Files
haiku-beta6/src/kits/interface/Button.cpp
T
ejakowatz 52a3801208 It is accomplished ...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-07-09 12:24:59 +00:00

522 lines
15 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Button.cpp
// Author: Marc Flerackers ([email protected])
// Description: BButton displays and controls a button in a window.
//------------------------------------------------------------------------------
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <Button.h>
#include <Window.h>
#include <Errors.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
//------------------------------------------------------------------------------
BButton::BButton(BRect frame, const char *name, const char *label, BMessage *message,
uint32 resizingMode, uint32 flags)
: BControl(frame, name, label, message, resizingMode, flags),
fDrawAsDefault(false)
{
if (Bounds().Height() < 24.0f)
ResizeTo(Bounds().Width(), 24.0f);
}
//------------------------------------------------------------------------------
BButton::~BButton()
{
}
//------------------------------------------------------------------------------
BButton::BButton(BMessage *archive)
: BControl (archive)
{
if ( archive->FindBool ( "_default", &fDrawAsDefault ) != B_OK )
fDrawAsDefault = false;
}
//------------------------------------------------------------------------------
BArchivable *BButton::Instantiate ( BMessage *archive )
{
if ( validate_instantiation(archive, "BButton"))
return new BButton(archive);
else
return NULL;
}
//------------------------------------------------------------------------------
status_t BButton::Archive(BMessage* archive, bool deep) const
{
status_t err = BControl::Archive(archive, deep);
if (err != B_OK)
return err;
if (fDrawAsDefault)
err = archive->AddBool("_default", fDrawAsDefault);
return err;
}
//------------------------------------------------------------------------------
void BButton::Draw(BRect updateRect)
{
BRect rect = Bounds();
rgb_color no_tint = ui_color(B_PANEL_BACKGROUND_COLOR),
lighten1 = tint_color(no_tint, B_LIGHTEN_1_TINT),
lighten2 = tint_color(no_tint, B_LIGHTEN_2_TINT),
lightenmax = tint_color(no_tint, B_LIGHTEN_MAX_TINT),
darken2 = tint_color(no_tint, B_DARKEN_2_TINT),
darken4 = tint_color(no_tint, B_DARKEN_4_TINT),
darkenmax = tint_color(no_tint, B_DARKEN_MAX_TINT);
if (!IsDefault())
{
SetHighColor(no_tint);
StrokeRect(rect);
rect.InsetBy(1,1);
}
if (IsEnabled())
{
if (Value())
{
BeginLineArray(8);
// Dark border
AddLine(BPoint(rect.left, rect.bottom-1.0f),
BPoint(rect.left, rect.top+1.0f), darken4);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right-1.0f, rect.top), darken4);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right-1.0f, rect.bottom), darken4);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), darken4);
rect.InsetBy(1,1);
// First bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), darkenmax);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), darkenmax);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), darken4);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), darken4);
EndLineArray();
rect.InsetBy(1,1);
// Filling
SetHighColor(darkenmax);
FillRect(rect);
// Label
BFont font;
GetFont(&font);
float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
SetHighColor(lightenmax);
SetLowColor(darkenmax);
DrawString(Label(), BPoint(x, y));
}
else
{
BeginLineArray(14);
// Dark border
AddLine(BPoint(rect.left, rect.bottom-1.0f),
BPoint(rect.left, rect.top+1.0f), darken4);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right-1.0f, rect.top), darken4);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right-1.0f, rect.bottom), darken4);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), darken4);
rect.InsetBy(1,1);
// First bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lighten1);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lighten1);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), darken2);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), darken2);
rect.InsetBy(1,1);
// Second bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), no_tint);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), no_tint);
rect.InsetBy(1,1);
// Third bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lightenmax);
EndLineArray();
rect.left +=1;
rect.top += 1;
// Filling
SetHighColor(lighten2);
FillRect(rect);
// Label
BFont font;
GetFont(&font);
float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
SetHighColor(darkenmax);
DrawString(Label(), BPoint(x, y));
// Focus
if (IsFocus())
{
font_height fh;
font.GetHeight(&fh);
y += 2.0f;
SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
StrokeLine(BPoint(x, y), BPoint(x + StringWidth(Label()), y));
}
}
}
else
{
BeginLineArray(14);
// Dark border
AddLine(BPoint(rect.left, rect.bottom-1.0f),
BPoint(rect.left, rect.top+1.0f), darken2);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right-1.0f, rect.top), darken2);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right-1.0f, rect.bottom), darken2);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), darken2);
rect.InsetBy(1,1);
// First bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lighten1);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lighten1);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), no_tint);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), no_tint);
rect.InsetBy(1,1);
// Second bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), no_tint);
AddLine(BPoint(rect.right, rect.bottom-1.0f),
BPoint(rect.right, rect.top+1.0f), no_tint);
rect.InsetBy(1,1);
// Third bevel
AddLine(BPoint(rect.left, rect.top),
BPoint(rect.left, rect.bottom), lightenmax);
AddLine(BPoint(rect.left+1.0f, rect.top),
BPoint(rect.right, rect.top), lightenmax);
EndLineArray();
rect.left +=1;
rect.top += 1;
// Filling
SetHighColor(lighten2);
FillRect(rect);
// Label
BFont font;
GetFont(&font);
float x = Bounds().Width() / 2 - StringWidth(Label()) / 2.0f;
float y = Bounds().Height() / 2.0f + (float)ceil(font.Size() / 2.0f);
SetHighColor(tint_color(no_tint, B_DISABLED_LABEL_TINT));
DrawString(Label(), BPoint(x, y));
}
}
//------------------------------------------------------------------------------
void BButton::MouseDown(BPoint point)
{
if (!IsEnabled())
{
BControl::MouseDown(point);
return;
}
SetMouseEventMask(B_POINTER_EVENTS, B_NO_POINTER_HISTORY | B_SUSPEND_VIEW_FOCUS);
SetValue(B_CONTROL_ON);
SetTracking(true);
}
//------------------------------------------------------------------------------
void BButton::AttachedToWindow()
{
BControl::AttachedToWindow();
if (IsDefault())
Window()->SetDefaultButton((BButton*)this);
}
//------------------------------------------------------------------------------
void BButton::KeyDown ( const char *bytes, int32 numBytes )
{
if (numBytes == 1)
{
switch (bytes[0])
{
case B_ENTER:
case B_SPACE:
SetValue(B_CONTROL_ON);
snooze(50000);
SetValue(B_CONTROL_OFF);
Invoke();
break;
default:
BControl::KeyDown(bytes, numBytes);
}
}
else
BControl::KeyDown(bytes, numBytes);
}
//------------------------------------------------------------------------------
void BButton::MakeDefault(bool flag)
{
if (flag == IsDefault())
return;
fDrawAsDefault = flag;
if (Window())
{
BButton *button = (BButton*)(Window()->DefaultButton());
if (fDrawAsDefault)
{
if(button)
button->MakeDefault(false);
Window()->SetDefaultButton((BButton*)this);
}
else
{
if (button == this)
Window()->SetDefaultButton(NULL);
}
}
Invalidate();
}
//------------------------------------------------------------------------------
void BButton::SetLabel(const char *string)
{
BControl::SetLabel(string);
}
//------------------------------------------------------------------------------
bool BButton::IsDefault() const
{
return fDrawAsDefault;
}
//------------------------------------------------------------------------------
void BButton::MessageReceived(BMessage *message)
{
BControl::MessageReceived(message);
}
//------------------------------------------------------------------------------
void BButton::WindowActivated(bool active)
{
BControl::WindowActivated(active);
}
//------------------------------------------------------------------------------
void BButton::MouseMoved(BPoint point, uint32 transit, const BMessage *message)
{
if (IsEnabled() && IsTracking())
{
if (transit == B_EXITED_VIEW)
SetValue(B_CONTROL_OFF);
else if (transit == B_ENTERED_VIEW)
SetValue(B_CONTROL_ON);
}
else
BControl::MouseMoved(point, transit, message);
}
//------------------------------------------------------------------------------
void BButton::MouseUp(BPoint point)
{
if (IsEnabled() && IsTracking())
{
if (Bounds().Contains(point))
{
if ( Value() == B_CONTROL_ON)
{
SetValue(B_CONTROL_OFF);
BControl::Invoke();
}
}
SetTracking(false);
}
}
//------------------------------------------------------------------------------
void BButton::DetachedFromWindow()
{
BControl::DetachedFromWindow();
}
//------------------------------------------------------------------------------
void BButton::SetValue(int32 value)
{
BControl::SetValue(value);
}
//------------------------------------------------------------------------------
void BButton::GetPreferredSize (float *width, float *height)
{
font_height fh;
GetFontHeight(&fh);
*height = (float)ceil(fh.ascent + fh.descent + fh.leading) + 12.0f;
*width = 20.0f + (float)ceil(StringWidth(Label()));
if (*width < 75.0f)
*width = 75.0f;
}
//------------------------------------------------------------------------------
void BButton::ResizeToPreferred()
{
float width, height;
GetPreferredSize(&width, &height);
ResizeTo(width,height);
}
//------------------------------------------------------------------------------
status_t BButton::Invoke(BMessage *message)
{
return BControl::Invoke(message);
}
//------------------------------------------------------------------------------
void BButton::FrameMoved(BPoint newLocation)
{
BControl::FrameMoved(newLocation);
}
//------------------------------------------------------------------------------
void BButton::FrameResized(float width, float height)
{
BControl::FrameResized(width, height);
}
//------------------------------------------------------------------------------
void BButton::MakeFocus(bool focused)
{
BControl::MakeFocus(focused);
}
//------------------------------------------------------------------------------
void BButton::AllAttached()
{
BControl::AllAttached();
}
//------------------------------------------------------------------------------
void BButton::AllDetached()
{
BControl::AllDetached();
}
//------------------------------------------------------------------------------
BHandler *BButton::ResolveSpecifier(BMessage *message, int32 index,
BMessage *specifier, int32 what,
const char *property)
{
return BControl::ResolveSpecifier(message, index, specifier, what, property);
}
//------------------------------------------------------------------------------
status_t BButton::GetSupportedSuites(BMessage *message)
{
return BControl::GetSupportedSuites(message);
}
//------------------------------------------------------------------------------
status_t BButton::Perform(perform_code d, void *arg)
{
return B_ERROR;
}
//------------------------------------------------------------------------------
void BButton::_ReservedButton1() {}
void BButton::_ReservedButton2() {}
void BButton::_ReservedButton3() {}
//------------------------------------------------------------------------------
BButton &BButton::operator=(const BButton &)
{
return *this;
}
//------------------------------------------------------------------------------
BRect BButton::DrawDefault(BRect bounds, bool enabled)
{
// TODO:
return BRect();
}
//------------------------------------------------------------------------------
status_t Execute()
{
// TODO:
return B_ERROR;
}
//------------------------------------------------------------------------------
/*
* $Log $
*
* $Id $
*
*/