AddItem(item, FullListIndexOf(superitem) + 1);
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item->fLevel = superitem->OutlineLevel() + 1;
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superitem->fHasSubitems = true;
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if (superitem->IsItemVisible() && superitem->IsExpanded())
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{
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item->SetItemVisible(true);
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int32 index = BListView::IndexOf(superitem);
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BListView::AddItem(item, index + 1);
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Invalidate(LatchRect(ItemFrame(index), superitem->OutlineLevel()));
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}
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else
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item->SetItemVisible(false);
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return true;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddItem(BListItem *item)
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{
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bool result = fullList.AddItem(item);
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if (!result)
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return false;
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return BListView::AddItem(item);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddItem(BListItem *item, int32 fullListIndex)
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{
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if (fullListIndex < 0)
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fullListIndex = 0;
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else if (fullListIndex > CountItems())
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fullListIndex = CountItems();
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fullList.AddItem(item, fullListIndex);
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if (item->fLevel > 0)
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{
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BListItem *super = SuperitemForIndex(fullListIndex, item->fLevel);
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if (!super->IsItemVisible() || !super->IsExpanded())
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return true;
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}
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int32 list_index = FindPreviousVisibleIndex(fullListIndex);
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return BListView::AddItem(item, IndexOf(FullListItemAt(list_index)) + 1);
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddList(BList *newItems)
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{
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printf("BOutlineListView::AddList Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::AddList(BList *newItems, int32 fullListIndex)
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{
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printf("BOutlineListView::AddList Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::RemoveItem(BListItem *item)
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{
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if (!FullListHasItem(item))
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return false;
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fullList.RemoveItem(item);
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if (item->fVisible)
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BListView::RemoveItem(item);
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// TODO: remove children
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return true;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::RemoveItem(int32 fullListIndex)
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{
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BListItem *item = FullListItemAt(fullListIndex);
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if (item == NULL)
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return NULL;
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fullList.RemoveItem(fullListIndex);
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if (item->fVisible)
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BListView::RemoveItem(item);
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// TODO: remove children
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return item;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::RemoveItems(int32 fullListIndex, int32 count)
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{
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printf("BOutlineListView::RemoveItems Not implemented\n");
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return false;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListItemAt(int32 fullListIndex) const
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{
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return (BListItem*)fullList.ItemAt(fullListIndex);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListIndexOf(BPoint point) const
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{
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return BListView::IndexOf(point);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListIndexOf(BListItem *item) const
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{
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return fullList.IndexOf(item);
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListFirstItem() const
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{
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return (BListItem*)fullList.FirstItem();
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::FullListLastItem() const
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{
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return (BListItem*)fullList.LastItem();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::FullListHasItem(BListItem *item) const
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{
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return fullList.HasItem(item);
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListCountItems() const
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{
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return fullList.CountItems();
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListCurrentSelection(int32 index) const
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{
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int32 i = BListView::CurrentSelection(index);
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BListItem *item = BListView::ItemAt(i);
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if (item)
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return fullList.IndexOf(item);
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else
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return -1;
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MakeEmpty()
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{
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fullList.MakeEmpty();
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BListView::MakeEmpty();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::FullListIsEmpty() const
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{
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return fullList.IsEmpty();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FullListDoForEach(bool(*func)(BListItem *))
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{
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printf("BOutlineListView::fullListDoForEach Not implemented\n");
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//fullList.DoForEach(func);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FullListDoForEach(bool (*func)(BListItem *, void *),
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void *data)
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{
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printf("BOutlineListView::fullListDoForEach Not implemented\n");
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//fullList.DoForEach(func, data);
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::Superitem(const BListItem *item)
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{
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int32 index = FullListIndexOf((BListItem*)item);
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if (index == -1)
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return NULL;
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else
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return SuperitemForIndex(index, item->OutlineLevel());
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::Expand(BListItem *item)
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{
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if (!FullListHasItem(item))
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return;
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if (item->fExpanded)
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return;
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item->fExpanded = true;
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uint32 level = item->fLevel, full_index = FullListIndexOf(item),
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index = IndexOf(item) + 1, count = FullListCountItems() - full_index - 1;
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BListItem **items = (BListItem**)fullList.Items() + full_index + 1;
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BFont font;
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GetFont(&font);
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while (count-- > 0 && (*items)->fLevel > level)
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{
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if (!(*items)->IsItemVisible())
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{
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//BListView::AddItem((*items), index++);
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fList.AddItem((*items), index++);
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(*items)->Update(this,&font);
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(*items)->SetItemVisible(true);
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}
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// Skip hidden children
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if ((*items)->HasSubitems() && !(*items)->IsExpanded())
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{
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uint32 level = (*items)->fLevel;
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items++;
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while (--count > 0 && (*items)->fLevel > level)
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items++;
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}
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else
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items++;
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}
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FixupScrollBar();
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Invalidate();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::Collapse(BListItem *item)
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{
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if (!FullListHasItem(item))
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return;
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if (!item->fExpanded)
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return;
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item->fExpanded = false;
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uint32 level = item->fLevel, full_index = FullListIndexOf(item),
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index = IndexOf(item) + 1, count = FullListCountItems() - full_index - 1;
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BListItem **items = (BListItem**)fullList.Items() + full_index + 1;
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while (count-- > 0 && (*items)->fLevel > level)
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{
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if ((*items)->IsItemVisible())
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{
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//BListView::RemoveItem ((*items));
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fList.RemoveItem((*items));
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(*items)->SetItemVisible(false);
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}
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items++;
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}
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FixupScrollBar();
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Invalidate();
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::IsExpanded(int32 fullListIndex)
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{
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BListItem *item = FullListItemAt(fullListIndex);
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if (!item)
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return false;
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return item->IsExpanded();
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}
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//------------------------------------------------------------------------------
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BHandler *BOutlineListView::ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property)
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{
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return BListView::ResolveSpecifier(msg, index, specifier, form, property);
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::GetSupportedSuites(BMessage *data)
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{
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return BListView::GetSupportedSuites(data);
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}
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//------------------------------------------------------------------------------
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status_t BOutlineListView::Perform(perform_code d, void *arg)
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{
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return BListView::Perform(d, arg);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::ResizeToPreferred()
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{
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BListView::ResizeToPreferred();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::GetPreferredSize(float *width, float *height)
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{
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BListView::GetPreferredSize(width, height);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MakeFocus(bool state)
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{
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BListView::MakeFocus(state);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::AllAttached()
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{
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BListView::AllAttached();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::AllDetached()
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{
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BListView::AllDetached();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::DetachedFromWindow()
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{
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BListView::DetachedFromWindow();
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::FullListSortItems(int (*compareFunc)(const BListItem *,
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const BListItem *))
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{
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//fullList.SortItems(compareFunc);
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printf("BOutlineListView::FullListSortItems not implemented\n");
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::SortItemsUnder(BListItem *underItem, bool oneLevelOnly,
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int (*compareFunc)(const BListItem *, const BListItem*))
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{
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printf("BOutlineListView::SortItemsUnder not implemented\n");
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}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::CountItemsUnder(BListItem *underItem,
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bool oneLevelOnly) const
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{
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int32 i = IndexOf(underItem);
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if (i == -1)
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return 0;
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int32 count = 0;
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if (oneLevelOnly)
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{
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while (i < FullListCountItems())
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{
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BListItem *item = FullListItemAt(i);
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// If we jump out of the subtree, return count
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if (item->fLevel < underItem->OutlineLevel())
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return count;
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// If the level matches, increase count
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if (item->fLevel == underItem->OutlineLevel() + 1)
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count++;
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i++;
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}
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}
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else
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{
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while (i < FullListCountItems())
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{
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BListItem *item = FullListItemAt(i);
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// If we jump out of the subtree, return count
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if (item->fLevel < underItem->OutlineLevel())
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return count;
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// Increase count
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count++;
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i++;
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}
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}
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return count;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::EachItemUnder(BListItem *underItem,
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bool oneLevelOnly,
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BListItem *(*eachFunc)(BListItem *,
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void *), void *)
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{
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printf("BOutlineListView::EachItemUnder Not implemented\n");
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return NULL;
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}
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//------------------------------------------------------------------------------
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BListItem *BOutlineListView::ItemUnderAt(BListItem *underItem,
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bool oneLevelOnly, int32 index) const
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{
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int32 i = IndexOf(underItem);
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if (i == -1)
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return NULL;
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if (oneLevelOnly)
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{
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while (i < FullListCountItems())
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{
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BListItem *item = FullListItemAt(i);
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// If we jump out of the subtree, return NULL
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if (item->fLevel < underItem->OutlineLevel())
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return NULL;
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// If the level matches, check the index
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if (item->fLevel == underItem->OutlineLevel() + 1)
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{
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if (index == 0)
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return item;
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else
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index--;
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}
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i++;
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}
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}
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else
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{
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while (i < FullListCountItems())
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{
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BListItem *item = FullListItemAt(i);
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// If we jump out of the subtree, return NULL
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if (item->fLevel < underItem->OutlineLevel())
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return NULL;
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// Check the index
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if (index == 0)
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return item;
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else
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index--;
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i++;
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}
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}
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return NULL;
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}
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//------------------------------------------------------------------------------
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bool BOutlineListView::DoMiscellaneous(MiscCode code, MiscData * data)
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{
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return BListView::DoMiscellaneous(code, data);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::MessageReceived(BMessage *msg)
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{
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BListView::MessageReceived(msg);
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}
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//------------------------------------------------------------------------------
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void BOutlineListView::_ReservedOutlineListView1() {}
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void BOutlineListView::_ReservedOutlineListView2() {}
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void BOutlineListView::_ReservedOutlineListView3() {}
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void BOutlineListView::_ReservedOutlineListView4() {}
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//------------------------------------------------------------------------------
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int32 BOutlineListView::FullListIndex(int32 index) const
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{
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BListItem *item = ItemAt(index);
|
|
|
|
if (item == NULL)
|
|
return -1;
|
|
else
|
|
return FullListIndexOf(item);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
int32 BOutlineListView::ListViewIndex(int32 index) const
|
|
{
|
|
BListItem *item = ItemAt(index);
|
|
|
|
if (item == NULL)
|
|
return -1;
|
|
else
|
|
return BListView::IndexOf(item);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::ExpandOrCollapse(BListItem *underItem, bool expand)
|
|
{
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
BRect BOutlineListView::LatchRect(BRect itemRect, int32 level) const
|
|
{
|
|
return BRect(itemRect.left, itemRect.top, itemRect.left +
|
|
(level * 10.0f + 15.0f), itemRect.bottom);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::DrawLatch(BRect itemRect, int32 level, bool collapsed,
|
|
bool highlighted, bool misTracked)
|
|
{
|
|
float left = level * 10.0f;
|
|
|
|
if (collapsed)
|
|
{
|
|
SetHighColor(192, 192, 192);
|
|
|
|
FillTriangle(itemRect.LeftTop() + BPoint(left + 4.0f, 2.0f),
|
|
itemRect.LeftTop() + BPoint(left + 4.0f, 10.0f),
|
|
itemRect.LeftTop() + BPoint(left + 8.0f, 6.0f));
|
|
|
|
SetHighColor(0, 0, 0);
|
|
|
|
StrokeTriangle(itemRect.LeftTop() + BPoint(left + 4.0f, 2.0f),
|
|
itemRect.LeftTop() + BPoint(left + 4.0f, 10.0f),
|
|
itemRect.LeftTop() + BPoint(left + 8.0f, 6.0f));
|
|
}
|
|
else
|
|
{
|
|
SetHighColor(192, 192, 192);
|
|
|
|
FillTriangle(itemRect.LeftTop() + BPoint(left + 2.0f, 4.0f),
|
|
itemRect.LeftTop() + BPoint(left + 10.0f, 4.0f),
|
|
itemRect.LeftTop() + BPoint(left + 6.0f, 8.0f));
|
|
|
|
SetHighColor(0, 0, 0);
|
|
|
|
StrokeTriangle(itemRect.LeftTop() + BPoint(left + 2.0f, 4.0f),
|
|
itemRect.LeftTop() + BPoint(left + 10.0f, 4.0f),
|
|
itemRect.LeftTop() + BPoint(left + 6.0f, 8.0f));
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::DrawItem(BListItem *item, BRect itemRect, bool complete)
|
|
{
|
|
if (item->fHasSubitems)
|
|
DrawLatch(itemRect, item->fLevel, !item->IsExpanded(), false, false);
|
|
|
|
itemRect.left += (item->fLevel) * 10.0f + 15.0f;
|
|
|
|
item->DrawItem(this, itemRect, complete);
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
BListItem *BOutlineListView::RemoveCommon(int32 fullListIndex)
|
|
{
|
|
return NULL;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
BListItem *BOutlineListView::RemoveOne(int32 fullListIndex)
|
|
{
|
|
return NULL;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::TrackInLatchItem(void *)
|
|
{
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::TrackOutLatchItem(void *)
|
|
{
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
bool BOutlineListView::OutlineSwapItems(int32 a, int32 b)
|
|
{
|
|
return false;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
bool BOutlineListView::OutlineMoveItem(int32 from, int32 to)
|
|
{
|
|
return false;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
bool BOutlineListView::OutlineReplaceItem(int32 index, BListItem *item)
|
|
{
|
|
return false;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
void BOutlineListView::CommonMoveItems(int32 from, int32 count, int32 to)
|
|
{
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
BListItem *BOutlineListView::SuperitemForIndex(int32 fullListIndex, int32 level)
|
|
{
|
|
BListItem *item;
|
|
fullListIndex--;
|
|
|
|
while (fullListIndex >= 0)
|
|
{
|
|
if ((item = FullListItemAt(fullListIndex))->OutlineLevel() <
|
|
(uint32)level)
|
|
return item;
|
|
|
|
fullListIndex--;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
int32 BOutlineListView::FindPreviousVisibleIndex(int32 fullListIndex)
|
|
{
|
|
fullListIndex--;
|
|
|
|
while (fullListIndex >= 0)
|
|
{
|
|
if (FullListItemAt(fullListIndex)->fVisible)
|
|
return fullListIndex;
|
|
|
|
fullListIndex--;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
/*
|
|
* $Log $
|
|
*
|
|
* $Id $
|
|
*
|
|
*/
|