Files
haiku-beta6/src/preferences/locale/LocaleWindow.cpp
T
Jonas Sundström 5e5a7d535c Double-clicking to select/deselect preferred languages added.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34062 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-11-15 18:11:58 +00:00

554 lines
14 KiB
C++

/*
* Copyright 2005-2009, Axel Dörfler, [email protected].
* All rights reserved. Distributed under the terms of the MIT License.
*/
#include "Locale.h"
#include "LocaleWindow.h"
#include <Alert.h>
#include <Application.h>
#include <Bitmap.h>
#include <Button.h>
#include <Catalog.h>
#include <GroupLayout.h>
#include <LayoutBuilder.h>
#include <ListView.h>
#include <Locale.h>
#include <LocaleRoster.h>
#include <Screen.h>
#include <ScrollView.h>
#include <StringView.h>
#include <TabView.h>
#include <ICUWrapper.h>
#include <unicode/locid.h>
#include <unicode/datefmt.h>
#include "TimeFormatSettingsView.h"
#define TR_CONTEXT "Locale Preflet Window"
#define MAX_DRAG_HEIGHT 200.0
#define ALPHA 170
#define TEXT_OFFSET 5.0
class LanguageListItem: public BStringItem
{
public:
LanguageListItem(const char* text, const char* code)
:
BStringItem(text),
fLanguageCode(code)
{}
~LanguageListItem() {};
const inline BString LanguageCode() { return fLanguageCode; }
private:
const BString fLanguageCode;
};
class LanguageListView: public BListView
{
public:
LanguageListView(const char* name, list_view_type type)
: BListView(name, type)
{}
bool InitiateDrag(BPoint point, int32 index, bool wasSelected);
void MouseMoved(BPoint where, uint32 transit, const BMessage* msg);
void MoveItems(BList& items, int32 index);
void AttachedToWindow()
{
BListView::AttachedToWindow();
ScrollToSelection();
}
void MessageReceived (BMessage* message)
{
if (message->what == 'DRAG') {
LanguageListView* list = NULL;
if (message->FindPointer("list", (void**)&list) == B_OK) {
if (list == this) {
int32 count = CountItems();
if (fDropIndex < 0 || fDropIndex > count)
fDropIndex = count;
BList items;
int32 index;
for (int32 i = 0; message->FindInt32("index", i, &index)
== B_OK; i++)
if (BListItem* item = ItemAt(index))
items.AddItem((void*)item);
if (items.CountItems() > 0) {
MoveItems(items, fDropIndex);
}
fDropIndex = -1;
} else {
int32 count = CountItems();
if (fDropIndex < 0 || fDropIndex > count)
fDropIndex = count;
int32 index;
for (int32 i = 0; message->FindInt32("index", i, &index)
== B_OK; i++)
if (BListItem* item = list->RemoveItem(index)) {
AddItem(item, fDropIndex);
fDropIndex++;
}
fDropIndex = -1;
}
}
Invoke(new BMessage(kMsgPrefLanguagesChanged));
} else BListView::MessageReceived(message);
}
private:
int32 fDropIndex;
};
void
LanguageListView::MoveItems(BList& items, int32 index)
{
DeselectAll();
// we remove the items while we look at them, the insertion index is
// decreaded when the items index is lower, so that we insert at the right
// spot after removal
BList removedItems;
int32 count = items.CountItems();
for (int32 i = 0; i < count; i++) {
BListItem* item = (BListItem*)items.ItemAt(i);
int32 removeIndex = IndexOf(item);
if (RemoveItem(item) && removedItems.AddItem((void*)item)) {
if (removeIndex < index)
index--;
}
// else ??? -> blow up
}
for (int32 i = 0;
BListItem* item = (BListItem*)removedItems.ItemAt(i); i++) {
if (AddItem(item, index)) {
// after we're done, the newly inserted items will be selected
Select(index, true);
// next items will be inserted after this one
index++;
} else
delete item;
}
}
bool
LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
{
bool success = false;
BListItem* item = ItemAt(CurrentSelection(0));
if (!item) {
// workarround a timing problem
Select(index);
item = ItemAt(index);
}
if (item) {
// create drag message
BMessage msg('DRAG');
msg.AddPointer("list",(void*)(this));
int32 index;
for (int32 i = 0; (index = CurrentSelection(i)) >= 0; i++)
msg.AddInt32("index", index);
// figure out drag rect
float width = Bounds().Width();
BRect dragRect(0.0, 0.0, width, -1.0);
// figure out, how many items fit into our bitmap
int32 numItems;
bool fade = false;
for (numItems = 0; BListItem* item = ItemAt(CurrentSelection(numItems));
numItems++) {
dragRect.bottom += ceilf(item->Height()) + 1.0;
if (dragRect.Height() > MAX_DRAG_HEIGHT) {
fade = true;
dragRect.bottom = MAX_DRAG_HEIGHT;
numItems++;
break;
}
}
BBitmap* dragBitmap = new BBitmap(dragRect, B_RGB32, true);
if (dragBitmap && dragBitmap->IsValid()) {
if (BView* v = new BView(dragBitmap->Bounds(), "helper",
B_FOLLOW_NONE, B_WILL_DRAW)) {
dragBitmap->AddChild(v);
dragBitmap->Lock();
BRect itemBounds(dragRect) ;
itemBounds.bottom = 0.0;
// let all selected items, that fit into our drag_bitmap, draw
for (int32 i = 0; i < numItems; i++) {
int32 index = CurrentSelection(i);
LanguageListItem* item
= static_cast<LanguageListItem*>(ItemAt(index));
itemBounds.bottom = itemBounds.top + ceilf(item->Height());
if (itemBounds.bottom > dragRect.bottom)
itemBounds.bottom = dragRect.bottom;
item->DrawItem(v, itemBounds);
itemBounds.top = itemBounds.bottom + 1.0;
}
// make a black frame arround the edge
v->SetHighColor(0, 0, 0, 255);
v->StrokeRect(v->Bounds());
v->Sync();
uint8* bits = (uint8*)dragBitmap->Bits();
int32 height = (int32)dragBitmap->Bounds().Height() + 1;
int32 width = (int32)dragBitmap->Bounds().Width() + 1;
int32 bpr = dragBitmap->BytesPerRow();
if (fade) {
for (int32 y = 0; y < height - ALPHA / 2;
y++, bits += bpr) {
uint8* line = bits + 3;
for (uint8* end = line + 4 * width; line < end;
line += 4)
*line = ALPHA;
}
for (int32 y = height - ALPHA / 2; y < height;
y++, bits += bpr) {
uint8* line = bits + 3;
for (uint8* end = line + 4 * width; line < end;
line += 4)
*line = (height - y) << 1;
}
} else {
for (int32 y = 0; y < height; y++, bits += bpr) {
uint8* line = bits + 3;
for (uint8* end = line + 4 * width; line < end;
line += 4)
*line = ALPHA;
}
}
dragBitmap->Unlock();
}
} else {
delete dragBitmap;
dragBitmap = NULL;
}
if (dragBitmap)
DragMessage(&msg, dragBitmap, B_OP_ALPHA, BPoint(0.0, 0.0));
else
DragMessage(&msg, dragRect.OffsetToCopy(point), this);
success = true;
}
return success;
}
void
LanguageListView::MouseMoved(BPoint where, uint32 transit, const BMessage* msg)
{
if (msg && (msg->what == 'DRAG')) {
switch (transit) {
case B_ENTERED_VIEW:
case B_INSIDE_VIEW: {
// set drop target through virtual function
// offset where by half of item height
BRect r = ItemFrame(0);
where.y += r.Height() / 2.0;
int32 index = IndexOf(where);
if (index < 0)
index = CountItems();
if (fDropIndex != index) {
fDropIndex = index;
if (fDropIndex >= 0) {
int32 count = CountItems();
if (fDropIndex == count) {
BRect r;
if (ItemAt(count - 1)) {
r = ItemFrame(count - 1);
r.top = r.bottom;
r.bottom = r.top + 1.0;
} else {
r = Bounds();
r.bottom--;
// compensate for scrollbars moved slightly
// out of window
}
} else {
BRect r = ItemFrame(fDropIndex);
r.top--;
r.bottom = r.top + 1.0;
}
}
}
break;
}
}
} else {
BListView::MouseMoved(where, transit, msg);
}
}
LocaleWindow::LocaleWindow()
:
BWindow(BRect(0, 0, 0, 0), "Locale", B_TITLED_WINDOW, B_NOT_RESIZABLE
| B_NOT_ZOOMABLE | B_ASYNCHRONOUS_CONTROLS | B_AUTO_UPDATE_SIZE_LIMITS
| B_QUIT_ON_WINDOW_CLOSE)
{
BCountry* defaultCountry;
be_locale_roster->GetDefaultCountry(&defaultCountry);
SetLayout(new BGroupLayout(B_HORIZONTAL));
BButton* button = new BButton(TR("Defaults"), new BMessage(kMsgDefaults));
fRevertButton = new BButton(TR("Revert"), new BMessage(kMsgRevert));
fRevertButton->SetEnabled(false);
BTabView* tabView = new BTabView("tabview");
BView* languageTab = new BView(TR("Language"), B_WILL_DRAW);
languageTab->SetLayout(new BGroupLayout(B_VERTICAL, 0));
{
// first list: available languages
fLanguageListView = new LanguageListView("available",
B_MULTIPLE_SELECTION_LIST);
BScrollView* scrollView = new BScrollView("scroller", fLanguageListView,
B_WILL_DRAW | B_FRAME_EVENTS, false, true);
fLanguageListView->SetInvocationMessage(new BMessage(kMsgLangInvoked));
// Fill the language list from the LocaleRoster data
BMessage installedLanguages;
if (be_locale_roster->GetInstalledLanguages(&installedLanguages)
== B_OK) {
BString currentLanguage;
for (int i = 0; installedLanguages.FindString("langs",
i, &currentLanguage) == B_OK; i++) {
// Now get an human-readable, loacalized name for each language
// TODO: sort them using collators.
Locale currentLocale
= Locale::createFromName(currentLanguage.String());
UnicodeString languageFullName;
BString str;
BStringByteSink bbs(&str);
currentLocale.getDisplayName(currentLocale, languageFullName);
languageFullName.toUTF8(bbs);
LanguageListItem* si
= new LanguageListItem(str, currentLanguage.String());
fLanguageListView->AddItem(si);
}
} else {
BAlert* myAlert = new BAlert("Error",
TR("Unable to find the available languages! You can't use this "
"preflet!"),
TR("Ok"), NULL, NULL,
B_WIDTH_AS_USUAL, B_OFFSET_SPACING, B_STOP_ALERT);
myAlert->Go();
}
// Second list: active languages
fPreferredListView = new LanguageListView("preferred",
B_MULTIPLE_SELECTION_LIST);
BScrollView* scrollViewEnabled = new BScrollView("scroller",
fPreferredListView, B_WILL_DRAW | B_FRAME_EVENTS, false, true);
fPreferredListView
->SetInvocationMessage(new BMessage(kMsgPrefLangInvoked));
// get the preferred languages from the Settings. Move them here from
// the other list.
BMessage msg;
be_locale_roster->GetPreferredLanguages(&msg);
BString langCode;
for (int index = 0; msg.FindString("language", index, &langCode)
== B_OK;
index++) {
for (int listPos = 0; LanguageListItem* lli
= static_cast<LanguageListItem*>
(fLanguageListView->ItemAt(listPos));
listPos++) {
if (langCode == lli->LanguageCode()) {
fPreferredListView->AddItem(lli);
fLanguageListView->RemoveItem(lli);
}
}
}
languageTab->AddChild(BLayoutBuilder::Group<>(B_HORIZONTAL, 10)
.AddGroup(B_VERTICAL, 10)
.Add(new BStringView("", TR("Available languages")))
.Add(scrollView)
.End()
.AddGroup(B_VERTICAL, 10)
.Add(new BStringView("", TR("Preferred languages")))
.Add(scrollViewEnabled)
.End()
.View());
}
BView* countryTab = new BView(TR("Country"), B_WILL_DRAW);
countryTab->SetLayout(new BGroupLayout(B_VERTICAL, 0));
{
BListView* listView = new BListView("country", B_SINGLE_SELECTION_LIST);
BScrollView* scrollView = new BScrollView("scroller",
listView, B_WILL_DRAW | B_FRAME_EVENTS, false, true);
listView->SetSelectionMessage(new BMessage(kMsgCountrySelection));
// get all available countries from ICU
// Use DateFormat::getAvailableLocale so we get only the one we can
// use. Maybe check the NumberFormat one and see if there is more.
int32_t localeCount;
const Locale* currentLocale
= Locale::getAvailableLocales(localeCount);
for (int index = 0; index < localeCount; index++)
{
UnicodeString countryFullName;
BString str;
BStringByteSink bbs(&str);
currentLocale[index].getDisplayName(countryFullName);
countryFullName.toUTF8(bbs);
LanguageListItem* si
= new LanguageListItem(str, currentLocale[index].getName());
listView->AddItem(si);
if (strcmp(currentLocale[index].getName(),
defaultCountry->Code()) == 0)
listView->Select(listView->CountItems() - 1);
}
// TODO: find a real solution intead of this hack
listView->SetExplicitMinSize(BSize(300, B_SIZE_UNSET));
fFormatView = new FormatView(defaultCountry);
countryTab->AddChild(BLayoutBuilder::Group<>(B_HORIZONTAL, 5)
.AddGroup(B_VERTICAL, 3)
.Add(scrollView)
.End()
.Add(fFormatView)
.View()
);
listView->ScrollToSelection();
}
tabView->AddTab(languageTab);
tabView->AddTab(countryTab);
BLayoutBuilder::Group<>(this)
.AddGroup(B_VERTICAL, 3)
.Add(tabView)
.AddGroup(B_HORIZONTAL, 3)
.Add(button)
.Add(fRevertButton)
.AddGlue()
.End()
.SetInsets(5, 5, 5, 5)
.End();
CenterOnScreen();
}
void
LocaleWindow::MessageReceived(BMessage* message)
{
switch (message->what) {
case kMsgDefaults:
// TODO
break;
case kMsgRevert:
// TODO
break;
case kMsgPrefLanguagesChanged:
{
BMessage update(kMsgSettingsChanged);
int index = 0;
while (index < fPreferredListView->CountItems()) {
update.AddString("language", static_cast<LanguageListItem*>
(fPreferredListView->ItemAt(index))->LanguageCode());
index++;
}
be_app_messenger.SendMessage(&update);
break;
}
case kMsgCountrySelection:
{
// Country selection changed.
// Get the new selected country from the ListView and send it to the
// main app event handler.
void* ptr;
message->FindPointer("source", &ptr);
BListView* countryList = static_cast<BListView*>(ptr);
LanguageListItem* lli = static_cast<LanguageListItem*>
(countryList->ItemAt(countryList->CurrentSelection()));
BMessage* newMessage = new BMessage(kMsgSettingsChanged);
newMessage->AddString("country",lli->LanguageCode());
be_app_messenger.SendMessage(newMessage);
BCountry* country = new BCountry(lli->LanguageCode());
fFormatView->SetCountry(country);
break;
}
case kMsgLangInvoked:
{
int32 index = 0;
if (message->FindInt32("index", &index) == B_OK) {
LanguageListItem* listItem
= static_cast<LanguageListItem*>
(fLanguageListView->RemoveItem(index));
fPreferredListView->AddItem(listItem);
fPreferredListView
->Invoke(new BMessage(kMsgPrefLanguagesChanged));
}
break;
}
case kMsgPrefLangInvoked:
{
if (fPreferredListView->CountItems() == 1)
break;
int32 index = 0;
if (message->FindInt32("index", &index) == B_OK) {
LanguageListItem* listItem
= static_cast<LanguageListItem*>
(fPreferredListView->RemoveItem(index));
fLanguageListView->AddItem(listItem);
fPreferredListView
->Invoke(new BMessage(kMsgPrefLanguagesChanged));
}
break;
}
default:
BWindow::MessageReceived(message);
break;
}
}
void
LocaleWindow::FrameMoved(BPoint newPosition)
{
BMessage update(kMsgSettingsChanged);
update.AddPoint("window_location", newPosition);
be_app_messenger.SendMessage(&update);
}