* added setter for internal spacing git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17916 a95241bf-73f2-0310-859d-f6bbb57e9c96
139 lines
3.0 KiB
C++
139 lines
3.0 KiB
C++
/*
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* Copyright 2006, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Stephan Aßmus <[email protected]>
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*/
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#include "Group.h"
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#include <stdio.h>
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// constructor
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Group::Group(BRect frame, const char* name, orientation direction)
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: BView(frame, name, B_FOLLOW_ALL, B_FRAME_EVENTS),
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fOrientation(direction),
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fInset(4.0),
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fSpacing(0.0)
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{
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SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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}
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// destructor
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Group::~Group()
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{
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}
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// AttachedToWindow
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void
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Group::AttachedToWindow()
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{
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// trigger a layout
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FrameResized(Bounds().Width(), Bounds().Height());
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}
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// FrameResized
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void
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Group::FrameResized(float width, float height)
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{
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// layout controls
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BRect r(Bounds());
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r.InsetBy(fInset, fInset);
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_LayoutControls(r);
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}
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// GetPreferredSize
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void
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Group::GetPreferredSize(float* width, float* height)
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{
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BRect r(_MinFrame());
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if (width)
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*width = r.Width();
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if (height)
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*height = r.Height();
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}
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// #pragma mark -
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void
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Group::SetSpacing(float insetFromBorder, float childSpacing)
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{
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if (fSpacing == childSpacing && fInset == insetFromBorder)
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return;
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fInset = insetFromBorder;
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fSpacing = childSpacing;
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// trigger a layout
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FrameResized(Bounds().Width(), Bounds().Height());
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}
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// #pragma mark -
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// _LayoutControls
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void
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Group::_LayoutControls(BRect r) const
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{
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if (fOrientation == B_HORIZONTAL) {
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r.left -= fSpacing;
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for (int32 i = 0; BView* child = ChildAt(i); i++) {
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r.right = r.left + child->Bounds().Width() + 2 * fSpacing;
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_LayoutControl(child, r);
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r.left = r.right + 1.0 - fSpacing;
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}
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} else {
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r.top -= fSpacing;
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for (int32 i = 0; BView* child = ChildAt(i); i++) {
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r.bottom = r.top + child->Bounds().Height() + 2 * fSpacing;
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_LayoutControl(child, r);
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r.top = r.bottom + 1.0 - fSpacing;
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}
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}
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}
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// _MinFrame
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BRect
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Group::_MinFrame() const
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{
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float minWidth = fInset * 2.0;
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float minHeight = fInset * 2.0;
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if (fOrientation == B_HORIZONTAL) {
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minWidth += fSpacing;
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for (int32 i = 0; BView* child = ChildAt(i); i++) {
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minWidth += child->Bounds().Width() + 1 + fSpacing;
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minHeight = max_c(minHeight,
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child->Bounds().Height() + 1 + fInset * 2.0);
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}
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} else {
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minHeight += fSpacing;
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for (int32 i = 0; BView* child = ChildAt(i); i++) {
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minHeight += child->Bounds().Height() + 1 + fSpacing;
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minWidth = max_c(minWidth,
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child->Bounds().Width() + 1 + fInset * 2.0);
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}
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}
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return BRect(0.0, 0.0, minWidth - 1.0, minHeight - 1.0);
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}
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// _LayoutControl
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void
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Group::_LayoutControl(BView* view, BRect frame,
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bool resizeWidth, bool resizeHeight) const
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{
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if (!resizeHeight)
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// center vertically
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frame.top = (frame.top + frame.bottom) / 2.0 - view->Bounds().Height() / 2.0;
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if (!resizeWidth)
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// center horizontally
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frame.left = (frame.left + frame.right) / 2.0 - view->Bounds().Width() / 2.0;
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view->MoveTo(frame.LeftTop());
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float width = resizeWidth ? frame.Width() : view->Bounds().Width();
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float height = resizeHeight ? frame.Height() : view->Bounds().Height();
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if (resizeWidth || resizeHeight)
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view->ResizeTo(width, height);
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}
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