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haiku-beta6/src/servers/app/drawing/DisplayDriverPainter.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DisplayDriverPainter.cpp
// Author: Stephan Aßmus <[email protected]>
// Description: Implementation of DisplayDriver based on top of Painter
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <algo.h>
#include <stack.h>
#include "LayerData.h"
#include "Painter.h"
#include "PNGDump.h"
#include "RenderingBuffer.h"
#ifdef __HAIKU__
#define USE_ACCELERANT 1
#else
#define USE_ACCELERANT 0
#endif
#if USE_ACCELERANT
#include "AccelerantHWInterface.h"
#else
#include "ViewHWInterface.h"
#endif
#include "DisplayDriverPainter.h"
// constructor
DisplayDriverPainter::DisplayDriverPainter()
: DisplayDriver(),
fPainter(new Painter()),
#if USE_ACCELERANT
fGraphicsCard(new AccelerantHWInterface()),
#else
fGraphicsCard(new ViewHWInterface()),
#endif
fAvailableHWAccleration(0)
{
}
// destructor
DisplayDriverPainter::~DisplayDriverPainter()
{
delete fGraphicsCard;
}
// Initialize
bool
DisplayDriverPainter::Initialize()
{
status_t err = fGraphicsCard->Initialize();
if (err < B_OK)
fprintf(stderr, "HWInterface::Initialize() failed: %s\n", strerror(err));
if (err >= B_OK) {
fAvailableHWAccleration = fGraphicsCard->AvailableHWAcceleration();
return DisplayDriver::Initialize();
}
return false;
}
// Shutdown
void
DisplayDriverPainter::Shutdown()
{
DisplayDriver::Shutdown();
}
// ConstrainClippingRegion
void DisplayDriverPainter::ConstrainClippingRegion(BRegion *region)
{
if (Lock()) {
if (!region) {
// BRegion empty;
// fPainter->ConstrainClipping(empty);
if (RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer()) {
BRegion all;
all.Include(BRect(0, 0, buffer->Width() - 1, buffer->Height() - 1));
fPainter->ConstrainClipping(all);
}
} else {
fPainter->ConstrainClipping(*region);
}
Unlock();
}
}
// CopyRegion() does a topological sort of the rects in the
// region. The algorithm was suggested by Ingo Weinhold.
// It compares each rect with each rect and builds a tree
// of successors so we know the order in which they can be copied.
// For example, let's suppose these rects are in a BRegion:
// ************
// * B *
// ************
// *************
// * *
// * A ****************
// * ** *
// ************** *
// * C *
// * *
// * *
// ***************
// When copying stuff from LEFT TO RIGHT, TOP TO BOTTOM, the
// result of the sort will be C, A, B. For this direction, we search
// for the rects that have no neighbors to their right and to their
// bottom, These can be copied without drawing into the area of
// rects yet to be copied. If you move from RIGHT TO LEFT, BOTTOM TO TOP,
// you go look for the ones that have no neighbors to their top and left.
//
// Here I draw some rays to illustrate LEFT TO RIGHT, TOP TO BOTTOM:
// ************
// * B *
// ************
// *************
// * *
// * A ****************-----------------
// * ** *
// ************** *
// * C *
// * *
// * *
// ***************
// |
// |
// |
// |
// There are no rects in the area defined by the rays to the right
// and bottom of rect C, so that's the one we want to copy first
// (for positive x and y offsets).
// Since A is to the left of C and B is to the top of C, The "node"
// for C will point to the nodes of A and B as its "successors". Therefor,
// A and B will have an "indegree" of 1 for C pointing to them. C will
// have and "indegree" of 0, because there was no rect to which C
// was to the left or top of. When comparing A and B, neither is left
// or top from the other and in the sense that the algorithm cares about.
// NOTE: comparisson of coordinates assumes that rects don't overlap
// and don't share the actual edge either (as is the case in BRegions).
struct node {
node()
{
pointers = NULL;
}
node(const BRect& r, int32 maxPointers)
{
init(r, maxPointers);
}
~node()
{
delete [] pointers;
}
void init(const BRect& r, int32 maxPointers)
{
rect = r;
pointers = new node*[maxPointers];
in_degree = 0;
next_pointer = 0;
}
void push(node* node)
{
pointers[next_pointer] = node;
next_pointer++;
}
node* top()
{
return pointers[next_pointer];
}
node* pop()
{
node* ret = top();
next_pointer--;
return ret;
}
BRect rect;
int32 in_degree;
node** pointers;
int32 next_pointer;
};
bool
is_left_of(const BRect& a, const BRect& b)
{
return (a.right < b.left);
}
bool
is_above(const BRect& a, const BRect& b)
{
return (a.bottom < b.top);
}
// CopyRegion
void
DisplayDriverPainter::CopyRegion(/*const*/ BRegion* region,
int32 xOffset, int32 yOffset)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor(region->Frame());
int32 count = region->CountRects();
// TODO: make this step unnecessary
// (by using different stack impl inside node)
node nodes[count];
for (int32 i= 0; i < count; i++) {
nodes[i].init(region->RectAt(i), count);
}
for (int32 i = 0; i < count; i++) {
BRect a = region->RectAt(i);
for (int32 k = i + 1; k < count; k++) {
BRect b = region->RectAt(k);
int cmp = 0;
// compare horizontally
if (xOffset > 0) {
if (is_left_of(a, b)) {
cmp -= 1;
} else if (is_left_of(b, a)) {
cmp += 1;
}
} else if (xOffset < 0) {
if (is_left_of(a, b)) {
cmp += 1;
} else if (is_left_of(b, a)) {
cmp -= 1;
}
}
// compare vertically
if (yOffset > 0) {
if (is_above(a, b)) {
cmp -= 1;
} else if (is_above(b, a)) {
cmp += 1;
}
} else if (yOffset < 0) {
if (is_above(a, b)) {
cmp += 1;
} else if (is_above(b, a)) {
cmp -= 1;
}
}
// add appropriate node as successor
if (cmp > 0) {
nodes[i].push(&nodes[k]);
nodes[k].in_degree++;
} else if (cmp < 0) {
nodes[k].push(&nodes[i]);
nodes[i].in_degree++;
}
}
}
// put all nodes onto a stack that have an "indegree" count of zero
stack<node*> inDegreeZeroNodes;
for (int32 i = 0; i < count; i++) {
if (nodes[i].in_degree == 0) {
inDegreeZeroNodes.push(&nodes[i]);
}
}
// pop the rects from the stack, do the actual copy operation
// and decrease the "indegree" count of the other rects not
// currently on the stack and to which the current rect pointed
// to. If their "indegree" count reaches zero, put them onto the
// stack as well.
clipping_rect* sortedRectList = NULL;
int32 nextSortedIndex = 0;
if (fAvailableHWAccleration & HW_ACC_COPY_REGION)
sortedRectList = new clipping_rect[count];
while (!inDegreeZeroNodes.empty()) {
node* n = inDegreeZeroNodes.top();
inDegreeZeroNodes.pop();
// do the software implementation or add to sorted
// rect list for using the HW accelerated version
// later
if (sortedRectList) {
sortedRectList[nextSortedIndex].left = (int32)n->rect.left;
sortedRectList[nextSortedIndex].top = (int32)n->rect.top;
sortedRectList[nextSortedIndex].right = (int32)n->rect.right;
sortedRectList[nextSortedIndex].bottom = (int32)n->rect.bottom;
nextSortedIndex++;
} else {
BRect touched = _CopyRect(n->rect, xOffset, yOffset);
fGraphicsCard->Invalidate(touched);
}
for (int32 k = 0; k < n->next_pointer; k++) {
n->pointers[k]->in_degree--;
if (n->pointers[k]->in_degree == 0)
inDegreeZeroNodes.push(n->pointers[k]);
}
}
// trigger the HW accelerated version if is was available
if (sortedRectList)
fGraphicsCard->CopyRegion(sortedRectList, count, xOffset, yOffset);
delete[] sortedRectList;
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// CopyRegionList
//
// * used to move windows arround on screen
// TODO: Since the regions are passed to CopyRegion() one by one,
// the case of different regions overlapping each other at source
// and/or dest locations is not handled.
// We also don't handle the case where multiple regions should have
// been combined into one larger region (with effectively the same
// rects), so that the sorting would compare them all at once. If
// this turns out to be a problem, we can easily rewrite the function
// here. In any case, to copy overlapping regions in app_server doesn't
// make much sense to me.
void
DisplayDriverPainter::CopyRegionList(BList* list, BList* pList,
int32 rCount, BRegion* clipReg)
{
if (Lock()) {
for (int32 i = 0; i < rCount; i++) {
BRegion* region = (BRegion*)list->ItemAt(i);
BPoint* offset = (BPoint*)pList->ItemAt(i);
CopyRegion(region, (int32)offset->x, (int32)offset->y);
}
Unlock();
}
}
// InvertRect
void
DisplayDriverPainter::InvertRect(const BRect &r)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor(fPainter->ClipRect(r));
BRect touched = fPainter->InvertRect(r);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// DrawBitmap
void
DisplayDriverPainter::DrawBitmap(ServerBitmap *bitmap,
const BRect &source, const BRect &dest,
const DrawData *d)
{
if (Lock()) {
BRect clipped = fPainter->ClipRect(dest);
fGraphicsCard->HideSoftwareCursor(clipped);
fPainter->SetDrawData(d);
BRect touched = fPainter->DrawBitmap(bitmap, source, dest);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillArc
void
DisplayDriverPainter::FillArc(const BRect &r, const float &angle,
const float &span, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->FillArc(center, xRadius, yRadius, angle, span);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillBezier
void
DisplayDriverPainter::FillBezier(BPoint *pts, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->FillBezier(pts);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillEllipse
void
DisplayDriverPainter::FillEllipse(const BRect &r, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Height() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->FillEllipse(center, xRadius, yRadius);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillPolygon
void
DisplayDriverPainter::FillPolygon(BPoint *ptlist, int32 numpts,
const BRect &bounds, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->FillPolygon(ptlist, numpts);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillRect
void
DisplayDriverPainter::FillRect(const BRect& r, const RGBColor& color)
{
if (Lock()) {
BRect vr(min_c(r.left, r.right),
min_c(r.top, r.bottom),
max_c(r.left, r.right),
max_c(r.top, r.bottom));
vr = fPainter->ClipRect(vr);
if (vr.IsValid()) {
fGraphicsCard->HideSoftwareCursor(vr);
// try hardware optimized version first
if (fAvailableHWAccleration & HW_ACC_FILL_REGION) {
BRegion region(vr);
region.IntersectWith(fPainter->ClippingRegion());
fGraphicsCard->FillRegion(region, color);
} else {
fPainter->FillRect(vr, color.GetColor32());
fGraphicsCard->Invalidate(vr);
}
fGraphicsCard->ShowSoftwareCursor();
}
Unlock();
}
}
// FillRect
void
DisplayDriverPainter::FillRect(const BRect &r, const DrawData *d)
{
if (Lock()) {
BRect vr(min_c(r.left, r.right),
min_c(r.top, r.bottom),
max_c(r.left, r.right),
max_c(r.top, r.bottom));
vr = fPainter->ClipRect(vr);
if (vr.IsValid()) {
fGraphicsCard->HideSoftwareCursor(vr);
bool doInSoftware = true;
// try hardware optimized version first
if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) &&
(d->GetDrawingMode() == B_OP_COPY ||
d->GetDrawingMode() == B_OP_OVER)) {
if (d->GetPattern() == B_SOLID_HIGH) {
BRegion region(vr);
region.IntersectWith(fPainter->ClippingRegion());
fGraphicsCard->FillRegion(region, d->HighColor());
doInSoftware = false;
} else if (d->GetPattern() == B_SOLID_LOW) {
BRegion region(vr);
region.IntersectWith(fPainter->ClippingRegion());
fGraphicsCard->FillRegion(region, d->LowColor());
doInSoftware = false;
}
}
if (doInSoftware) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRect(vr);
fGraphicsCard->Invalidate(touched);
}
fGraphicsCard->ShowSoftwareCursor();
}
Unlock();
}
}
// FillRegion
void
DisplayDriverPainter::FillRegion(BRegion& r, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor(fPainter->ClipRect(r.Frame()));
bool doInSoftware = true;
// try hardware optimized version first
if ((fAvailableHWAccleration & HW_ACC_FILL_REGION) &&
(d->GetDrawingMode() == B_OP_COPY ||
d->GetDrawingMode() == B_OP_OVER)) {
if (d->GetPattern() == B_SOLID_HIGH) {
fGraphicsCard->FillRegion(r, d->HighColor());
doInSoftware = false;
} else if (d->GetPattern() == B_SOLID_LOW) {
fGraphicsCard->FillRegion(r, d->LowColor());
doInSoftware = false;
}
}
if (doInSoftware) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRect(r.RectAt(0));
int32 count = r.CountRects();
for (int32 i = 1; i < count; i++) {
touched = touched | fPainter->FillRect(r.RectAt(i));
}
fGraphicsCard->Invalidate(touched);
}
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillRoundRect
void
DisplayDriverPainter::FillRoundRect(const BRect &r,
const float &xrad, const float &yrad,
const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRoundRect(r, xrad, yrad);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// FillShape
void
DisplayDriverPainter::FillShape(const BRect &bounds,
const int32 &opcount, const int32 *oplist,
const int32 &ptcount, const BPoint *ptlist,
const DrawData *d)
{
if (Lock()) {
printf("DisplayDriverPainter::FillShape() - what is this stuff that gets passed here?\n");
Unlock();
}
}
// FillTriangle
void
DisplayDriverPainter::FillTriangle(BPoint *pts, const BRect &bounds,
const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->FillTriangle(pts[0], pts[1], pts[2]);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeArc
void
DisplayDriverPainter::StrokeArc(const BRect &r, const float &angle,
const float &span, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->StrokeArc(center, xRadius, yRadius, angle, span);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeBezier
void
DisplayDriverPainter::StrokeBezier(BPoint *pts, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeBezier(pts);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeEllipse
void
DisplayDriverPainter::StrokeEllipse(const BRect &r, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Height() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->StrokeEllipse(center, xRadius, yRadius);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeLine
//
// * this function is only used by Decorators
// * it assumes a one pixel wide line
void
DisplayDriverPainter::StrokeLine(const BPoint &start, const BPoint &end, const RGBColor &color)
{
if (Lock()) {
BRect touched(min_c(start.x, end.x),
min_c(start.y, end.y),
max_c(start.x, end.x),
max_c(start.y, end.y));
touched = fPainter->ClipRect(touched);
fGraphicsCard->HideSoftwareCursor(touched);
if (!fPainter->StraightLine(start, end, color.GetColor32())) {
static DrawData context;
context.SetHighColor(color);
context.SetDrawingMode(B_OP_OVER);
StrokeLine(start, end, &context);
} else {
fGraphicsCard->Invalidate(touched);
}
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeLine
void
DisplayDriverPainter::StrokeLine(const BPoint &start, const BPoint &end, DrawData* context)
{
if (Lock()) {
BRect touched(min_c(start.x, end.x),
min_c(start.y, end.y),
max_c(start.x, end.x),
max_c(start.y, end.y));
touched = fPainter->ClipRect(touched);
fGraphicsCard->HideSoftwareCursor(touched);
touched = fPainter->StrokeLine(start, end, context);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeLineArray
void
DisplayDriverPainter::StrokeLineArray(const int32 &numlines,
const LineArrayData *linedata,
const DrawData *d)
{
if(!d || !linedata || numlines <= 0)
return;
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
DrawData context;
context.SetDrawingMode(B_OP_COPY);
const LineArrayData *data;
data = (const LineArrayData *)&(linedata[0]);
context.SetHighColor(data->color);
BRect touched = fPainter->StrokeLine(data->pt1, data->pt2, &context);
for (int32 i = 1; i < numlines; i++) {
data = (const LineArrayData *)&(linedata[i]);
context.SetHighColor(data->color);
touched = touched | fPainter->StrokeLine(data->pt1, data->pt2, &context);
}
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokePoint
//
// * this function is only used by Decorators
void
DisplayDriverPainter::StrokePoint(const BPoint& pt, const RGBColor &color)
{
StrokeLine(pt, pt, color);
}
// StrokePoint
void
DisplayDriverPainter::StrokePoint(const BPoint& pt, DrawData *context)
{
StrokeLine(pt, pt, context);
}
// StrokePolygon
void
DisplayDriverPainter::StrokePolygon(BPoint *ptlist, int32 numpts,
const BRect &bounds, const DrawData *d,
bool closed)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokePolygon(ptlist, numpts, closed);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeRect
//
// this function is used to draw a one pixel wide rect
void
DisplayDriverPainter::StrokeRect(const BRect &r, const RGBColor &color)
{
if (Lock()) {
// support invalid rects
BRect vr(min_c(r.left, r.right),
min_c(r.top, r.bottom),
max_c(r.left, r.right),
max_c(r.top, r.bottom));
fGraphicsCard->HideSoftwareCursor(vr);
fPainter->StrokeRect(vr, color.GetColor32());
/* fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(vr.left, vr.top,
vr.right, vr.top)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(vr.left, vr.top + 1,
vr.left, vr.bottom - 1)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(vr.right, vr.top + 1,
vr.right, vr.bottom - 1)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(vr.left, vr.bottom,
vr.right, vr.bottom)));*/
fGraphicsCard->Invalidate(fPainter->ClipRect(vr));
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeRect
void
DisplayDriverPainter::StrokeRect(const BRect &r, const DrawData *d)
{
if (Lock()) {
// support invalid rects
BRect vr(min_c(r.left, r.right),
min_c(r.top, r.bottom),
max_c(r.left, r.right),
max_c(r.top, r.bottom));
float extend = -ceilf(d->PenSize() / 2.0);
vr.InsetBy(extend, extend);
fGraphicsCard->HideSoftwareCursor(vr);
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRect(r);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeRegion
void
DisplayDriverPainter::StrokeRegion(BRegion& r, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRect(r.RectAt(0));
int32 count = r.CountRects();
for (int32 i = 1; i < count; i++) {
touched = touched | fPainter->StrokeRect(r.RectAt(i));
}
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeRoundRect
void
DisplayDriverPainter::StrokeRoundRect(const BRect &r, const float &xrad,
const float &yrad, const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRoundRect(r, xrad, yrad);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// StrokeShape
void
DisplayDriverPainter::StrokeShape(const BRect &bounds, const int32 &opcount,
const int32 *oplist, const int32 &ptcount,
const BPoint *ptlist, const DrawData *d)
{
if (Lock()) {
printf("DisplayDriverPainter::StrokeShape() - what is this stuff that gets passed here?\n");
Unlock();
}
}
// StrokeTriangle
void
DisplayDriverPainter::StrokeTriangle(BPoint *pts, const BRect &bounds,
const DrawData *d)
{
if (Lock()) {
fGraphicsCard->HideSoftwareCursor();
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeTriangle(pts[0], pts[1], pts[2]);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
Unlock();
}
}
// DrawString
void
DisplayDriverPainter::DrawString(const char *string, const int32 &length,
const BPoint &pt, const RGBColor &color,
escapement_delta *delta)
{
static DrawData d;
d.SetHighColor(color);
// TODO: Why is escapement_delta a part of the state stack?
if (delta)
d.SetEscapementDelta(*delta);
DrawString(string, length, pt, &d);
}
// DrawString
void
DisplayDriverPainter::DrawString(const char *string, const int32 &length,
const BPoint &pt, DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
//bigtime_t now = system_time();
// TODO: BoundingBox is quite slow!! Optimizing it will be beneficial.
// Cursiously, the DrawString after it is actually faster!?!
// TODO: make the availability of the hardware cursor part of the
// HW acceleration flags and skip all calculations for HideSoftwareCursor
// in case we don't have one.
BRect b = fPainter->BoundingBox(string, length, pt);
// stop here if we're supposed to render outside of the clipping
if (fPainter->ClippingRegion()->Frame().Intersects(b)) {
//printf("bounding box '%s': %lld µs\n", string, system_time() - now);
fGraphicsCard->HideSoftwareCursor(b);
//now = system_time();
BRect touched = fPainter->DrawString(string, length, pt);
//printf("drawing string: %lld µs\n", system_time() - now);
fGraphicsCard->Invalidate(touched);
fGraphicsCard->ShowSoftwareCursor();
}
Unlock();
}
}
// StringWidth
float
DisplayDriverPainter::StringWidth(const char *string, int32 length,
const DrawData *d)
{
float width = 0.0;
if (Lock()) {
fPainter->SetDrawData(d);
width = fPainter->StringWidth(string, length);
Unlock();
}
return width;
}
// StringWidth
float
DisplayDriverPainter::StringWidth(const char *string, int32 length,
const ServerFont &font)
{
static DrawData d;
d.SetFont(font);
return StringWidth(string, length, &d);
}
// StringHeight
float
DisplayDriverPainter::StringHeight(const char *string, int32 length,
const DrawData *d)
{
float height = 0.0;
if (Lock()) {
fPainter->SetDrawData(d);
static BPoint dummy(0.0, 0.0);
height = fPainter->BoundingBox(string, length, dummy).Height();
Unlock();
}
return height;
}
// GetBoundingBoxes
void
DisplayDriverPainter::GetBoundingBoxes(const char *string, int32 count,
font_metric_mode mode,
escapement_delta *delta,
BRect *rectarray, const DrawData *d)
{
// ?!? each glyph or what?
printf("DisplayDriverPainter::GetBoundingBoxes()\n");
}
// GetEscapements
void
DisplayDriverPainter::GetEscapements(const char *string, int32 charcount,
escapement_delta *delta,
escapement_delta *escapements,
escapement_delta *offsets,
const DrawData *d)
{
printf("DisplayDriverPainter::GetEscapements()\n");
}
// GetEdges
void
DisplayDriverPainter::GetEdges(const char *string, int32 charcount,
edge_info *edgearray, const DrawData *d)
{
printf("DisplayDriverPainter::GetEdges()\n");
}
// GetHasGlyphs
void DisplayDriverPainter::GetHasGlyphs(const char *string, int32 charcount,
bool *hasarray)
{
printf("DisplayDriverPainter::GetHasGlyphs()\n");
}
// GetTruncatedStrings
void
DisplayDriverPainter::GetTruncatedStrings(const char **instrings,
const int32 &stringcount,
const uint32 &mode,
const float &maxwidth,
char **outstrings)
{
printf("DisplayDriverPainter::GetTruncatedStrings()\n");
}
// HideCursor
void
DisplayDriverPainter::HideCursor()
{
fGraphicsCard->SetCursorVisible(false);
}
// IsCursorHidden
bool
DisplayDriverPainter::IsCursorHidden()
{
return !fGraphicsCard->IsCursorVisible();
}
// MoveCursorTo
void
DisplayDriverPainter::MoveCursorTo(const float &x, const float &y)
{
fGraphicsCard->MoveCursorTo(x, y);
}
// ShowCursor
void
DisplayDriverPainter::ShowCursor()
{
fGraphicsCard->SetCursorVisible(true);
}
// ObscureCursor
void
DisplayDriverPainter::ObscureCursor()
{
// TODO: I don't think this has anything to do with the DisplayDriver
// implement elsewhere!!
}
// SetCursor
void
DisplayDriverPainter::SetCursor(ServerCursor *cursor)
{
fGraphicsCard->SetCursor(cursor);
}
// GetCursorPosition
BPoint
DisplayDriverPainter::GetCursorPosition()
{
return fGraphicsCard->GetCursorPosition();
}
// IsCursorObscured
bool
DisplayDriverPainter::IsCursorObscured(bool state)
{
// TODO: I don't think this has anything to do with the DisplayDriver
// implement elsewhere!!
return false;
}
// Lock
bool
DisplayDriverPainter::Lock(bigtime_t timeout)
{
bool success = false;
// NOTE: I'm hoping I don't change the semantics and implications of
// the original implementation, but I need the locker to be somewhere
// else in order to serialize only the access to the back buffer
if (timeout == B_INFINITE_TIMEOUT) {
success = fGraphicsCard->Lock();
//printf("DisplayDriverPainter::Lock()\n");
} else {
success = (fGraphicsCard->LockWithTimeout(timeout) >= B_OK) ? true : false;
//printf("DisplayDriverPainter::LockWithTimeout(): %d\n", success);
}
return success;
}
// Unlock
void
DisplayDriverPainter::Unlock()
{
//printf("DisplayDriverPainter::Unlock()\n");
fGraphicsCard->Unlock();
}
// SetMode
void
DisplayDriverPainter::SetMode(const display_mode &mode)
{
if (Lock()) {
if (fGraphicsCard->SetMode(mode) >= B_OK) {
fPainter->AttachToBuffer(fGraphicsCard->DrawingBuffer());
DisplayDriver::SetMode(mode);
} else {
fprintf(stderr, "DisplayDriverPainter::SetMode() - unsupported "
"mode!\n");
}
Unlock();
}
}
// DumpToFile
bool
DisplayDriverPainter::DumpToFile(const char *path)
{
if (Lock()) {
RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer();
if (buffer) {
BRect bounds(0.0, 0.0, buffer->Width() - 1, buffer->Height() - 1);
// TODO: Don't assume B_RGBA32!!
SaveToPNG(path, bounds, B_RGBA32,
buffer->Bits(),
buffer->BitsLength(),
buffer->BytesPerRow());
}
Unlock();
}
return true;
}
// DumpToBitmap
ServerBitmap*
DisplayDriverPainter::DumpToBitmap()
{
return NULL;
}
// SetDPMSMode
status_t
DisplayDriverPainter::SetDPMSMode(const uint32 &state)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->SetDPMSMode(state);
Unlock();
}
return ret;
}
// DPMSMode
uint32
DisplayDriverPainter::DPMSMode()
{
uint32 mode = 0;
if (Lock()) {
mode = fGraphicsCard->DPMSMode();
Unlock();
}
return mode;
}
// DPMSCapabilities
uint32
DisplayDriverPainter::DPMSCapabilities()
{
uint32 caps = 0;
if (Lock()) {
caps = fGraphicsCard->DPMSMode();
Unlock();
}
return caps;
}
// GetDeviceInfo
status_t
DisplayDriverPainter::GetDeviceInfo(accelerant_device_info *info)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetDeviceInfo(info);
Unlock();
}
return ret;
}
// GetModeList
status_t
DisplayDriverPainter::GetModeList(display_mode **mode_list, uint32 *count)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetModeList(mode_list, count);
Unlock();
}
return ret;
}
// GetPixelClockLimits
status_t DisplayDriverPainter::GetPixelClockLimits(display_mode *mode,
uint32 *low,
uint32 *high)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetPixelClockLimits(mode, low, high);
Unlock();
}
return ret;
}
// GetTimingConstraints
status_t
DisplayDriverPainter::GetTimingConstraints(display_timing_constraints *dtc)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetTimingConstraints(dtc);
Unlock();
}
return ret;
}
// ProposeMode
status_t
DisplayDriverPainter::ProposeMode(display_mode *candidate,
const display_mode *low,
const display_mode *high)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->ProposeMode(candidate, low, high);
Unlock();
}
return ret;
}
// WaitForRetrace
status_t
DisplayDriverPainter::WaitForRetrace(bigtime_t timeout)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->WaitForRetrace(timeout);
Unlock();
}
return ret;
}
// _CopyRect
BRect
DisplayDriverPainter::_CopyRect(BRect src, int32 xOffset, int32 yOffset) const
{
BRect dst;
RenderingBuffer* buffer = fGraphicsCard->DrawingBuffer();
if (buffer) {
BRect clip(0, 0, buffer->Width() - 1, buffer->Height() - 1);
dst = src;
dst.OffsetBy(xOffset, yOffset);
if (clip.Intersects(src) && clip.Intersects(dst)) {
uint32 bpr = buffer->BytesPerRow();
uint8* bits = (uint8*)buffer->Bits();
// clip source rect
src = src & clip;
// clip dest rect
dst = dst & clip;
// move dest back over source and clip source to dest
dst.OffsetBy(-xOffset, -yOffset);
src = src & dst;
// calc offset in buffer
bits += (int32)src.left * 4 + (int32)src.top * bpr;
uint32 width = src.IntegerWidth() + 1;
uint32 height = src.IntegerHeight() + 1;
_CopyRect(bits, width, height, bpr, xOffset, yOffset);
// offset dest again, because it is return value
dst.OffsetBy(xOffset, yOffset);
}
}
return dst;
}
// _CopyRect
void
DisplayDriverPainter::_CopyRect(uint8* src, uint32 width, uint32 height,
uint32 bpr, int32 xOffset, int32 yOffset) const
{
int32 xIncrement;
int32 yIncrement;
if (xOffset > 0) {
// copy from right to left
xIncrement = -1;
src += (width - 1) * 4;
} else {
// copy from left to right
xIncrement = 1;
}
if (yOffset > 0) {
// copy from bottom to top
yIncrement = -bpr;
src += (height - 1) * bpr;
} else {
// copy from top to bottom
yIncrement = bpr;
}
uint8* dst = src + yOffset * bpr + xOffset * 4;
for (uint32 y = 0; y < height; y++) {
uint32* srcHandle = (uint32*)src;
uint32* dstHandle = (uint32*)dst;
for (uint32 x = 0; x < width; x++) {
*dstHandle = *srcHandle;
srcHandle += xIncrement;
dstHandle += xIncrement;
}
src += yIncrement;
dst += yIncrement;
}
}